Abstract:Recent 3D large reconstruction models typically employ a two-stage process, including first generate multi-view images by a multi-view diffusion model, and then utilize a feed-forward model to reconstruct images to 3D content.However, multi-view diffusion models often produce low-quality and inconsistent images, adversely affecting the quality of the final 3D reconstruction. To address this issue, we propose a unified 3D generation framework called Cycle3D, which cyclically utilizes a 2D diffusion-based generation module and a feed-forward 3D reconstruction module during the multi-step diffusion process. Concretely, 2D diffusion model is applied for generating high-quality texture, and the reconstruction model guarantees multi-view consistency.Moreover, 2D diffusion model can further control the generated content and inject reference-view information for unseen views, thereby enhancing the diversity and texture consistency of 3D generation during the denoising process. Extensive experiments demonstrate the superior ability of our method to create 3D content with high-quality and consistency compared with state-of-the-art baselines.
Abstract:We present Envision3D, a novel method for efficiently generating high-quality 3D content from a single image. Recent methods that extract 3D content from multi-view images generated by diffusion models show great potential. However, it is still challenging for diffusion models to generate dense multi-view consistent images, which is crucial for the quality of 3D content extraction. To address this issue, we propose a novel cascade diffusion framework, which decomposes the challenging dense views generation task into two tractable stages, namely anchor views generation and anchor views interpolation. In the first stage, we train the image diffusion model to generate global consistent anchor views conditioning on image-normal pairs. Subsequently, leveraging our video diffusion model fine-tuned on consecutive multi-view images, we conduct interpolation on the previous anchor views to generate extra dense views. This framework yields dense, multi-view consistent images, providing comprehensive 3D information. To further enhance the overall generation quality, we introduce a coarse-to-fine sampling strategy for the reconstruction algorithm to robustly extract textured meshes from the generated dense images. Extensive experiments demonstrate that our method is capable of generating high-quality 3D content in terms of texture and geometry, surpassing previous image-to-3D baseline methods.
Abstract:While recent progress in multimodal large language models tackles various modality tasks, they posses limited integration capabilities for complex multi-modality tasks, consequently constraining the development of the field. In this work, we take the initiative to explore and propose the LLMBind, a unified framework for modality task integration, which binds Large Language Models and corresponding pre-trained task models with task-specific tokens. Consequently, LLMBind can interpret inputs and produce outputs in versatile combinations of image, text, video, and audio. Specifically, we introduce a Mixture-of-Experts technique to enable effective learning for different multimodal tasks through collaboration among diverse experts. Furthermore, we create a multi-task dataset comprising 400k instruction data, which unlocks the ability for interactive visual generation and editing tasks. Extensive experiments show the effectiveness of our framework across various tasks, including image, video, audio generation, image segmentation, and image editing. More encouragingly, our framework can be easily extended to other modality tasks, showcasing the promising potential of creating a unified AI agent for modeling universal modalities.
Abstract:Recent advances demonstrate that scaling Large Vision-Language Models (LVLMs) effectively improves downstream task performances. However, existing scaling methods enable all model parameters to be active for each token in the calculation, which brings massive training and inferring costs. In this work, we propose a simple yet effective training strategy MoE-Tuning for LVLMs. This strategy innovatively addresses the common issue of performance degradation in multi-modal sparsity learning, consequently constructing a sparse model with an outrageous number of parameters but a constant computational cost. Furthermore, we present the MoE-LLaVA, a MoE-based sparse LVLM architecture, which uniquely activates only the top-k experts through routers during deployment, keeping the remaining experts inactive. Extensive experiments show the significant performance of MoE-LLaVA in a variety of visual understanding and object hallucination benchmarks. Remarkably, with only approximately 3B sparsely activated parameters, MoE-LLaVA demonstrates performance comparable to the LLaVA-1.5-7B on various visual understanding datasets and even surpasses the LLaVA-1.5-13B in object hallucination benchmark. Through MoE-LLaVA, we aim to establish a baseline for sparse LVLMs and provide valuable insights for future research in developing more efficient and effective multi-modal learning systems. Code is released at \url{https://github.com/PKU-YuanGroup/MoE-LLaVA}.
Abstract:Recent one image to 3D generation methods commonly adopt Score Distillation Sampling (SDS). Despite the impressive results, there are multiple deficiencies including multi-view inconsistency, over-saturated and over-smoothed textures, as well as the slow generation speed. To address these deficiencies, we present Repaint123 to alleviate multi-view bias as well as texture degradation and speed up the generation process. The core idea is to combine the powerful image generation capability of the 2D diffusion model and the texture alignment ability of the repainting strategy for generating high-quality multi-view images with consistency. We further propose visibility-aware adaptive repainting strength for overlap regions to enhance the generated image quality in the repainting process. The generated high-quality and multi-view consistent images enable the use of simple Mean Square Error (MSE) loss for fast 3D content generation. We conduct extensive experiments and show that our method has a superior ability to generate high-quality 3D content with multi-view consistency and fine textures in 2 minutes from scratch. Our project page is available at https://pku-yuangroup.github.io/repaint123/.
Abstract:The video-language (VL) pretraining has achieved remarkable improvement in multiple downstream tasks. However, the current VL pretraining framework is hard to extend to multiple modalities (N modalities, N>=3) beyond vision and language. We thus propose LanguageBind, taking the language as the bind across different modalities because the language modality is well-explored and contains rich semantics. Specifically, we freeze the language encoder acquired by VL pretraining, then train encoders for other modalities with contrastive learning. As a result, all modalities are mapped to a shared feature space, implementing multi-modal semantic alignment. While LanguageBind ensures that we can extend VL modalities to N modalities, we also need a high-quality dataset with alignment data pairs centered on language. We thus propose VIDAL-10M with Video, Infrared, Depth, Audio and their corresponding Language, naming as VIDAL-10M. In our VIDAL-10M, all videos are from short video platforms with complete semantics rather than truncated segments from long videos, and all the video, depth, infrared, and audio modalities are aligned to their textual descriptions. After pretraining on VIDAL-10M, we outperform ImageBind by 5.8% R@1 on the MSR-VTT dataset with only 15% of the parameters in the zero-shot video-text retrieval task. Beyond this, our LanguageBind has greatly improved in the zero-shot video, audio, depth, and infrared understanding tasks. For instance, LanguageBind surpassing InterVideo by 1.9% on MSR-VTT, 8.8% on MSVD, 6.3% on DiDeMo, and 4.4% on ActivityNet. On the LLVIP and NYU-D datasets, LanguageBind outperforms ImageBind with 23.8% and 11.1% top-1 accuracy. Code address: https://github.com/PKU-YuanGroup/LanguageBind.
Abstract:This paper studies a novel privacy-preserving anonymization problem for pedestrian images, which preserves personal identity information (PII) for authorized models and prevents PII from being recognized by third parties. Conventional anonymization methods unavoidably cause semantic information loss, leading to limited data utility. Besides, existing learned anonymization techniques, while retaining various identity-irrelevant utilities, will change the pedestrian identity, and thus are unsuitable for training robust re-identification models. To explore the privacy-utility trade-off for pedestrian images, we propose a joint learning reversible anonymization framework, which can reversibly generate full-body anonymous images with little performance drop on person re-identification tasks. The core idea is that we adopt desensitized images generated by conventional methods as the initial privacy-preserving supervision and jointly train an anonymization encoder with a recovery decoder and an identity-invariant model. We further propose a progressive training strategy to improve the performance, which iteratively upgrades the initial anonymization supervision. Experiments further demonstrate the effectiveness of our anonymized pedestrian images for privacy protection, which boosts the re-identification performance while preserving privacy. Code is available at \url{https://github.com/whuzjw/privacy-reid}.
Abstract:We develop a method for learning periodic tasks from visual demonstrations. The core idea is to leverage periodicity in the policy structure to model periodic aspects of the tasks. We use active learning to optimize parameters of rhythmic dynamic movement primitives (rDMPs) and propose an objective to maximize the similarity between the motion of objects manipulated by the robot and the desired motion in human video demonstrations. We consider tasks with deformable objects and granular matter whose state is challenging to represent and track: wiping surfaces with a cloth, winding cables/wires, stirring granular matter with a spoon. Our method does not require tracking markers or manual annotations. The initial training data consists of 10-minute videos of random unpaired interactions with objects by the robot and human. We use these for unsupervised learning of a keypoint model to get task-agnostic visual correspondences. Then, we use Bayesian optimization to optimize rDMPs from a single human video demonstration within few robot trials. We present simulation and hardware experiments to validate our approach.
Abstract:Dexterous manipulation remains an open problem in robotics. To coordinate efforts of the research community towards tackling this problem, we propose a shared benchmark. We designed and built robotic platforms that are hosted at the MPI-IS and can be accessed remotely. Each platform consists of three robotic fingers that are capable of dexterous object manipulation. Users are able to control the platforms remotely by submitting code that is executed automatically, akin to a computational cluster. Using this setup, i) we host robotics competitions, where teams from anywhere in the world access our platforms to tackle challenging tasks, ii) we publish the datasets collected during these competitions (consisting of hundreds of robot hours), and iii) we give researchers access to these platforms for their own projects.
Abstract:This report describes our approach for Phase 3 of the Real Robot Challenge. To solve cuboid manipulation tasks of varying difficulty, we decompose each task into the following primitives: moving the fingers to the cuboid to grasp it, turning it on the table to minimize orientation error, and re-positioning it to the goal position. We use model-based trajectory optimization and control to plan and execute these primitives. These grasping, turning, and re-positioning primitives are sequenced with a state-machine that determines which primitive to execute given the current object state and goal. Our method shows robust performance over multiple runs with randomized initial and goal positions. With this approach, our team placed second in the challenge, under the anonymous name "sombertortoise" on the leaderboard. Example runs of our method solving each of the four levels can be seen in this video (https://www.youtube.com/watch?v=I65Kwu9PGmg&list=PLt9QxrtaftrHGXcp4Oh8-s_OnQnBnLtei&index=1).