Abstract:While various vertical domain large language models (LLMs) have been developed, the challenge of automatically evaluating their performance across different domains remains significant in addressing real-world user needs. Current benchmark-based evaluation methods exhibit rigid, purposeless interactions and rely on pre-collected static datasets that are costly to build, inflexible across domains, and misaligned with practical user needs. To address this, we revisit the evaluation components and introduce two definitions: **Benchmark+**, which extends traditional QA benchmarks into a more flexible ``strategy-criterion'' format; and **Assessment+**, which enhances the interaction process for greater exploration and enables both quantitative metrics and qualitative insights that capture nuanced target LLM behaviors from richer multi-turn interactions. We propose an agent-based evaluation framework called *TestAgent*, which implements these two concepts through retrieval augmented generation and reinforcement learning. Experiments on tasks ranging from building vertical domain evaluation from scratch to activating existing benchmarks demonstrate the effectiveness of *TestAgent* across various scenarios. We believe this work offers an interesting perspective on automatic evaluation for LLMs.
Abstract:Large pre-trained models (LPMs) have demonstrated exceptional performance in diverse natural language processing and computer vision tasks. However, fully fine-tuning these models poses substantial memory challenges, particularly in resource-constrained environments. Parameter-efficient fine-tuning (PEFT) methods, such as LoRA, mitigate this issue by adjusting only a small subset of parameters. Nevertheless, these methods typically employ random initialization for low-rank matrices, which can lead to inefficiencies in gradient descent and diminished generalizability due to suboptimal starting points. To address these limitations, we propose SVFit, a novel PEFT approach that leverages singular value decomposition (SVD) to initialize low-rank matrices using critical singular values as trainable parameters. Specifically, SVFit performs SVD on the pre-trained weight matrix to obtain the best rank-r approximation matrix, emphasizing the most critical singular values that capture over 99% of the matrix's information. These top-r singular values are then used as trainable parameters to scale the fundamental subspaces of the matrix, facilitating rapid domain adaptation. Extensive experiments across various pre-trained models in natural language understanding, text-to-image generation, and image classification tasks reveal that SVFit outperforms LoRA while requiring 16 times fewer trainable parameters.
Abstract:With the help of micro-Doppler signature, ultra-wideband (UWB) through-the-wall radar (TWR) enables the reconstruction of range and velocity information of limb nodes to accurately identify indoor human activities. However, existing methods are usually trained and validated directly using range-time maps (RTM) and Doppler-time maps (DTM), which have high feature redundancy and poor generalization ability. In order to solve this problem, this paper proposes a human activity micro-Doppler signature representation method based on joint Boulic-sinusoidal pendulum motion model. In detail, this paper presents a simplified joint Boulic-sinusoidal pendulum human motion model by taking head, torso, both hands and feet into consideration improved from Boulic-Thalmann kinematic model. The paper also calculates the minimum number of key points needed to describe the Doppler and micro-Doppler information sufficiently. Both numerical simulations and experiments are conducted to verify the effectiveness. The results demonstrate that the proposed number of key points of micro-Doppler signature can precisely represent the indoor human limb node motion characteristics, and substantially improve the generalization capability of the existing methods for different testers.
Abstract:We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit https://infinigen.org for code and videos.
Abstract:Procedural synthetic data generation has received increasing attention in computer vision. Procedural signed distance functions (SDFs) are a powerful tool for modeling large-scale detailed scenes, but existing mesh extraction methods have artifacts or performance profiles that limit their use for synthetic data. We propose OcMesher, a mesh extraction algorithm that efficiently handles high-detail unbounded scenes with perfect view-consistency, with easy export to downstream real-time engines. The main novelty of our solution is an algorithm to construct an octree based on a given SDF and multiple camera views. We performed extensive experiments, and show our solution produces better synthetic data for training and evaluation of computer vision models.
Abstract:We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source and allowing infinite variation and composition. Infinigen offers broad coverage of objects and scenes in the natural world including plants, animals, terrains, and natural phenomena such as fire, cloud, rain, and snow. Infinigen can be used to generate unlimited, diverse training data for a wide range of computer vision tasks including object detection, semantic segmentation, optical flow, and 3D reconstruction. We expect Infinigen to be a useful resource for computer vision research and beyond. Please visit https://infinigen.org for videos, code and pre-generated data.
Abstract:Although graph neural networks (GNNs) have achieved impressive achievements in graph classification, they often need abundant task-specific labels, which could be extensively costly to acquire. A credible solution is to explore additional labeled graphs to enhance unsupervised learning on the target domain. However, how to apply GNNs to domain adaptation remains unsolved owing to the insufficient exploration of graph topology and the significant domain discrepancy. In this paper, we propose Coupled Contrastive Graph Representation Learning (CoCo), which extracts the topological information from coupled learning branches and reduces the domain discrepancy with coupled contrastive learning. CoCo contains a graph convolutional network branch and a hierarchical graph kernel network branch, which explore graph topology in implicit and explicit manners. Besides, we incorporate coupled branches into a holistic multi-view contrastive learning framework, which not only incorporates graph representations learned from complementary views for enhanced understanding, but also encourages the similarity between cross-domain example pairs with the same semantics for domain alignment. Extensive experiments on popular datasets show that our CoCo outperforms these competing baselines in different settings generally.
Abstract:Zero-Shot Learning has been a highlighted research topic in both vision and language areas. Recently, most existing methods adopt structured knowledge information to model explicit correlations among categories and use deep graph convolutional network to propagate information between different categories. However, it is difficult to add new categories to existing structured knowledge graph, and deep graph convolutional network suffers from over-smoothing problem. In this paper, we provide a new semantic enhanced knowledge graph that contains both expert knowledge and categories semantic correlation. Our semantic enhanced knowledge graph can further enhance the correlations among categories and make it easy to absorb new categories. To propagate information on the knowledge graph, we propose a novel Residual Graph Convolutional Network (ResGCN), which can effectively alleviate the problem of over-smoothing. Experiments conducted on the widely used large-scale ImageNet-21K dataset and AWA2 dataset show the effectiveness of our method, and establish a new state-of-the-art on zero-shot learning. Moreover, our results on the large-scale ImageNet-21K with various feature extraction networks show that our method has better generalization and robustness.
Abstract:Thanks for the cross-modal retrieval techniques, visible-infrared (RGB-IR) person re-identification (Re-ID) is achieved by projecting them into a common space, allowing person Re-ID in 24-hour surveillance systems. However, with respect to the probe-to-gallery, almost all existing RGB-IR based cross-modal person Re-ID methods focus on image-to-image matching, while the video-to-video matching which contains much richer spatial- and temporal-information remains under-explored. In this paper, we primarily study the video-based cross-modal person Re-ID method. To achieve this task, a video-based RGB-IR dataset is constructed, in which 927 valid identities with 463,259 frames and 21,863 tracklets captured by 12 RGB/IR cameras are collected. Based on our constructed dataset, we prove that with the increase of frames in a tracklet, the performance does meet more enhancement, demonstrating the significance of video-to-video matching in RGB-IR person Re-ID. Additionally, a novel method is further proposed, which not only projects two modalities to a modal-invariant subspace, but also extracts the temporal-memory for motion-invariant. Thanks to these two strategies, much better results are achieved on our video-based cross-modal person Re-ID. The code and dataset are released at: https://github.com/VCMproject233/MITML.
Abstract:Synthesizing free-view photo-realistic images is an important task in multimedia. With the development of advanced driver assistance systems~(ADAS) and their applications in autonomous vehicles, experimenting with different scenarios becomes a challenge. Although the photo-realistic street scenes can be synthesized by image-to-image translation methods, which cannot produce coherent scenes due to the lack of 3D information. In this paper, a large-scale neural rendering method is proposed to synthesize the autonomous driving scene~(READ), which makes it possible to synthesize large-scale driving scenarios on a PC through a variety of sampling schemes. In order to represent driving scenarios, we propose an {\omega} rendering network to learn neural descriptors from sparse point clouds. Our model can not only synthesize realistic driving scenes but also stitch and edit driving scenes. Experiments show that our model performs well in large-scale driving scenarios.