Abstract:Explicit 3D representations are attractive for manipulation because they expose object shape, workspace geometry, and robot-object relations in metric coordinates. However, sparse 3D encoders are often learned through downstream task objectives, tying the representation to a particular data distribution, policy architecture, and action parameterization. We introduce Sparse2Act, an observation-action alignment framework for pretraining sparse point-cloud encoders. The key idea is to use task-space end-effector actions as geometric supervision: masked sparse 3D tokens are trained to organize scene features around the workspace motion paired with the observation. After pretraining, only the encoder initialization is reused by downstream policies, allowing them to retain their own architectures and action spaces, including joint-space commands. On the LIBERO-10 benchmark, our method achieves 86.9% average success after 500 fine-tuning steps. The same pretrained encoder supports LIBERO-to-Meta-World cross-domain transfer, achieving 73.4% average success on the Meta-World-5 benchmark. Ablations on the objective and decoder capacity show that the gains come from the masked action-alignment signal and remain useful across downstream action decoders. In real-world experiments, simulation pretraining followed by limited real-data fine-tuning achieves an average success rate of 72.5% across four tasks, demonstrating effective sim-to-real transfer. These results suggest that robot actions can provide compact geometric supervision for reusable sparse 3D representations.
Abstract:Vision-language-action (VLA) models provide strong visual, language, and action priors for robot manipulation, but visual observations alone often miss the local contact state required for contact-rich tasks. We present TacCoRL, a scalable framework that injects Tactile feedback into VLA policies and improves them through sim-real Co-training and simulation-based reinforcement learning (RL), without requiring large-scale tactile pretraining or extensive real-world contact exploration. The key idea is not only adding touch as an input, but learning how contact readings should modulate action responses in near-failure states that are rare in demonstrations and risky to collect on hardware. We use a real-aligned simulator as a closed-loop training environment for contact interaction. Mixed simulated and real trajectories first warm-start tactile-conditioned actions in the pretrained policy. Reinforcement learning with verifiable task rewards then optimizes the policy using simulated contact rollouts. It reinforces tactile-conditioned actions that lead to task completion, while a supervised objective on real trajectories keeps the refined policy anchored to deployment visual, tactile, and action distributions. The resulting policy transfers directly to the real robot without privileged simulation state or online real-world RL. Across four bimanual contact-rich tasks, the final visuo-tactile policy achieves an average success rate of 72.5%, compared to baseline of 50.0%. Result videos and more details are available at https://tac-corl.github.io/
Abstract:We introduce Lens, a 3.8B-parameter T2I model that achieves performance competitive with, and in several cases surpassing, state-of-the-art models with more than 6B parameters across various benchmarks, while requiring significantly less training compute. For example, Lens requires only about 19.3% of the training compute used by Z-Image. The training efficiency of Lens stems from two key strategies beyond its compact model size. First, we maximize data information density per training batch by (i) training on Lens-800M, a dataset of 800M densely captioned image-text pairs whose captions are generated by GPT-4.1 and contain approximately 109 words on average, providing richer semantic supervision than conventional short captions, and (ii) constructing each batch from images with multiple resolutions and diverse aspect ratios, thereby enlarging the effective visual coverage of each optimization step. Second, we improve convergence speed through careful architectural choices, including adopting a semantic VAE that provides better latent representations and employing a strong language encoder that accelerates optimization while enabling multilingual generalization from English-only training data. After pre-training, we apply RL with taxonomy-driven prompts (Lens-RL-8K) and structured reward rubrics to suppress artifacts and improve visual quality, a reasoner module with training-free system prompt search to better align user requests with the model, and distillation-based acceleration for 4-step inference. Through efficient training and systematic optimization, Lens generalizes to arbitrary aspect ratios from 1:2 to 2:1 and resolutions up to 1440^2, and supports prompts in several commonly used languages. Thanks to its compact size, Lens generates a 1024^2 image in 3.15 seconds on a single NVIDIA H100 GPU, while its distilled turbo version performs 4-step generation in 0.84 seconds.
Abstract:Efficient image compression relies on modeling both local and global redundancy. Most state-of-the-art (SOTA) learned image compression (LIC) methods are based on CNNs or Transformers, which are inherently rigid. Standard CNN kernels and window-based attention mechanisms impose fixed receptive fields and static connectivity patterns, which potentially couple non-redundant pixels simply due to their proximity in Euclidean space. This rigidity limits the model's ability to adaptively capture spatially varying redundancy across the image, particularly at the global level. To overcome these limitations, we propose a content-adaptive image compression framework based on Graph Neural Networks (GNNs). Specifically, our approach constructs dual-scale graphs that enable flexible, data-driven receptive fields. Furthermore, we introduce adaptive connectivity by dynamically adjusting the number of neighbors for each node based on local content complexity. These innovations empower our Graph-based Learned Image Compression (GLIC) model to effectively model diverse redundancy patterns across images, leading to more efficient and adaptive compression. Experiments demonstrate that GLIC achieves state-of-the-art performance, achieving BD-rate reductions of 19.29%, 21.69%, and 18.71% relative to VTM-9.1 on Kodak, Tecnick, and CLIC, respectively. Code will be released at https://github.com/UnoC-727/GLIC.
Abstract:We present a novel paradigm for ultra-low-bitrate image compression (ULB-IC) that exploits the ``temporal'' evolution in generative image compression. Specifically, we define an explicit intermediate state during decoding: a compact anchor frame, which preserves the scene geometry and semantic layout while discarding high-frequency details. We then reinterpret generative decoding as a virtual temporal transition from this anchor to the final reconstructed image.To model this progression, we leverage a pretrained video diffusion model (VDM) as temporal priors: the anchor frame serves as the initial frame and the original image as the target frame, transforming the decoding process into a next-frame prediction task.In contrast to image diffusion-based ULB-IC models, our decoding proceeds from a visible, semantically faithful anchor, which improves both fidelity and realism for perceptual image compression. Extensive experiments demonstrate that our method achieves superior objective and subjective performance. On the CLIC2020 test set, our method achieves over \textbf{50\% bitrate savings} across LPIPS, DISTS, FID, and KID compared to DiffC, while also delivering a significant decoding speedup of up to $\times$5. Code will be released later.
Abstract:Real-world backdoor attacks often require poisoned datasets to be stored and transmitted before being used to compromise deep learning systems. However, in the era of big data, the inevitable use of lossy compression poses a fundamental challenge to invisible backdoor attacks. We find that triggers embedded in RGB images often become ineffective after the images are lossily compressed into binary bitstreams (e.g., JPEG files) for storage and transmission. As a result, the poisoned data lose its malicious effect after compression, causing backdoor injection to fail. In this paper, we highlight the necessity of explicitly accounting for the lossy compression process in backdoor attacks. This requires attackers to ensure that the transmitted binary bitstreams preserve malicious trigger information, so that effective triggers can be recovered in the decompressed data. Building on the region-of-interest (ROI) coding mechanism in image compression, we propose two poisoning strategies tailored to inevitable lossy compression. First, we introduce Universal Attack Activation, a universal method that uses sample-specific ROI masks to reactivate trigger information in binary bitstreams for learned image compression (LIC). Second, we present Compression-Adapted Attack, a new attack strategy that employs customized ROI masks to encode trigger information into binary bitstreams and is applicable to both traditional codecs and LIC. Extensive experiments demonstrate the effectiveness of both strategies.
Abstract:Recent advances in garment pattern generation have shown promising progress. However, existing feed-forward methods struggle with diverse poses and viewpoints, while optimization-based approaches are computationally expensive and difficult to scale. This paper focuses on sewing pattern generation for garment modeling and fabrication applications that demand editable, separable, and simulation-ready garments. We propose DressWild, a novel feed-forward pipeline that reconstructs physics-consistent 2D sewing patterns and the corresponding 3D garments from a single in-the-wild image. Given an input image, our method leverages vision-language models (VLMs) to normalize pose variations at the image level, then extract pose-aware, 3D-informed garment features. These features are fused through a transformer-based encoder and subsequently used to predict sewing pattern parameters, which can be directly applied to physical simulation, texture synthesis, and multi-layer virtual try-on. Extensive experiments demonstrate that our approach robustly recovers diverse sewing patterns and the corresponding 3D garments from in-the-wild images without requiring multi-view inputs or iterative optimization, offering an efficient and scalable solution for realistic garment simulation and animation.
Abstract:Building on recent advances in video generation, generative video compression has emerged as a new paradigm for achieving visually pleasing reconstructions. However, existing methods exhibit limited exploitation of temporal correlations, causing noticeable flicker and degraded temporal coherence at ultra-low bitrates. In this paper, we propose Free-GVC, a training-free generative video compression framework that reformulates video coding as latent trajectory compression guided by a video diffusion prior. Our method operates at the group-of-pictures (GOP) level, encoding video segments into a compact latent space and progressively compressing them along the diffusion trajectory. To ensure perceptually consistent reconstruction across GOPs, we introduce an Adaptive Quality Control module that dynamically constructs an online rate-perception surrogate model to predict the optimal diffusion step for each GOP. In addition, an Inter-GOP Alignment module establishes frame overlap and performs latent fusion between adjacent groups, thereby mitigating flicker and enhancing temporal coherence. Experiments show that Free-GVC achieves an average of 93.29% BD-Rate reduction in DISTS over the latest neural codec DCVC-RT, and a user study further confirms its superior perceptual quality and temporal coherence at ultra-low bitrates.
Abstract:While recent neural codecs achieve strong performance at low bitrates when optimized for perceptual quality, their effectiveness deteriorates significantly under ultra-low bitrate conditions. To mitigate this, generative compression methods leveraging semantic priors from pretrained models have emerged as a promising paradigm. However, existing approaches are fundamentally constrained by a tradeoff between semantic faithfulness and perceptual realism. Methods based on explicit representations preserve content structure but often lack fine-grained textures, whereas implicit methods can synthesize visually plausible details at the cost of semantic drift. In this work, we propose a unified framework that bridges this gap by coherently integrating explicit and implicit representations in a training-free manner. Specifically, We condition a diffusion model on explicit high-level semantics while employing reverse-channel coding to implicitly convey fine-grained details. Moreover, we introduce a plug-in encoder that enables flexible control of the distortion-perception tradeoff by modulating the implicit information. Extensive experiments demonstrate that the proposed framework achieves state-of-the-art rate-perception performance, outperforming existing methods and surpassing DiffC by 29.92%, 19.33%, and 20.89% in DISTS BD-Rate on the Kodak, DIV2K, and CLIC2020 datasets, respectively.
Abstract:Reconstructing 3D scenes from sparse images remains a challenging task due to the difficulty of recovering accurate geometry and texture without optimization. Recent approaches leverage generalizable models to generate 3D scenes using 3D Gaussian Splatting (3DGS) primitive. However, they often fail to produce continuous surfaces and instead yield discrete, color-biased point clouds that appear plausible at normal resolution but reveal severe artifacts under close-up views. To address this issue, we present SurfSplat, a feedforward framework based on 2D Gaussian Splatting (2DGS) primitive, which provides stronger anisotropy and higher geometric precision. By incorporating a surface continuity prior and a forced alpha blending strategy, SurfSplat reconstructs coherent geometry together with faithful textures. Furthermore, we introduce High-Resolution Rendering Consistency (HRRC), a new evaluation metric designed to evaluate high-resolution reconstruction quality. Extensive experiments on RealEstate10K, DL3DV, and ScanNet demonstrate that SurfSplat consistently outperforms prior methods on both standard metrics and HRRC, establishing a robust solution for high-fidelity 3D reconstruction from sparse inputs. Project page: https://hebing-sjtu.github.io/SurfSplat-website/