Callie
Abstract:Transformer models have achieved state-of-the-art performance across a wide range of machine learning tasks. There is growing interest in training transformers on resource-constrained edge devices due to considerations such as privacy, domain adaptation, and on-device scientific machine learning. However, the significant computational and memory demands required for transformer training often exceed the capabilities of an edge device. Leveraging low-rank tensor compression, this paper presents the first on-FPGA accelerator for end-to-end transformer training. On the algorithm side, we present a bi-directional contraction flow for tensorized transformer training, significantly reducing the computational FLOPS and intra-layer memory costs compared to existing tensor operations. On the hardware side, we store all highly compressed model parameters and gradient information on chip, creating an on-chip-memory-only framework for each stage in training. This reduces off-chip communication and minimizes latency and energy costs. Additionally, we implement custom computing kernels for each training stage and employ intra-layer parallelism and pipe-lining to further enhance run-time and memory efficiency. Through experiments on transformer models within $36.7$ to $93.5$ MB using FP-32 data formats on the ATIS dataset, our tensorized FPGA accelerator could conduct single-batch end-to-end training on the AMD Alevo U50 FPGA, with a memory budget of less than $6$-MB BRAM and $22.5$-MB URAM. Compared to uncompressed training on the NVIDIA RTX 3090 GPU, our on-FPGA training achieves a memory reduction of $30\times$ to $51\times$. Our FPGA accelerator also achieves up to $3.6\times$ less energy cost per epoch compared with tensor Transformer training on an NVIDIA RTX 3090 GPU.
Abstract:The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.
Abstract:We present a challenging dataset, the TartanAir, for robot navigation task and more. The data is collected in photo-realistic simulation environments in the presence of various light conditions, weather and moving objects. By collecting data in simulation, we are able to obtain multi-modal sensor data and precise ground truth labels, including the stereo RGB image, depth image, segmentation, optical flow, camera poses, and LiDAR point cloud. We set up a large number of environments with various styles and scenes, covering challenging viewpoints and diverse motion patterns, which are difficult to achieve by using physical data collection platforms.
Abstract:Novel view synthesis aims to synthesize new images from different viewpoints of given images. Most of previous works focus on generating novel views of certain objects with a fixed background. However, for some applications, such as virtual reality or robotic manipulations, large changes in background may occur due to the egomotion of the camera. Generated images of a large-scale environment from novel views may be distorted if the structure of the environment is not considered. In this work, we propose a novel fully convolutional network, that can take advantage of the structural information explicitly by incorporating the inverse depth features. The inverse depth features are obtained from CNNs trained with sparse labeled depth values. This framework can easily fuse multiple images from different viewpoints. To fill the missing textures in the generated image, adversarial loss is applied, which can also improve the overall image quality. Our method is evaluated on the KITTI dataset. The results show that our method can generate novel views of large-scale scene without distortion. The effectiveness of our approach is demonstrated through qualitative and quantitative evaluation.