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Niko Sünderhauf

Multi-Modal 3D Scene Graph Updater for Shared and Dynamic Environments

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Nov 05, 2024
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Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics

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Jun 16, 2024
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RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigation

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May 09, 2024
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Open-Set Recognition in the Age of Vision-Language Models

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Mar 25, 2024
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LHManip: A Dataset for Long-Horizon Language-Grounded Manipulation Tasks in Cluttered Tabletop Environments

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Dec 20, 2023
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Contrastive Language, Action, and State Pre-training for Robot Learning

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Apr 21, 2023
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Addressing the Challenges of Open-World Object Detection

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Mar 27, 2023
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ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fields in Dynamic Scenes

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Nov 11, 2022
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Residual Skill Policies: Learning an Adaptable Skill-based Action Space for Reinforcement Learning for Robotics

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Nov 04, 2022
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Retrospectives on the Embodied AI Workshop

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Oct 17, 2022
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