Abstract:Tactile sensing is crucial for robots aiming to achieve human-level dexterity. Among tactile-dependent skills, tactile-based object tracking serves as the cornerstone for many tasks, including manipulation, in-hand manipulation, and 3D reconstruction. In this work, we introduce NormalFlow, a fast, robust, and real-time tactile-based 6DoF tracking algorithm. Leveraging the precise surface normal estimation of vision-based tactile sensors, NormalFlow determines object movements by minimizing discrepancies between the tactile-derived surface normals. Our results show that NormalFlow consistently outperforms competitive baselines and can track low-texture objects like table surfaces. For long-horizon tracking, we demonstrate when rolling the sensor around a bead for 360 degrees, NormalFlow maintains a rotational tracking error of 2.5 degrees. Additionally, we present state-of-the-art tactile-based 3D reconstruction results, showcasing the high accuracy of NormalFlow. We believe NormalFlow unlocks new possibilities for high-precision perception and manipulation tasks that involve interacting with objects using hands. The video demo, code, and dataset are available on our website: https://joehjhuang.github.io/normalflow.
Abstract:In this work, we introduce general purpose touch representations for the increasingly accessible class of vision-based tactile sensors. Such sensors have led to many recent advances in robot manipulation as they markedly complement vision, yet solutions today often rely on task and sensor specific handcrafted perception models. Collecting real data at scale with task centric ground truth labels, like contact forces and slip, is a challenge further compounded by sensors of various form factor differing in aspects like lighting and gel markings. To tackle this we turn to self-supervised learning (SSL) that has demonstrated remarkable performance in computer vision. We present Sparsh, a family of SSL models that can support various vision-based tactile sensors, alleviating the need for custom labels through pre-training on 460k+ tactile images with masking and self-distillation in pixel and latent spaces. We also build TacBench, to facilitate standardized benchmarking across sensors and models, comprising of six tasks ranging from comprehending tactile properties to enabling physical perception and manipulation planning. In evaluations, we find that SSL pre-training for touch representation outperforms task and sensor-specific end-to-end training by 95.1% on average over TacBench, and Sparsh (DINO) and Sparsh (IJEPA) are the most competitive, indicating the merits of learning in latent space for tactile images. Project page: https://sparsh-ssl.github.io/
Abstract:We introduce a LiDAR inertial odometry (LIO) framework, called LiPO, that enables direct comparisons of different iterative closest point (ICP) point cloud registration methods. The two common ICP methods we compare are point-to-point (P2P) and point-to-feature (P2F). In our experience, within the context of LIO, P2F-ICP results in less drift and improved mapping accuracy when robots move aggressively through challenging environments when compared to P2P-ICP. However, P2F-ICP methods require more hand-tuned hyper-parameters that make P2F-ICP less general across all environments and motions. In real-world field robotics applications where robots are used across different environments, more general P2P-ICP methods may be preferred despite increased drift. In this paper, we seek to better quantify the trade-off between P2P-ICP and P2F-ICP to help inform when each method should be used. To explore this trade-off, we use LiPO to directly compare ICP methods and test on relevant benchmark datasets as well as on our custom unpiloted ground vehicle (UGV). We find that overall, P2F-ICP has reduced drift and improved mapping accuracy, but, P2P-ICP is more consistent across all environments and motions with minimal drift increase.
Abstract:Ground to aerial matching is a crucial and challenging task in outdoor robotics, particularly when GPS is absent or unreliable. Structures like buildings or large dense forests create interference, requiring GNSS replacements for global positioning estimates. The true difficulty lies in reconciling the perspective difference between the ground and air images for acceptable localization. Taking inspiration from the autonomous driving community, we propose a novel framework for synthesizing a birds-eye-view (BEV) scene representation to match and localize against an aerial map in off-road environments. We leverage contrastive learning with domain specific hard negative mining to train a network to learn similar representations between the synthesized BEV and the aerial map. During inference, BEVLoc guides the identification of the most probable locations within the aerial map through a coarse-to-fine matching strategy. Our results demonstrate promising initial outcomes in extremely difficult forest environments with limited semantic diversity. We analyze our model's performance for coarse and fine matching, assessing both the raw matching capability of our model and its performance as a GNSS replacement. Our work delves into off-road map localization while establishing a foundational baseline for future developments in localization. Our code is available at: https://github.com/rpl-cmu/bevloc
Abstract:This paper introduces a novel incremental distributed back-end algorithm for Collaborative Simultaneous Localization and Mapping (C-SLAM). For real-world deployments, robotic teams require algorithms to compute a consistent state estimate accurately, within online runtime constraints, and with potentially limited communication. Existing centralized, decentralized, and distributed approaches to solving C-SLAM problems struggle to achieve all of these goals. To address this capability gap, we present Incremental Manifold Edge-based Separable ADMM (iMESA) a fully distributed C-SLAM back-end algorithm that can provide a multi-robot team with accurate state estimates in real-time with only sparse pair-wise communication between robots. Extensive evaluation on real and synthetic data demonstrates that iMESA is able to outperform comparable state-of-the-art C-SLAM back-ends.
Abstract:We introduce an innovative method for incremental nonparametric probabilistic inference in high-dimensional state spaces. Our approach leverages \slices from high-dimensional surfaces to efficiently approximate posterior distributions of any shape. Unlike many existing graph-based methods, our \slices perspective eliminates the need for additional intermediate reconstructions, maintaining a more accurate representation of posterior distributions. Additionally, we propose a novel heuristic to balance between accuracy and efficiency, enabling real-time operation in nonparametric scenarios. In empirical evaluations on synthetic and real-world datasets, our \slices approach consistently outperforms other state-of-the-art methods. It demonstrates superior accuracy and achieves a significant reduction in computational complexity, often by an order of magnitude.
Abstract:We introduce BEVRender, a novel learning-based approach for the localization of ground vehicles in Global Navigation Satellite System (GNSS)-denied off-road scenarios. These environments are typically challenging for conventional vision-based state estimation due to the lack of distinct visual landmarks and the instability of vehicle poses. To address this, BEVRender generates high-quality local bird's eye view (BEV) images of the local terrain. Subsequently, these images are aligned with a geo-referenced aerial map via template-matching to achieve accurate cross-view registration. Our approach overcomes the inherent limitations of visual inertial odometry systems and the substantial storage requirements of image-retrieval localization strategies, which are susceptible to drift and scalability issues, respectively. Extensive experimentation validates BEVRender's advancement over existing GNSS-denied visual localization methods, demonstrating notable enhancements in both localization accuracy and update frequency. The code for BEVRender will be made available soon.
Abstract:Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally efficient splatting operation along with analytical derivatives to compute the 3D Gaussian parameters given scene images captured from various viewpoints. Unfortunately, capturing surround view ($360^{\circ}$ viewpoint) images is impossible or impractical in many real-world imaging scenarios, including underwater imaging, rooms inside a building, and autonomous navigation. In these restricted baseline imaging scenarios, the GS algorithm suffers from a well-known 'missing cone' problem, which results in poor reconstruction along the depth axis. In this manuscript, we demonstrate that using transient data (from sonars) allows us to address the missing cone problem by sampling high-frequency data along the depth axis. We extend the Gaussian splatting algorithms for two commonly used sonars and propose fusion algorithms that simultaneously utilize RGB camera data and sonar data. Through simulations, emulations, and hardware experiments across various imaging scenarios, we show that the proposed fusion algorithms lead to significantly better novel view synthesis (5 dB improvement in PSNR) and 3D geometry reconstruction (60% lower Chamfer distance).
Abstract:Underwater perception and 3D surface reconstruction are challenging problems with broad applications in construction, security, marine archaeology, and environmental monitoring. Treacherous operating conditions, fragile surroundings, and limited navigation control often dictate that submersibles restrict their range of motion and, thus, the baseline over which they can capture measurements. In the context of 3D scene reconstruction, it is well-known that smaller baselines make reconstruction more challenging. Our work develops a physics-based multimodal acoustic-optical neural surface reconstruction framework (AONeuS) capable of effectively integrating high-resolution RGB measurements with low-resolution depth-resolved imaging sonar measurements. By fusing these complementary modalities, our framework can reconstruct accurate high-resolution 3D surfaces from measurements captured over heavily-restricted baselines. Through extensive simulations and in-lab experiments, we demonstrate that AONeuS dramatically outperforms recent RGB-only and sonar-only inverse-differentiable-rendering--based surface reconstruction methods. A website visualizing the results of our paper is located at this address: https://aoneus.github.io/
Abstract:To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose and shape. The status quo for in-hand perception primarily employs vision, and restricts to tracking a priori known objects. Moreover, visual occlusion of objects in-hand is imminent during manipulation, preventing current systems to push beyond tasks without occlusion. We combine vision and touch sensing on a multi-fingered hand to estimate an object's pose and shape during in-hand manipulation. Our method, NeuralFeels, encodes object geometry by learning a neural field online and jointly tracks it by optimizing a pose graph problem. We study multimodal in-hand perception in simulation and the real-world, interacting with different objects via a proprioception-driven policy. Our experiments show final reconstruction F-scores of $81$% and average pose drifts of $4.7\,\text{mm}$, further reduced to $2.3\,\text{mm}$ with known CAD models. Additionally, we observe that under heavy visual occlusion we can achieve up to $94$% improvements in tracking compared to vision-only methods. Our results demonstrate that touch, at the very least, refines and, at the very best, disambiguates visual estimates during in-hand manipulation. We release our evaluation dataset of 70 experiments, FeelSight, as a step towards benchmarking in this domain. Our neural representation driven by multimodal sensing can serve as a perception backbone towards advancing robot dexterity. Videos can be found on our project website https://suddhu.github.io/neural-feels/