Abstract:Contemporary 3D research, particularly in reconstruction and generation, heavily relies on 2D images for inputs or supervision. However, current designs for these 2D-3D mapping are memory-intensive, posing a significant bottleneck for existing methods and hindering new applications. In response, we propose a pair of highly scalable components for 3D neural fields: Lightplane Render and Splatter, which significantly reduce memory usage in 2D-3D mapping. These innovations enable the processing of vastly more and higher resolution images with small memory and computational costs. We demonstrate their utility in various applications, from benefiting single-scene optimization with image-level losses to realizing a versatile pipeline for dramatically scaling 3D reconstruction and generation. Code: \url{https://github.com/facebookresearch/lightplane}.
Abstract:Recent advances in large-scale pretraining have yielded visual foundation models with strong capabilities. Not only can recent models generalize to arbitrary images for their training task, their intermediate representations are useful for other visual tasks such as detection and segmentation. Given that such models can classify, delineate, and localize objects in 2D, we ask whether they also represent their 3D structure? In this work, we analyze the 3D awareness of visual foundation models. We posit that 3D awareness implies that representations (1) encode the 3D structure of the scene and (2) consistently represent the surface across views. We conduct a series of experiments using task-specific probes and zero-shot inference procedures on frozen features. Our experiments reveal several limitations of the current models. Our code and analysis can be found at https://github.com/mbanani/probe3d.
Abstract:Scalable annotation approaches are crucial for constructing extensive 3D-text datasets, facilitating a broader range of applications. However, existing methods sometimes lead to the generation of hallucinated captions, compromising caption quality. This paper explores the issue of hallucination in 3D object captioning, with a focus on Cap3D method, which renders 3D objects into 2D views for captioning using pre-trained models. We pinpoint a major challenge: certain rendered views of 3D objects are atypical, deviating from the training data of standard image captioning models and causing hallucinations. To tackle this, we present DiffuRank, a method that leverages a pre-trained text-to-3D model to assess the alignment between 3D objects and their 2D rendered views, where the view with high alignment closely represent the object's characteristics. By ranking all rendered views and feeding the top-ranked ones into GPT4-Vision, we enhance the accuracy and detail of captions, enabling the correction of 200k captions in the Cap3D dataset and extending it to 1 million captions across Objaverse and Objaverse-XL datasets. Additionally, we showcase the adaptability of DiffuRank by applying it to pre-trained text-to-image models for a Visual Question Answering task, where it outperforms the CLIP model.
Abstract:We present PointInfinity, an efficient family of point cloud diffusion models. Our core idea is to use a transformer-based architecture with a fixed-size, resolution-invariant latent representation. This enables efficient training with low-resolution point clouds, while allowing high-resolution point clouds to be generated during inference. More importantly, we show that scaling the test-time resolution beyond the training resolution improves the fidelity of generated point clouds and surfaces. We analyze this phenomenon and draw a link to classifier-free guidance commonly used in diffusion models, demonstrating that both allow trading off fidelity and variability during inference. Experiments on CO3D show that PointInfinity can efficiently generate high-resolution point clouds (up to 131k points, 31 times more than Point-E) with state-of-the-art quality.
Abstract:The Common Objects in Context (COCO) dataset has been instrumental in benchmarking object detectors over the past decade. Like every dataset, COCO contains subtle errors and imperfections stemming from its annotation procedure. With the advent of high-performing models, we ask whether these errors of COCO are hindering its utility in reliably benchmarking further progress. In search for an answer, we inspect thousands of masks from COCO (2017 version) and uncover different types of errors such as imprecise mask boundaries, non-exhaustively annotated instances, and mislabeled masks. Due to the prevalence of COCO, we choose to correct these errors to maintain continuity with prior research. We develop COCO-ReM (Refined Masks), a cleaner set of annotations with visibly better mask quality than COCO-2017. We evaluate fifty object detectors and find that models that predict visually sharper masks score higher on COCO-ReM, affirming that they were being incorrectly penalized due to errors in COCO-2017. Moreover, our models trained using COCO-ReM converge faster and score higher than their larger variants trained using COCO-2017, highlighting the importance of data quality in improving object detectors. With these findings, we advocate using COCO-ReM for future object detection research. Our dataset is available at https://cocorem.xyz
Abstract:Estimating relative camera poses between images has been a central problem in computer vision. Methods that find correspondences and solve for the fundamental matrix offer high precision in most cases. Conversely, methods predicting pose directly using neural networks are more robust to limited overlap and can infer absolute translation scale, but at the expense of reduced precision. We show how to combine the best of both methods; our approach yields results that are both precise and robust, while also accurately inferring translation scales. At the heart of our model lies a Transformer that (1) learns to balance between solved and learned pose estimations, and (2) provides a prior to guide a solver. A comprehensive analysis supports our design choices and demonstrates that our method adapts flexibly to various feature extractors and correspondence estimators, showing state-of-the-art performance in 6DoF pose estimation on Matterport3D, InteriorNet, StreetLearn, and Map-free Relocalization.
Abstract:We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction manifold given a human pose as input. This interaction field guides the sampling of an object-conditioned human motion diffusion model, so as to encourage plausible contacts and affordance semantics. To support interactions with scarcely available data, we propose an automated synthetic data pipeline. For this, we seed a pre-trained motion model, which has priors for the basics of human movement, with interaction-specific anchor poses extracted from limited motion capture data. Using our guided diffusion model trained on generated synthetic data, we synthesize realistic motions for sitting and lifting with several objects, outperforming alternative approaches in terms of motion quality and successful action completion. We call our framework NIFTY: Neural Interaction Fields for Trajectory sYnthesis.
Abstract:We introduce Cap3D, an automatic approach for generating descriptive text for 3D objects. This approach utilizes pretrained models from image captioning, image-text alignment, and LLM to consolidate captions from multiple views of a 3D asset, completely side-stepping the time-consuming and costly process of manual annotation. We apply Cap3D to the recently introduced large-scale 3D dataset, Objaverse, resulting in 660k 3D-text pairs. Our evaluation, conducted using 41k human annotations from the same dataset, demonstrates that Cap3D surpasses human-authored descriptions in terms of quality, cost, and speed. Through effective prompt engineering, Cap3D rivals human performance in generating geometric descriptions on 17k collected annotations from the ABO dataset. Finally, we finetune Text-to-3D models on Cap3D and human captions, and show Cap3D outperforms; and benchmark the SOTA including Point-E, Shape-E, and DreamFusion.
Abstract:We introduce a method that can learn to predict scene-level implicit functions for 3D reconstruction from posed RGBD data. At test time, our system maps a previously unseen RGB image to a 3D reconstruction of a scene via implicit functions. While implicit functions for 3D reconstruction have often been tied to meshes, we show that we can train one using only a set of posed RGBD images. This setting may help 3D reconstruction unlock the sea of accelerometer+RGBD data that is coming with new phones. Our system, D2-DRDF, can match and sometimes outperform current methods that use mesh supervision and shows better robustness to sparse data.
Abstract:Visual and linguistic concepts naturally organize themselves in a hierarchy, where a textual concept ``dog'' entails all images that contain dogs. Despite being intuitive, current large-scale vision and language models such as CLIP do not explicitly capture such hierarchy. We propose MERU, a contrastive model that yields hyperbolic representations of images and text. Hyperbolic spaces have suitable geometric properties to embed tree-like data, so MERU can better capture the underlying hierarchy in image-text data. Our results show that MERU learns a highly interpretable representation space while being competitive with CLIP's performance on multi-modal tasks like image classification and image-text retrieval.