DeepMind
Abstract:Following the successful 2023 edition, we organised the Second Perception Test challenge as a half-day workshop alongside the IEEE/CVF European Conference on Computer Vision (ECCV) 2024, with the goal of benchmarking state-of-the-art video models and measuring the progress since last year using the Perception Test benchmark. This year, the challenge had seven tracks (up from six last year) and covered low-level and high-level tasks, with language and non-language interfaces, across video, audio, and text modalities; the additional track covered hour-long video understanding and introduced a novel video QA benchmark 1h-walk VQA. Overall, the tasks in the different tracks were: object tracking, point tracking, temporal action localisation, temporal sound localisation, multiple-choice video question-answering, grounded video question-answering, and hour-long video question-answering. We summarise in this report the challenge tasks and results, and introduce in detail the novel hour-long video QA benchmark 1h-walk VQA.
Abstract:We introduce a new benchmark, TAPVid-3D, for evaluating the task of long-range Tracking Any Point in 3D (TAP-3D). While point tracking in two dimensions (TAP) has many benchmarks measuring performance on real-world videos, such as TAPVid-DAVIS, three-dimensional point tracking has none. To this end, leveraging existing footage, we build a new benchmark for 3D point tracking featuring 4,000+ real-world videos, composed of three different data sources spanning a variety of object types, motion patterns, and indoor and outdoor environments. To measure performance on the TAP-3D task, we formulate a collection of metrics that extend the Jaccard-based metric used in TAP to handle the complexities of ambiguous depth scales across models, occlusions, and multi-track spatio-temporal smoothness. We manually verify a large sample of trajectories to ensure correct video annotations, and assess the current state of the TAP-3D task by constructing competitive baselines using existing tracking models. We anticipate this benchmark will serve as a guidepost to improve our ability to understand precise 3D motion and surface deformation from monocular video. Code for dataset download, generation, and model evaluation is available at https://tapvid3d.github.io
Abstract:To endow models with greater understanding of physics and motion, it is useful to enable them to perceive how solid surfaces move and deform in real scenes. This can be formalized as Tracking-Any-Point (TAP), which requires the algorithm to be able to track any point corresponding to a solid surface in a video, potentially densely in space and time. Large-scale ground-truth training data for TAP is only available in simulation, which currently has limited variety of objects and motion. In this work, we demonstrate how large-scale, unlabeled, uncurated real-world data can improve a TAP model with minimal architectural changes, using a self-supervised student-teacher setup. We demonstrate state-of-the-art performance on the TAP-Vid benchmark surpassing previous results by a wide margin: for example, TAP-Vid-DAVIS performance improves from 61.3% to 66.4%, and TAP-Vid-Kinetics from 57.2% to 61.5%.
Abstract:The First Perception Test challenge was held as a half-day workshop alongside the IEEE/CVF International Conference on Computer Vision (ICCV) 2023, with the goal of benchmarking state-of-the-art video models on the recently proposed Perception Test benchmark. The challenge had six tracks covering low-level and high-level tasks, with both a language and non-language interface, across video, audio, and text modalities, and covering: object tracking, point tracking, temporal action localisation, temporal sound localisation, multiple-choice video question-answering, and grounded video question-answering. We summarise in this report the task descriptions, metrics, baselines, and results.
Abstract:We introduce a framework for online learning from a single continuous video stream -- the way people and animals learn, without mini-batches, data augmentation or shuffling. This poses great challenges given the high correlation between consecutive video frames and there is very little prior work on it. Our framework allows us to do a first deep dive into the topic and includes a collection of streams and tasks composed from two existing video datasets, plus methodology for performance evaluation that considers both adaptation and generalization. We employ pixel-to-pixel modelling as a practical and flexible way to switch between pre-training and single-stream evaluation as well as between arbitrary tasks, without ever requiring changes to models and always using the same pixel loss. Equipped with this framework we obtained large single-stream learning gains from pre-training with a novel family of future prediction tasks, found that momentum hurts, and that the pace of weight updates matters. The combination of these insights leads to matching the performance of IID learning with batch size 1, when using the same architecture and without costly replay buffers.
Abstract:Self-supervised learning has unlocked the potential of scaling up pretraining to billions of images, since annotation is unnecessary. But are we making the best use of data? How more economical can we be? In this work, we attempt to answer this question by making two contributions. First, we investigate first-person videos and introduce a "Walking Tours" dataset. These videos are high-resolution, hours-long, captured in a single uninterrupted take, depicting a large number of objects and actions with natural scene transitions. They are unlabeled and uncurated, thus realistic for self-supervision and comparable with human learning. Second, we introduce a novel self-supervised image pretraining method tailored for learning from continuous videos. Existing methods typically adapt image-based pretraining approaches to incorporate more frames. Instead, we advocate a "tracking to learn to recognize" approach. Our method called DoRA, leads to attention maps that Discover and tRAck objects over time in an end-to-end manner, using transformer cross-attention. We derive multiple views from the tracks and use them in a classical self-supervised distillation loss. Using our novel approach, a single Walking Tours video remarkably becomes a strong competitor to ImageNet for several image and video downstream tasks.
Abstract:We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, BEiT-3, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a significant gap in performance (91.4% vs 43.6%), suggesting that there is significant room for improvement in multimodal video understanding. Dataset, baselines code, and challenge server are available at https://github.com/deepmind/perception_test
Abstract:Generic motion understanding from video involves not only tracking objects, but also perceiving how their surfaces deform and move. This information is useful to make inferences about 3D shape, physical properties and object interactions. While the problem of tracking arbitrary physical points on surfaces over longer video clips has received some attention, no dataset or benchmark for evaluation existed, until now. In this paper, we first formalize the problem, naming it tracking any point (TAP). We introduce a companion benchmark, TAP-Vid, which is composed of both real-world videos with accurate human annotations of point tracks, and synthetic videos with perfect ground-truth point tracks. Central to the construction of our benchmark is a novel semi-automatic crowdsourced pipeline which uses optical flow estimates to compensate for easier, short-term motion like camera shake, allowing annotators to focus on harder sections of video. We validate our pipeline on synthetic data and propose a simple end-to-end point tracking model TAP-Net, showing that it outperforms all prior methods on our benchmark when trained on synthetic data.
Abstract:Videos contain far more information than still images and hold the potential for learning rich representations of the visual world. Yet, pretraining on image datasets has remained the dominant paradigm for learning representations that capture spatial information, and previous attempts at video pretraining have fallen short on image understanding tasks. In this work we revisit self-supervised learning of image representations from the dynamic evolution of video frames. To that end, we propose a dataset curation procedure that addresses the domain mismatch between video and image datasets, and develop a contrastive learning framework which handles the complex transformations present in natural videos. This simple paradigm for distilling knowledge from videos to image representations, called VITO, performs surprisingly well on a variety of image-based transfer learning tasks. For the first time, our video-pretrained model closes the gap with ImageNet pretraining on semantic segmentation on PASCAL and ADE20K and object detection on COCO and LVIS, suggesting that video-pretraining could become the new default for learning image representations.
Abstract:Self-supervised methods have achieved remarkable success in transfer learning, often achieving the same or better accuracy than supervised pre-training. Most prior work has done so by increasing pre-training computation by adding complex data augmentation, multiple views, or lengthy training schedules. In this work, we investigate a related, but orthogonal question: given a fixed FLOP budget, what are the best datasets, models, and (self-)supervised training methods for obtaining high accuracy on representative visual tasks? Given the availability of large datasets, this setting is often more relevant for both academic and industry labs alike. We examine five large-scale datasets (JFT-300M, ALIGN, ImageNet-1K, ImageNet-21K, and COCO) and six pre-training methods (CLIP, DINO, SimCLR, BYOL, Masked Autoencoding, and supervised). In a like-for-like fashion, we characterize their FLOP and CO$_2$ footprints, relative to their accuracy when transferred to a canonical image segmentation task. Our analysis reveals strong disparities in the computational efficiency of pre-training methods and their dependence on dataset quality. In particular, our results call into question the commonly-held assumption that self-supervised methods inherently scale to large, uncurated data. We therefore advocate for (1) paying closer attention to dataset curation and (2) reporting of accuracies in context of the total computational cost.