Abstract:Federated recommendation systems are essential for providing personalized recommendations while protecting user privacy. However, current methods mainly rely on ID-based item embeddings, neglecting the rich multimodal information of items. To address this, we propose a Federated Multimodal Recommendation System, called FedMR. FedMR uses a foundation model on the server to encode multimodal item data, such as images and text. To handle data heterogeneity caused by user preference differences, FedMR introduces a Mixing Feature Fusion Module on each client, which adjusts fusion strategy weights based on user interaction history to generate personalized item representations that capture users' fine-grained preferences. FedMR is compatible with existing ID-based federated recommendation systems, improving performance without modifying the original framework. Experiments on four real-world multimodal datasets demonstrate FedMR's effectiveness. The code is available at https://anonymous.4open.science/r/FedMR.
Abstract:Federated recommendation systems play a crucial role in protecting user privacy. However, existing methods primarily rely on ID-based item embeddings, overlooking the rich multimodal information of items. To address this limitation, we propose a novel Federated Multimodal Recommendation System called FedMR. FedMR leverages a foundation model on the server side to encode multimodal data, such as images and text, associated with items. To tackle the challenge of data heterogeneity caused by varying user preferences, FedMR introduces a Mixing Feature Fusion Module on the client. This module dynamically adjusts the weights of different fusion strategies based on user interaction history, generating personalized item embeddings that capture fine-grained user preferences. FedMR is compatible with existing ID-based federated recommendation systems, improving their performances without modifying the original framework. Our experiments on four real-world multimodal recommendation datasets demonstrate the effectiveness of FedMR. Our code is available at https://anonymous.4open.science/r/FedMR.
Abstract:Can large language models (LLMs) directly serve as powerful world models for model-based agents? While the gaps between the prior knowledge of LLMs and the specified environment's dynamics do exist, our study reveals that the gaps can be bridged by aligning an LLM with its deployed environment and such "world alignment" can be efficiently achieved by rule learning on LLMs. Given the rich prior knowledge of LLMs, only a few additional rules suffice to align LLM predictions with the specified environment dynamics. To this end, we propose a neurosymbolic approach to learn these rules gradient-free through LLMs, by inducing, updating, and pruning rules based on comparisons of agent-explored trajectories and world model predictions. The resulting world model is composed of the LLM and the learned rules. Our embodied LLM agent "WALL-E" is built upon model-predictive control (MPC). By optimizing look-ahead actions based on the precise world model, MPC significantly improves exploration and learning efficiency. Compared to existing LLM agents, WALL-E's reasoning only requires a few principal rules rather than verbose buffered trajectories being included in the LLM input. On open-world challenges in Minecraft and ALFWorld, WALL-E achieves higher success rates than existing methods, with lower costs on replanning time and the number of tokens used for reasoning. In Minecraft, WALL-E exceeds baselines by 15-30% in success rate while costing 8-20 fewer replanning rounds and only 60-80% of tokens. In ALFWorld, its success rate surges to a new record high of 95% only after 6 iterations.
Abstract:Automatic LLM benchmarks, such as AlpacaEval 2.0, Arena-Hard-Auto, and MT-Bench, have become popular for evaluating language models due to their cost-effectiveness and scalability compared to human evaluation. Achieving high win rates on these benchmarks can significantly boost the promotional impact of newly released language models. This promotional benefit may motivate tricks, such as manipulating model output length or style to game win rates, even though several mechanisms have been developed to control length and disentangle style to reduce gameability. Nonetheless, we show that even a "null model" that always outputs a constant response (irrelevant to input instructions) can cheat automatic benchmarks and achieve top-ranked win rates: an 86.5% LC win rate on AlpacaEval 2.0; an 83.0 score on Arena-Hard-Auto; and a 9.55 score on MT-Bench. Moreover, the crafted cheating outputs are transferable because we assume that the instructions of these benchmarks (e.g., 805 samples of AlpacaEval 2.0) are private and cannot be accessed. While our experiments are primarily proof-of-concept, an adversary could use LLMs to generate more imperceptible cheating responses, unethically benefiting from high win rates and promotional impact. Our findings call for the development of anti-cheating mechanisms for reliable automatic benchmarks. The code is available at https://github.com/sail-sg/Cheating-LLM-Benchmarks.
Abstract:Traditional federated learning (FL) methods often rely on fixed weighting for parameter aggregation, neglecting the mutual influence by others. Hence, their effectiveness in heterogeneous data contexts is limited. To address this problem, we propose an influence-oriented federated learning framework, namely FedC^2I, which quantitatively measures Client-level and Class-level Influence to realize adaptive parameter aggregation for each client. Our core idea is to explicitly model the inter-client influence within an FL system via the well-crafted influence vector and influence matrix. The influence vector quantifies client-level influence, enables clients to selectively acquire knowledge from others, and guides the aggregation of feature representation layers. Meanwhile, the influence matrix captures class-level influence in a more fine-grained manner to achieve personalized classifier aggregation. We evaluate the performance of FedC^2I against existing federated learning methods under non-IID settings and the results demonstrate the superiority of our method.
Abstract:Hallucinations of large language models (LLMs) commonly occur in domain-specific downstream tasks, with no exception in ontology matching (OM). The prevalence of using LLMs for OM raises the need for benchmarks to better understand LLM hallucinations. The OAEI-LLM dataset is an extended version of the Ontology Alignment Evaluation Initiative (OAEI) datasets that evaluate LLM-specific hallucinations in OM tasks. We outline the methodology used in dataset construction and schema extension, and provide examples of potential use cases.
Abstract:Panoramic semantic segmentation has received widespread attention recently due to its comprehensive 360\degree field of view. However, labeling such images demands greater resources compared to pinhole images. As a result, many unsupervised domain adaptation methods for panoramic semantic segmentation have emerged, utilizing real pinhole images or low-cost synthetic panoramic images. But, the segmentation model lacks understanding of the panoramic structure when only utilizing real pinhole images, and it lacks perception of real-world scenes when only adopting synthetic panoramic images. Therefore, in this paper, we propose a new task of multi-source domain adaptation for panoramic semantic segmentation, aiming to utilize both real pinhole and synthetic panoramic images in the source domains, enabling the segmentation model to perform well on unlabeled real panoramic images in the target domain. Further, we propose Deformation Transform Aligner for Panoramic Semantic Segmentation (DTA4PASS), which converts all pinhole images in the source domains into panoramic-like images, and then aligns the converted source domains with the target domain. Specifically, DTA4PASS consists of two main components: Unpaired Semantic Morphing (USM) and Distortion Gating Alignment (DGA). Firstly, in USM, the Semantic Dual-view Discriminator (SDD) assists in training the diffeomorphic deformation network, enabling the effective transformation of pinhole images without paired panoramic views. Secondly, DGA assigns pinhole-like and panoramic-like features to each image by gating, and aligns these two features through uncertainty estimation. DTA4PASS outperforms the previous state-of-the-art methods by 1.92% and 2.19% on the outdoor and indoor multi-source domain adaptation scenarios, respectively. The source code will be released.
Abstract:Federated Collaborative Filtering (FedCF) is an emerging field focused on developing a new recommendation framework with preserving privacy in a federated setting. Existing FedCF methods typically combine distributed Collaborative Filtering (CF) algorithms with privacy-preserving mechanisms, and then preserve personalized information into a user embedding vector. However, the user embedding is usually insufficient to preserve the rich information of the fine-grained personalization across heterogeneous clients. This paper proposes a novel personalized FedCF method by preserving users' personalized information into a latent variable and a neural model simultaneously. Specifically, we decompose the modeling of user knowledge into two encoders, each designed to capture shared knowledge and personalized knowledge separately. A personalized gating network is then applied to balance personalization and generalization between the global and local encoders. Moreover, to effectively train the proposed framework, we model the CF problem as a specialized Variational AutoEncoder (VAE) task by integrating user interaction vector reconstruction with missing value prediction. The decoder is trained to reconstruct the implicit feedback from items the user has interacted with, while also predicting items the user might be interested in but has not yet interacted with. Experimental results on benchmark datasets demonstrate that the proposed method outperforms other baseline methods, showcasing superior performance.
Abstract:Social learning plays an important role in the development of human intelligence. As children, we imitate our parents' speech patterns until we are able to produce sounds; we learn from them praising us and scolding us; and as adults, we learn by working with others. In this work, we survey the degree to which this paradigm -- social learning -- has been mirrored in machine learning. In particular, since learning socially requires interacting with others, we are interested in how embodied agents can and have utilised these techniques. This is especially in light of the degree to which recent advances in natural language processing (NLP) enable us to perform new forms of social learning. We look at how behavioural cloning and next-token prediction mirror human imitation, how learning from human feedback mirrors human education, and how we can go further to enable fully communicative agents that learn from each other. We find that while individual social learning techniques have been used successfully, there has been little unifying work showing how to bring them together into socially embodied agents.
Abstract:The data mixture for large language model pre-training significantly impacts performance, yet how to determine an effective mixture remains unclear. We propose RegMix to automatically identify a high-performing data mixture by formulating it as a regression task. RegMix involves training a set of small models with diverse data mixtures and fitting a regression model to predict their performance given their respective mixtures. With the fitted regression model, we simulate the top-ranked mixture and use it to train a large-scale model with orders of magnitude more compute. To empirically validate RegMix, we train 512 models with 1M parameters for 1B tokens of different mixtures to fit the regression model and find the optimal mixture. Using this mixture we train a 1B parameter model for 25B tokens (i.e. 1000x larger and 25x longer) which we find performs best among 64 candidate 1B parameter models with other mixtures. Further, our method demonstrates superior performance compared to human selection and achieves results that match or surpass DoReMi, while utilizing only 10% of the compute budget. Our experiments also show that (1) Data mixtures significantly impact performance with single-task performance variations of up to 14.6%; (2) Web corpora rather than data perceived as high-quality like Wikipedia have the strongest positive correlation with downstream performance; (3) Domains interact in complex ways often contradicting common sense, thus automatic approaches like RegMix are needed; (4) Data mixture effects transcend scaling laws, and our approach captures the complexity by considering all domains together. Our code is available at https://github.com/sail-sg/regmix.