Abstract:This paper aims at comparing the time when Hong Kong universities used to ban ChatGPT to the current periods where it has become integrated in the academic processes. Bolted by concerns of integrity and ethical issues in technologies, institutions have adapted by moving towards the center adopting AI literacy and responsibility policies. This study examines new paradigms which have been developed to help implement these positives while preventing negative effects on academia. Keywords: ChatGPT, Academic Integrity, AI Literacy, Ethical AI Use, Generative AI in Education, University Policy, AI Integration in Academia, Higher Education and Technology
Abstract:Estimating global human motion from moving cameras is challenging due to the entanglement of human and camera motions. To mitigate the ambiguity, existing methods leverage learned human motion priors, which however often result in oversmoothed motions with misaligned 2D projections. To tackle this problem, we propose COIN, a control-inpainting motion diffusion prior that enables fine-grained control to disentangle human and camera motions. Although pre-trained motion diffusion models encode rich motion priors, we find it non-trivial to leverage such knowledge to guide global motion estimation from RGB videos. COIN introduces a novel control-inpainting score distillation sampling method to ensure well-aligned, consistent, and high-quality motion from the diffusion prior within a joint optimization framework. Furthermore, we introduce a new human-scene relation loss to alleviate the scale ambiguity by enforcing consistency among the humans, camera, and scene. Experiments on three challenging benchmarks demonstrate the effectiveness of COIN, which outperforms the state-of-the-art methods in terms of global human motion estimation and camera motion estimation. As an illustrative example, COIN outperforms the state-of-the-art method by 33% in world joint position error (W-MPJPE) on the RICH dataset.
Abstract:Accurate human shape recovery from a monocular RGB image is a challenging task because humans come in different shapes and sizes and wear different clothes. In this paper, we propose ShapeBoost, a new human shape recovery framework that achieves pixel-level alignment even for rare body shapes and high accuracy for people wearing different types of clothes. Unlike previous approaches that rely on the use of PCA-based shape coefficients, we adopt a new human shape parameterization that decomposes the human shape into bone lengths and the mean width of each part slice. This part-based parameterization technique achieves a balance between flexibility and validity using a semi-analytical shape reconstruction algorithm. Based on this new parameterization, a clothing-preserving data augmentation module is proposed to generate realistic images with diverse body shapes and accurate annotations. Experimental results show that our method outperforms other state-of-the-art methods in diverse body shape situations as well as in varied clothing situations.
Abstract:We delve into a nuanced but significant challenge inherent to Vision Transformers (ViTs): feature maps of these models exhibit grid-like artifacts, which detrimentally hurt the performance of ViTs in downstream tasks. Our investigations trace this fundamental issue down to the positional embeddings at the input stage. To address this, we propose a novel noise model, which is universally applicable to all ViTs. Specifically, the noise model dissects ViT outputs into three components: a semantics term free from noise artifacts and two artifact-related terms that are conditioned on pixel locations. Such a decomposition is achieved by enforcing cross-view feature consistency with neural fields in a per-image basis. This per-image optimization process extracts artifact-free features from raw ViT outputs, providing clean features for offline applications. Expanding the scope of our solution to support online functionality, we introduce a learnable denoiser to predict artifact-free features directly from unprocessed ViT outputs, which shows remarkable generalization capabilities to novel data without the need for per-image optimization. Our two-stage approach, termed Denoising Vision Transformers (DVT), does not require re-training existing pre-trained ViTs and is immediately applicable to any Transformer-based architecture. We evaluate our method on a variety of representative ViTs (DINO, MAE, DeiT-III, EVA02, CLIP, DINOv2, DINOv2-reg). Extensive evaluations demonstrate that our DVT consistently and significantly improves existing state-of-the-art general-purpose models in semantic and geometric tasks across multiple datasets (e.g., +3.84 mIoU). We hope our study will encourage a re-evaluation of ViT design, especially regarding the naive use of positional embeddings.
Abstract:With the progress of 3D human pose and shape estimation, state-of-the-art methods can either be robust to occlusions or obtain pixel-aligned accuracy in non-occlusion cases. However, they cannot obtain robustness and mesh-image alignment at the same time. In this work, we present NIKI (Neural Inverse Kinematics with Invertible Neural Network), which models bi-directional errors to improve the robustness to occlusions and obtain pixel-aligned accuracy. NIKI can learn from both the forward and inverse processes with invertible networks. In the inverse process, the model separates the error from the plausible 3D pose manifold for a robust 3D human pose estimation. In the forward process, we enforce the zero-error boundary conditions to improve the sensitivity to reliable joint positions for better mesh-image alignment. Furthermore, NIKI emulates the analytical inverse kinematics algorithms with the twist-and-swing decomposition for better interpretability. Experiments on standard and occlusion-specific benchmarks demonstrate the effectiveness of NIKI, where we exhibit robust and well-aligned results simultaneously. Code is available at https://github.com/Jeff-sjtu/NIKI
Abstract:Recovering whole-body mesh by inferring the abstract pose and shape parameters from visual content can obtain 3D bodies with realistic structures. However, the inferring process is highly non-linear and suffers from image-mesh misalignment, resulting in inaccurate reconstruction. In contrast, 3D keypoint estimation methods utilize the volumetric representation to achieve pixel-level accuracy but may predict unrealistic body structures. To address these issues, this paper presents a novel hybrid inverse kinematics solution, HybrIK, that integrates the merits of 3D keypoint estimation and body mesh recovery in a unified framework. HybrIK directly transforms accurate 3D joints to body-part rotations via twist-and-swing decomposition. The swing rotations are analytically solved with 3D joints, while the twist rotations are derived from visual cues through neural networks. To capture comprehensive whole-body details, we further develop a holistic framework, HybrIK-X, which enhances HybrIK with articulated hands and an expressive face. HybrIK-X is fast and accurate by solving the whole-body pose with a one-stage model. Experiments demonstrate that HybrIK and HybrIK-X preserve both the accuracy of 3D joints and the realistic structure of the parametric human model, leading to pixel-aligned whole-body mesh recovery. The proposed method significantly surpasses the state-of-the-art methods on various benchmarks for body-only, hand-only, and whole-body scenarios. Code and results can be found at https://jeffli.site/HybrIK-X/
Abstract:Accurate whole-body multi-person pose estimation and tracking is an important yet challenging topic in computer vision. To capture the subtle actions of humans for complex behavior analysis, whole-body pose estimation including the face, body, hand and foot is essential over conventional body-only pose estimation. In this paper, we present AlphaPose, a system that can perform accurate whole-body pose estimation and tracking jointly while running in realtime. To this end, we propose several new techniques: Symmetric Integral Keypoint Regression (SIKR) for fast and fine localization, Parametric Pose Non-Maximum-Suppression (P-NMS) for eliminating redundant human detections and Pose Aware Identity Embedding for jointly pose estimation and tracking. During training, we resort to Part-Guided Proposal Generator (PGPG) and multi-domain knowledge distillation to further improve the accuracy. Our method is able to localize whole-body keypoints accurately and tracks humans simultaneously given inaccurate bounding boxes and redundant detections. We show a significant improvement over current state-of-the-art methods in both speed and accuracy on COCO-wholebody, COCO, PoseTrack, and our proposed Halpe-FullBody pose estimation dataset. Our model, source codes and dataset are made publicly available at https://github.com/MVIG-SJTU/AlphaPose.
Abstract:3D human pose estimation from a monocular video has recently seen significant improvements. However, most state-of-the-art methods are kinematics-based, which are prone to physically implausible motions with pronounced artifacts. Current dynamics-based methods can predict physically plausible motion but are restricted to simple scenarios with static camera view. In this work, we present D&D (Learning Human Dynamics from Dynamic Camera), which leverages the laws of physics to reconstruct 3D human motion from the in-the-wild videos with a moving camera. D&D introduces inertial force control (IFC) to explain the 3D human motion in the non-inertial local frame by considering the inertial forces of the dynamic camera. To learn the ground contact with limited annotations, we develop probabilistic contact torque (PCT), which is computed by differentiable sampling from contact probabilities and used to generate motions. The contact state can be weakly supervised by encouraging the model to generate correct motions. Furthermore, we propose an attentive PD controller that adjusts target pose states using temporal information to obtain smooth and accurate pose control. Our approach is entirely neural-based and runs without offline optimization or simulation in physics engines. Experiments on large-scale 3D human motion benchmarks demonstrate the effectiveness of D&D, where we exhibit superior performance against both state-of-the-art kinematics-based and dynamics-based methods. Code is available at https://github.com/Jeffsjtu/DnD
Abstract:Long-tailed image recognition presents massive challenges to deep learning systems since the imbalance between majority (head) classes and minority (tail) classes severely skews the data-driven deep neural networks. Previous methods tackle with data imbalance from the viewpoints of data distribution, feature space, and model design, etc.In this work, instead of directly learning a recognition model, we suggest confronting the bottleneck of head-to-tail bias before classifier learning, from the previously omitted perspective of balancing label space. To alleviate the head-to-tail bias, we propose a concise paradigm by progressively adjusting label space and dividing the head classes and tail classes, dynamically constructing balance from imbalance to facilitate the classification. With flexible data filtering and label space mapping, we can easily embed our approach to most classification models, especially the decoupled training methods. Besides, we find the separability of head-tail classes varies among different features with different inductive biases. Hence, our proposed model also provides a feature evaluation method and paves the way for long-tailed feature learning. Extensive experiments show that our method can boost the performance of state-of-the-arts of different types on widely-used benchmarks. Code is available at https://github.com/silicx/DLSA.
Abstract:When analyzing human motion videos, the output jitters from existing pose estimators are highly-unbalanced. Most frames only suffer from slight jitters, while significant jitters occur in those frames with occlusion or poor image quality. Such complex poses often persist in videos, leading to consecutive frames with poor estimation results and large jitters. Existing pose smoothing solutions based on temporal convolutional networks, recurrent neural networks, or low-pass filters cannot deal with such a long-term jitter problem without considering the significant and persistent errors within the jittering video segment. Motivated by the above observation, we propose a novel plug-and-play refinement network, namely SMOOTHNET, which can be attached to any existing pose estimators to improve its temporal smoothness and enhance its per-frame precision simultaneously. Especially, SMOOTHNET is a simple yet effective data-driven fully-connected network with large receptive fields, effectively mitigating the impact of long-term jitters with unreliable estimation results. We conduct extensive experiments on twelve backbone networks with seven datasets across 2D and 3D pose estimation, body recovery, and downstream tasks. Our results demonstrate that the proposed SMOOTHNET consistently outperforms existing solutions, especially on those clips with high errors and long-term jitters.