Abstract:Bird's-eye-view (BEV) map layout estimation requires an accurate and full understanding of the semantics for the environmental elements around the ego car to make the results coherent and realistic. Due to the challenges posed by occlusion, unfavourable imaging conditions and low resolution, \emph{generating} the BEV semantic maps corresponding to corrupted or invalid areas in the perspective view (PV) is appealing very recently. \emph{The question is how to align the PV features with the generative models to facilitate the map estimation}. In this paper, we propose to utilize a generative model similar to the Vector Quantized-Variational AutoEncoder (VQ-VAE) to acquire prior knowledge for the high-level BEV semantics in the tokenized discrete space. Thanks to the obtained BEV tokens accompanied with a codebook embedding encapsulating the semantics for different BEV elements in the groundtruth maps, we are able to directly align the sparse backbone image features with the obtained BEV tokens from the discrete representation learning based on a specialized token decoder module, and finally generate high-quality BEV maps with the BEV codebook embedding serving as a bridge between PV and BEV. We evaluate the BEV map layout estimation performance of our model, termed VQ-Map, on both the nuScenes and Argoverse benchmarks, achieving 62.2/47.6 mean IoU for surround-view/monocular evaluation on nuScenes, as well as 73.4 IoU for monocular evaluation on Argoverse, which all set a new record for this map layout estimation task. The code and models are available on \url{https://github.com/Z1zyw/VQ-Map}.
Abstract:The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D meshes, they often require accurately reconstructed meshes to perform editing, which limits their application in 3D content generation. To address this gap, we introduce a novel single-image-driven 3D scene editing approach based on 3D Gaussian Splatting, enabling intuitive manipulation via directly editing the content on a 2D image plane. Our method learns to optimize the 3D Gaussians to align with an edited version of the image rendered from a user-specified viewpoint of the original scene. To capture long-range object deformation, we introduce positional loss into the optimization process of 3D Gaussian Splatting and enable gradient propagation through reparameterization. To handle occluded 3D Gaussians when rendering from the specified viewpoint, we build an anchor-based structure and employ a coarse-to-fine optimization strategy capable of handling long-range deformation while maintaining structural stability. Furthermore, we design a novel masking strategy to adaptively identify non-rigid deformation regions for fine-scale modeling. Extensive experiments show the effectiveness of our method in handling geometric details, long-range, and non-rigid deformation, demonstrating superior editing flexibility and quality compared to previous approaches.
Abstract:In this paper, we introduce PI3D, a novel and efficient framework that utilizes the pre-trained text-to-image diffusion models to generate high-quality 3D shapes in minutes. On the one hand, it fine-tunes a pre-trained 2D diffusion model into a 3D diffusion model, enabling both 3D generative capabilities and generalization derived from the 2D model. On the other, it utilizes score distillation sampling of 2D diffusion models to quickly improve the quality of the sampled 3D shapes. PI3D enables the migration of knowledge from image to triplane generation by treating it as a set of pseudo-images. We adapt the modules in the pre-training model to enable hybrid training using pseudo and real images, which has proved to be a well-established strategy for improving generalizability. The efficiency of PI3D is highlighted by its ability to sample diverse 3D models in seconds and refine them in minutes. The experimental results confirm the advantages of PI3D over existing methods based on either 3D diffusion models or lifting 2D diffusion models in terms of fast generation of 3D consistent and high-quality models. The proposed PI3D stands as a promising advancement in the field of text-to-3D generation, and we hope it will inspire more research into 3D generation leveraging the knowledge in both 2D and 3D data.
Abstract:Open-vocabulary object detection aims to detect novel object categories beyond the training set. The advanced open-vocabulary two-stage detectors employ instance-level visual-to-visual knowledge distillation to align the visual space of the detector with the semantic space of the Pre-trained Visual-Language Model (PVLM). However, in the more efficient one-stage detector, the absence of class-agnostic object proposals hinders the knowledge distillation on unseen objects, leading to severe performance degradation. In this paper, we propose a hierarchical visual-language knowledge distillation method, i.e., HierKD, for open-vocabulary one-stage detection. Specifically, a global-level knowledge distillation is explored to transfer the knowledge of unseen categories from the PVLM to the detector. Moreover, we combine the proposed global-level knowledge distillation and the common instance-level knowledge distillation to learn the knowledge of seen and unseen categories simultaneously. Extensive experiments on MS-COCO show that our method significantly surpasses the previous best one-stage detector with 11.9\% and 6.7\% $AP_{50}$ gains under the zero-shot detection and generalized zero-shot detection settings, and reduces the $AP_{50}$ performance gap from 14\% to 7.3\% compared to the best two-stage detector.
Abstract:Question answering (QA) is an important natural language processing (NLP) task and has received much attention in academic research and industry communities. Existing QA studies assume that questions are raised by humans and answers are generated by machines. Nevertheless, in many real applications, machines are also required to determine human needs or perceive human states. In such scenarios, machines may proactively raise questions and humans supply answers. Subsequently, machines should attempt to understand the true meaning of these answers. This new QA approach is called reverse-QA (rQA) throughout this paper. In this work, the human answer understanding problem is investigated and solved by classifying the answers into predefined answer-label categories (e.g., True, False, Uncertain). To explore the relationships between questions and answers, we use the interactive attention network (IAN) model and propose an improved structure called semi-interactive attention network (Semi-IAN). Two Chinese data sets for rQA are compiled. We evaluate several conventional text classification models for comparison, and experimental results indicate the promising performance of our proposed models.