Abstract:The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language trajectories grounded in the actions, camera motion, states, and events that drive future scene changes. However, such data is difficult to obtain at scale. Web video datasets offer broad visual coverage but lack executable actions and reliable states; robotic datasets provide action and state supervision but are costly and limited in scene diversity; and existing simulators often lack large-scale human-driven interaction trajectories. In this paper, we introduce EgoCS-400K, a large-scale replay-grounded egocentric Counter-Strike dataset for world models, built from public professional CS and CS2 match demos that preserve human gameplay trajectories and enable parsing, replaying, rendering, and temporal alignment. We extract player states, view directions, movements, keyboard/button inputs, view-angle changes, weapon usage, game events, and round-level context, and render clean first-person videos from the same trajectories. EgoCS-400K contains over 400,000 first-person videos and 10,000 hours of gameplay from more than 1,000 matches and 40,000 rounds, covering 13 maps and 10 player viewpoints per round. It supports a range of interactive visual modeling tasks, including action-conditioned future prediction, state- and event-aware scene rollout, replay-grounded captioning, and agent egocentric action understanding. By connecting visual observations with human actions, camera motion, game states, and events at scale, EgoCS-400K serves as a practical bridge between passive web videos, controllable game simulation, and costly real-world embodied data.
Abstract:Retrieval systems have become a foundational infrastructure component in modern Web services, supporting applications such as content recommendation, advertising targeting, and API discovery. In large-scale industrial environments, retrieval is increasingly deployed as an independent service layer, commonly referred to as Retrieval-as-a-Service (RaaS). This paper presents a system-oriented survey of industrial retrieval pipelines, focusing on architectural design and deployment trade-offs under real-world constraints. Unlike prior surveys that emphasize algorithmic developments, we analyze retrieval systems from an infrastructure perspective, highlighting how latency requirements, scalability constraints, and resource limitations shape system design in production environments. We introduce a unified RaaS pipeline abstraction that models retrieval as a multi-stage service, including high-efficiency candidate generation, embedding-based semantic matching, and resource-aware re-ranking. We further examine the integration of Large Language Model (LLM)-based retrieval mechanisms and analyze their impact on semantic performance, latency, and computational overhead. The results provide a system-level understanding of retrieval as a service-oriented infrastructure and offer practical guidelines for designing scalable, efficient, and QoS-aware retrieval architectures in large-scale Web systems.
Abstract:The CASTLE Challenge @ EgoVis 2026 evaluates long-form egocentric video question answering over 600+ hours of multi-perspective recordings. Each four-choice question requires evidence from videos, transcripts, auxiliary photos, people, days, rooms, and temporal context. We propose an evidence-aware multimodal reasoning pipeline based on Qwen. Our system parses question hints, retrieves ASR chunks, attaches auxiliary images, samples candidate video frames, and routes questions into static visual, speech/text, temporal, and mixed types with specialized prompts. Multiple inference passes are aggregated by confidence-weighted voting and converted into the official Codabench format. In ablation, LoRA improves the score from 0.21 to 0.50, and more sampled frames further raise it to 0.58. Our final system ranks first in the CASTLE Challenge @ EgoVis 2026.
Abstract:This report presents our solution for the WeatherProof Dataset Challenge, namely CVPR 2026 8th UG2+ Challenge Track 2: Semantic Segmentation in Adverse Weather. For the semantic segmentation task under adverse weather conditions, we propose a semi-supervised segmentation pipeline. Our method is trained exclusively on the WeatherProof dataset, without using any additional external data. Specifically, we adopt UniMatch V2 as the baseline model and treat all degraded-weather images as unlabeled data for semi-supervised training, thereby fully exploiting the data distribution provided by the challenge. During inference, we further apply test-time augmentation to improve the robustness and segmentation accuracy of the final predictions. The code is publicly available at: https://github.com/ylb888/weatherproof-challenge-unimatchv2.
Abstract:A growing body of work explores how Large Language Models (LLMs) can be embedded in trading systems as agents that perceive market information, retrieve context, reason about decisions, emit tradable actions, and adapt under market feedback. This paper reframes LLM-based trading agents as expert-system decision pipelines and presents an audit-oriented evidence map of 77 included studies in a protocol-coded snapshot screened through 2026-03-09. A primary empirical subset (n=19) satisfies the minimum boundary of Action Output plus Closed-Loop Evaluation; the remaining 58 included studies are retained as background and design context. The central empirical finding is protocol incomparability: within the primary subset, only 2/19 studies report extractable time-consistent split protocols, 1/19 reports an explicit transaction-cost model, 1/19 documents universe or survivorship handling, 11/19 report execution timing or semantics, 15/19 are coded as R0, and no study reaches R3 reproducibility. We therefore use Architecture-Capability-Adaptation as a working analytical lens rather than a validated taxonomy, and we foreground the evidence ledger, reproducibility audit, and reporting checklist as the main contributions. The resulting survey shows that architectural experimentation is expanding rapidly, while comparable evaluation protocols, execution semantics, and reproducible artifacts remain the field's immediate bottlenecks.
Abstract:This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis. The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass. Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.
Abstract:Medical image segmentation supports clinical workflows by precisely delineating anatomical structures and lesions. However, medical image datasets medical image datasets suffer from acquisition noise and annotation ambiguity, causing pervasive data uncertainty that substantially undermines model robustness. Existing research focuses primarily on model architectural improvements and predictive reliability estimation, while systematic exploration of the intrinsic data uncertainty remains insufficient. To address this gap, this work proposes leveraging the universal representation capabilities of visual foundation models to estimate inherent data uncertainty. Specifically, we analyze the feature diversity of the model's decoded representations and quantify their singular value energy to define the semantic perception scale for each class, thereby measuring sample difficulty and aleatoric uncertainty. Based on this foundation, we design two uncertainty-driven application strategies: (1) the aleatoric uncertainty-aware data filtering mechanism to eliminate potentially noisy samples and enhance model learning quality; (2) the dynamic uncertainty-aware optimization strategy that adaptively adjusts class-specific loss weights during training based on the semantic perception scale, combined with a label denoising mechanism to improve training stability. Experimental results on five public datasets encompassing CT and MRI modalities and involving multi-organ and tumor segmentation tasks demonstrate that our method achieves significant and robust performance improvements across various mainstream network architectures, revealing the broad application potential of aleatoric uncertainty in medical image understanding and segmentation tasks.
Abstract:Video Large Language Models (VideoLLMs) have achieved strong performance on many video understanding tasks, but most existing systems remain offline and are not well-suited for live video streams that require continuous observation and timely response. Recent streaming VideoLLMs have made progress, yet current approaches often rely on decoupled trigger-response pipelines or are limited to captioning-style narration, reducing their effectiveness for open-ended question answering and long-horizon interaction. We propose AURA (Always-On Understanding and Real-Time Assistance), an end-to-end streaming visual interaction framework that enables a unified VideoLLM to continuously process video streams and support both real-time question answering and proactive responses. AURA integrates context management, data construction, training objectives, and deployment optimization for stable long-horizon streaming interaction. It achieves state-of-the-art performance on streaming benchmarks and supports a real-time demo system with ASR and TTS running at 2 FPS on two 80G accelerators. We release the AURA model together with a real-time inference framework to facilitate future research.
Abstract:LLM agents are emerging as a key enabler for autonomous wireless network management. Reliably deploying them, however, demands benchmarks that reflect real engineering risk. Existing wireless benchmarks evaluate single isolated capabilities and treat all errors uniformly, missing both cascaded-chain failures and catastrophic unit confusions (\textit{e.g.}, dB vs.\ dBm). We present \wb{}, the first tolerance-aware, tool-integrated benchmark for LLM-based wireless agents. \wb{} is organized as a three-tier cognitive hierarchy: domain knowledge reasoning (WCHW, 1{,}392 items), intent-driven resource allocation (WCNS, 1{,}000 items), and proactive multi-step decisions under mobility (WCMSA, 1{,}000 items). Moreover, \wb{} is established on three design principles: \emph{(i)}~tolerance-aware scoring with catastrophic-error detection; \emph{(ii)}~tool-necessary tasks requiring a 3GPP-compliant ray-tracing query for channel quality; and \emph{(iii)}~Chain-of-Thought (CoT)-traceable items, where every benchmark item ships with a complete CoT trajectory enabling fine-grained diagnosis of where in the reasoning chain an agent fails. Our numerical results show that the direct-prompting model (GPT-4o) scores $68\%$, trailing a tool-integrated agent ($84.64\%$) by $16.64$\,pp; $23\%$ of errors are catastrophic failures invisible to exact-match metrics. More importantly, the hierarchy decomposes errors into four actionable diagnostic categories that flat evaluation cannot reveal. Code and data: https://wirelessbench.github.io/.
Abstract:Large Language Models excel in high-resource programming languages but struggle with low-resource ones. Existing research related to low-resource programming languages primarily focuses on Domain-Specific Languages (DSLs), leaving general-purpose languages that suffer from data scarcity underexplored. To address this gap, we introduce CangjieBench, a contamination-free benchmark for Cangjie, a representative low-resource general-purpose language. The benchmark comprises 248 high-quality samples manually translated from HumanEval and ClassEval, covering both Text-to-Code and Code-to-Code tasks. We conduct a systematic evaluation of diverse LLMs under four settings: Direct Generation, Syntax-Constrained Generation, Retrieval-Augmented Generation (RAG), and Agent. Experiments reveal that Direct Generation performs poorly, whereas Syntax-Constrained Generation offers the best trade-off between accuracy and computational cost. Agent achieve state-of-the-art accuracy but incur high token consumption. Furthermore, we observe that Code-to-Code translation often underperforms Text-to-Code generation, suggesting a negative transfer phenomenon where models overfit to the source language patterns. We hope that our work will offer valuable insights into LLM generalization to unseen and low-resource programming languages. Our code and data are available at https://github.com/cjhCoder7/CangjieBench.