Abstract:Recent advances in large language models (LLMs) have shown significant potential to automate various software development tasks, including code completion, test generation, and bug fixing. However, the application of LLMs for automated bug fixing remains challenging due to the complexity and diversity of real-world software systems. In this paper, we introduce MarsCode Agent, a novel framework that leverages LLMs to automatically identify and repair bugs in software code. MarsCode Agent combines the power of LLMs with advanced code analysis techniques to accurately localize faults and generate patches. Our approach follows a systematic process of planning, bug reproduction, fault localization, candidate patch generation, and validation to ensure high-quality bug fixes. We evaluated MarsCode Agent on SWE-bench, a comprehensive benchmark of real-world software projects, and our results show that MarsCode Agent achieves a high success rate in bug fixing compared to most of the existing automated approaches.
Abstract:This article compares two style transfer methods in image processing: the traditional method, which synthesizes new images by stitching together small patches from existing images, and a modern machine learning-based approach that uses a segmentation network to isolate foreground objects and apply style transfer solely to the background. The traditional method excels in creating artistic abstractions but can struggle with seamlessness, whereas the machine learning method preserves the integrity of foreground elements while enhancing the background, offering improved aesthetic quality and computational efficiency. Our study indicates that machine learning-based methods are more suited for real-world applications where detail preservation in foreground elements is essential.
Abstract:Training neural networks involves optimizing parameters to minimize a loss function, where the nature of the loss function and the optimization strategy are crucial for effective training. Hyperparameter choices, such as the learning rate in gradient descent (GD), significantly affect the success and speed of convergence. Recent studies indicate that the boundary between bounded and divergent hyperparameters can be fractal, complicating reliable hyperparameter selection. However, the nature of this fractal boundary and methods to avoid it remain unclear. In this study, we focus on GD to investigate the loss landscape properties that might lead to fractal trainability boundaries. We discovered that fractal boundaries can emerge from simple non-convex perturbations, i.e., adding or multiplying cosine type perturbations to quadratic functions. The observed fractal dimensions are influenced by factors like parameter dimension, type of non-convexity, perturbation wavelength, and perturbation amplitude. Our analysis identifies "roughness of perturbation", which measures the gradient's sensitivity to parameter changes, as the factor controlling fractal dimensions of trainability boundaries. We observed a clear transition from non-fractal to fractal trainability boundaries as roughness increases, with the critical roughness causing the perturbed loss function non-convex. Thus, we conclude that fractal trainability boundaries can arise from very simple non-convexity. We anticipate that our findings will enhance the understanding of complex behaviors during neural network training, leading to more consistent and predictable training strategies.
Abstract:We initiate the study of utilizing Quantum Langevin Dynamics (QLD) to solve optimization problems, particularly those non-convex objective functions that present substantial obstacles for traditional gradient descent algorithms. Specifically, we examine the dynamics of a system coupled with an infinite heat bath. This interaction induces both random quantum noise and a deterministic damping effect to the system, which nudge the system towards a steady state that hovers near the global minimum of objective functions. We theoretically prove the convergence of QLD in convex landscapes, demonstrating that the average energy of the system can approach zero in the low temperature limit with an exponential decay rate correlated with the evolution time. Numerically, we first show the energy dissipation capability of QLD by retracing its origins to spontaneous emission. Furthermore, we conduct detailed discussion of the impact of each parameter. Finally, based on the observations when comparing QLD with classical Fokker-Plank-Smoluchowski equation, we propose a time-dependent QLD by making temperature and $\hbar$ time-dependent parameters, which can be theoretically proven to converge better than the time-independent case and also outperforms a series of state-of-the-art quantum and classical optimization algorithms in many non-convex landscapes.
Abstract:Classical algorithms are often not effective for solving nonconvex optimization problems where local minima are separated by high barriers. In this paper, we explore possible quantum speedups for nonconvex optimization by leveraging the global effect of quantum tunneling. Specifically, we introduce a quantum algorithm termed the quantum tunneling walk (QTW) and apply it to nonconvex problems where local minima are approximately global minima. We show that QTW achieves quantum speedup over classical stochastic gradient descents (SGD) when the barriers between different local minima are high but thin and the minima are flat. Based on this observation, we construct a specific double-well landscape, where classical algorithms cannot efficiently hit one target well knowing the other well but QTW can when given proper initial states near the known well. Finally, we corroborate our findings with numerical experiments.