Abstract:Image editing has advanced significantly with the development of diffusion models using both inversion-based and instruction-based methods. However, current inversion-based approaches struggle with big modifications (e.g., adding or removing objects) due to the structured nature of inversion noise, which hinders substantial changes. Meanwhile, instruction-based methods often constrain users to black-box operations, limiting direct interaction for specifying editing regions and intensity. To address these limitations, we propose BrushEdit, a novel inpainting-based instruction-guided image editing paradigm, which leverages multimodal large language models (MLLMs) and image inpainting models to enable autonomous, user-friendly, and interactive free-form instruction editing. Specifically, we devise a system enabling free-form instruction editing by integrating MLLMs and a dual-branch image inpainting model in an agent-cooperative framework to perform editing category classification, main object identification, mask acquisition, and editing area inpainting. Extensive experiments show that our framework effectively combines MLLMs and inpainting models, achieving superior performance across seven metrics including mask region preservation and editing effect coherence.
Abstract:This research delves into the problem of interactive editing of human motion generation. Previous motion diffusion models lack explicit modeling of the word-level text-motion correspondence and good explainability, hence restricting their fine-grained editing ability. To address this issue, we propose an attention-based motion diffusion model, namely MotionCLR, with CLeaR modeling of attention mechanisms. Technically, MotionCLR models the in-modality and cross-modality interactions with self-attention and cross-attention, respectively. More specifically, the self-attention mechanism aims to measure the sequential similarity between frames and impacts the order of motion features. By contrast, the cross-attention mechanism works to find the fine-grained word-sequence correspondence and activate the corresponding timesteps in the motion sequence. Based on these key properties, we develop a versatile set of simple yet effective motion editing methods via manipulating attention maps, such as motion (de-)emphasizing, in-place motion replacement, and example-based motion generation, etc. For further verification of the explainability of the attention mechanism, we additionally explore the potential of action-counting and grounded motion generation ability via attention maps. Our experimental results show that our method enjoys good generation and editing ability with good explainability.
Abstract:Whole-body multimodal motion generation, controlled by text, speech, or music, has numerous applications including video generation and character animation. However, employing a unified model to accomplish various generation tasks with different condition modalities presents two main challenges: motion distribution drifts across different generation scenarios and the complex optimization of mixed conditions with varying granularity. Furthermore, inconsistent motion formats in existing datasets further hinder effective multimodal motion generation. In this paper, we propose ControlMM, a unified framework to Control whole-body Multimodal Motion generation in a plug-and-play manner. To effectively learn and transfer motion knowledge across different motion distributions, we propose ControlMM-Attn, for parallel modeling of static and dynamic human topology graphs. To handle conditions with varying granularity, ControlMM employs a coarse-to-fine training strategy, including stage-1 text-to-motion pre-training for semantic generation and stage-2 multimodal control adaptation for conditions of varying low-level granularity. To address existing benchmarks' varying motion format limitations, we introduce ControlMM-Bench, the first publicly available multimodal whole-body human motion generation benchmark based on the unified whole-body SMPL-X format. Extensive experiments show that ControlMM achieves state-of-the-art performance across various standard motion generation tasks. Our website is at https://yxbian23.github.io/ControlMM.
Abstract:Whole-body multi-modal motion generation, controlled by text, speech, or music, has numerous applications including video generation and character animation. However, employing a unified model to accomplish various generation tasks with different condition modalities presents two main challenges: motion distribution drifts across different generation scenarios and the complex optimization of mixed conditions with varying granularity. Furthermore, inconsistent motion formats in existing datasets further hinder effective multi-modal motion generation. In this paper, we propose ControlMM, a unified framework to Control whole-body Multi-modal Motion generation in a plug-and-play manner. To effectively learn and transfer motion knowledge across different motion distributions, we propose ControlMM-Attn, for parallel modeling of static and dynamic human topology graphs. To handle conditions with varying granularity, ControlMM employs a coarse-to-fine training strategy, including stage-1 text-to-motion pre-training for semantic generation and stage-2 multi-modal control adaptation for conditions of varying low-level granularity. To address existing benchmarks' varying motion format limitations, we introduce ControlMM-Bench, the first publicly available multi-modal whole-body human motion generation benchmark based on the unified whole-body SMPL-X format. Extensive experiments show that ControlMM achieves state-of-the-art performance across various standard motion generation tasks. Our website is at https://yxbian23.github.io/ControlMM.
Abstract:This is the technique report for the winning solution of the CVPR2024 GenAI Media Generation Challenge Workshop's Instruction-guided Image Editing track. Instruction-guided image editing has been largely studied in recent years. The most advanced methods, such as SmartEdit and MGIE, usually combine large language models with diffusion models through joint training, where the former provides text understanding ability, and the latter provides image generation ability. However, in our experiments, we find that simply connecting large language models and image generation models through intermediary guidance such as masks instead of joint fine-tuning leads to a better editing performance and success rate. We use a 4-step process IIIE (Inpainting-based Instruction-guided Image Editing): editing category classification, main editing object identification, editing mask acquisition, and image inpainting. Results show that through proper combinations of language models and image inpainting models, our pipeline can reach a high success rate with satisfying visual quality.
Abstract:Sora's high-motion intensity and long consistent videos have significantly impacted the field of video generation, attracting unprecedented attention. However, existing publicly available datasets are inadequate for generating Sora-like videos, as they mainly contain short videos with low motion intensity and brief captions. To address these issues, we propose MiraData, a high-quality video dataset that surpasses previous ones in video duration, caption detail, motion strength, and visual quality. We curate MiraData from diverse, manually selected sources and meticulously process the data to obtain semantically consistent clips. GPT-4V is employed to annotate structured captions, providing detailed descriptions from four different perspectives along with a summarized dense caption. To better assess temporal consistency and motion intensity in video generation, we introduce MiraBench, which enhances existing benchmarks by adding 3D consistency and tracking-based motion strength metrics. MiraBench includes 150 evaluation prompts and 17 metrics covering temporal consistency, motion strength, 3D consistency, visual quality, text-video alignment, and distribution similarity. To demonstrate the utility and effectiveness of MiraData, we conduct experiments using our DiT-based video generation model, MiraDiT. The experimental results on MiraBench demonstrate the superiority of MiraData, especially in motion strength.
Abstract:Image inpainting, the process of restoring corrupted images, has seen significant advancements with the advent of diffusion models (DMs). Despite these advancements, current DM adaptations for inpainting, which involve modifications to the sampling strategy or the development of inpainting-specific DMs, frequently suffer from semantic inconsistencies and reduced image quality. Addressing these challenges, our work introduces a novel paradigm: the division of masked image features and noisy latent into separate branches. This division dramatically diminishes the model's learning load, facilitating a nuanced incorporation of essential masked image information in a hierarchical fashion. Herein, we present BrushNet, a novel plug-and-play dual-branch model engineered to embed pixel-level masked image features into any pre-trained DM, guaranteeing coherent and enhanced image inpainting outcomes. Additionally, we introduce BrushData and BrushBench to facilitate segmentation-based inpainting training and performance assessment. Our extensive experimental analysis demonstrates BrushNet's superior performance over existing models across seven key metrics, including image quality, mask region preservation, and textual coherence.
Abstract:Diffusion models have demonstrated remarkable capabilities in text-to-image and text-to-video generation, opening up possibilities for video editing based on textual input. However, the computational cost associated with sequential sampling in diffusion models poses challenges for efficient video editing. Existing approaches relying on image generation models for video editing suffer from time-consuming one-shot fine-tuning, additional condition extraction, or DDIM inversion, making real-time applications impractical. In this work, we propose FastVideoEdit, an efficient zero-shot video editing approach inspired by Consistency Models (CMs). By leveraging the self-consistency property of CMs, we eliminate the need for time-consuming inversion or additional condition extraction, reducing editing time. Our method enables direct mapping from source video to target video with strong preservation ability utilizing a special variance schedule. This results in improved speed advantages, as fewer sampling steps can be used while maintaining comparable generation quality. Experimental results validate the state-of-the-art performance and speed advantages of FastVideoEdit across evaluation metrics encompassing editing speed, temporal consistency, and text-video alignment.
Abstract:Thanks to advances in deep learning techniques, Human Pose Estimation (HPE) has achieved significant progress in natural scenarios. However, these models perform poorly in artificial scenarios such as painting and sculpture due to the domain gap, constraining the development of virtual reality and augmented reality. With the growth of model size, retraining the whole model on both natural and artificial data is computationally expensive and inefficient. Our research aims to bridge the domain gap between natural and artificial scenarios with efficient tuning strategies. Leveraging the potential of language models, we enhance the adaptability of traditional pose estimation models across diverse scenarios with a novel framework called VLPose. VLPose leverages the synergy between language and vision to extend the generalization and robustness of pose estimation models beyond the traditional domains. Our approach has demonstrated improvements of 2.26% and 3.74% on HumanArt and MSCOCO, respectively, compared to state-of-the-art tuning strategies.
Abstract:In this study, we present aLLM4TS, an innovative framework that adapts Large Language Models (LLMs) for time-series representation learning. Central to our approach is that we reconceive time-series forecasting as a self-supervised, multi-patch prediction task, which, compared to traditional mask-and-reconstruction methods, captures temporal dynamics in patch representations more effectively. Our strategy encompasses two-stage training: (i). a causal continual pre-training phase on various time-series datasets, anchored on next patch prediction, effectively syncing LLM capabilities with the intricacies of time-series data; (ii). fine-tuning for multi-patch prediction in the targeted time-series context. A distinctive element of our framework is the patch-wise decoding layer, which departs from previous methods reliant on sequence-level decoding. Such a design directly transposes individual patches into temporal sequences, thereby significantly bolstering the model's proficiency in mastering temporal patch-based representations. aLLM4TS demonstrates superior performance in several downstream tasks, proving its effectiveness in deriving temporal representations with enhanced transferability and marking a pivotal advancement in the adaptation of LLMs for time-series analysis.