School of Computer Science and Technology, Anhui University
Abstract:Recent breakthroughs in autonomous experimentation have demonstrated remarkable physical capabilities, yet their cognitive control remains limited--often relying on static heuristics or classical optimization. A core limitation is the absence of a principled mechanism to detect and adapt to the unexpectedness. While traditional surprise measures--such as Shannon or Bayesian Surprise--offer momentary detection of deviation, they fail to capture whether a system is truly learning and adapting. In this work, we introduce Mutual Information Surprise (MIS), a new framework that redefines surprise not as anomaly detection, but as a signal of epistemic growth. MIS quantifies the impact of new observations on mutual information, enabling autonomous systems to reflect on their learning progression. We develop a statistical test sequence to detect meaningful shifts in estimated mutual information and propose a mutual information surprise reaction policy (MISRP) that dynamically governs system behavior through sampling adjustment and process forking. Empirical evaluations--on both synthetic domains and a dynamic pollution map estimation task--show that MISRP-governed strategies significantly outperform classical surprise-based approaches in stability, responsiveness, and predictive accuracy. By shifting surprise from reactive to reflective, MIS offers a path toward more self-aware and adaptive autonomous systems.
Abstract:We introduce ComputerRL, a framework for autonomous desktop intelligence that enables agents to operate complex digital workspaces skillfully. ComputerRL features the API-GUI paradigm, which unifies programmatic API calls and direct GUI interaction to address the inherent mismatch between machine agents and human-centric desktop environments. Scaling end-to-end RL training is crucial for improvement and generalization across diverse desktop tasks, yet remains challenging due to environmental inefficiency and instability in extended training. To support scalable and robust training, we develop a distributed RL infrastructure capable of orchestrating thousands of parallel virtual desktop environments to accelerate large-scale online RL. Furthermore, we propose Entropulse, a training strategy that alternates reinforcement learning with supervised fine-tuning, effectively mitigating entropy collapse during extended training runs. We employ ComputerRL on open models GLM-4-9B-0414 and Qwen2.5-14B, and evaluate them on the OSWorld benchmark. The AutoGLM-OS-9B based on GLM-4-9B-0414 achieves a new state-of-the-art accuracy of 48.1%, demonstrating significant improvements for general agents in desktop automation. The algorithm and framework are adopted in building AutoGLM (Liu et al., 2024a)
Abstract:In the construction industry, traditional methods fail to meet the modern demands for efficiency and quality. The curtain wall installation is a critical component of construction projects. We design a hydraulically driven robotic arm for curtain wall installation and a dynamic parameter identification method. We establish a Denavit-Hartenberg (D-H) model based on measured robotic arm structural parameters and integrate hydraulic cylinder dynamics to construct a composite parametric system driven by a Stribeck friction model. By designing high-signal-to-noise ratio displacement excitation signals for hydraulic cylinders and combining Fourier series to construct optimal excitation trajectories that satisfy joint constraints, this method effectively excites the characteristics of each parameter in the minimal parameter set of the dynamic model of the robotic arm. On this basis, a hierarchical progressive parameter identification strategy is proposed: least squares estimation is employed to separately identify and jointly calibrate the dynamic parameters of both the hydraulic cylinder and the robotic arm, yielding Stribeck model curves for each joint. Experimental validation on a robotic arm platform demonstrates residual standard deviations below 0.4 Nm between theoretical and measured joint torques, confirming high-precision dynamic parameter identification for the hydraulic-driven curtain wall installation robotic arm. This significantly contributes to enhancing the intelligence level of curtain wall installation operations.
Abstract:With the rapid development of the construction industry, issues such as harsh working environments, high-intensity and high-risk tasks, and labor shortages have become increasingly prominent. This drives higher demands for construction robots in terms of low energy consumption, high mobility, and high load capacity. This paper focuses on the design and optimization of leg structures for construction robots, aiming to improve their dynamic performance, reduce energy consumption, and enhance load-bearing capabilities. Firstly, based on the leg configuration of ants in nature, we design a structure for the robot's leg. Secondly, we propose a novel structural optimization method. Using the Lagrangian approach, a dynamic model of the leg was established. Combining the dynamic model with the leg's motion trajectory, we formulated multiple dynamic evaluation metrics and conducted a comprehensive optimization study on the geometric parameters of each leg segment. The results show that the optimized leg structure reduces peak joint torques and energy consumption by over 20%. Finally, dynamic simulation experiments were conducted using ADAMS. The results demonstrate a significant reduction in the driving power of each joint after optimization, validating the effectiveness and rationality of the proposed strategy. This study provides a theoretical foundation and technical support for the design of heavy-load, high-performance construction robots.
Abstract:In the context of labor shortages and rising costs, construction robots are regarded as the key to revolutionizing traditional construction methods and improving efficiency and quality in the construction industry. In order to ensure that construction robots can perform tasks efficiently and accurately in complex construction environments, traditional single-objective trajectory optimization methods are difficult to meet the complex requirements of the changing construction environment. Therefore, we propose a multi-objective trajectory optimization for the robotic arm used in the curtain wall installation. First, we design a robotic arm for curtain wall installation, integrating serial, parallel, and folding arm elements, while considering its physical properties and motion characteristics. In addition, this paper proposes an NSGA-III-FO algorithm (NSGA-III with Focused Operator, NSGA-III-FO) that incorporates a focus operator screening mechanism to accelerate the convergence of the algorithm towards the Pareto front, thereby effectively balancing the multi-objective constraints of construction robots. The proposed algorithm is tested against NSGA-III, MOEA/D, and MSOPS-II in ten consecutive trials on the DTLZ3 and WFG3 test functions, showing significantly better convergence efficiency than the other algorithms. Finally, we conduct two sets of experiments on the designed robotic arm platform, which confirm the efficiency and practicality of the NSGA-III-FO algorithm in solving multi-objective trajectory planning problems for curtain wall installation tasks.
Abstract:The rapid advancement of AI-generated video models has created a pressing need for robust and interpretable evaluation frameworks. Existing metrics are limited to producing numerical scores without explanatory comments, resulting in low interpretability and human evaluation alignment. To address those challenges, we introduce AIGVE-MACS, a unified model for AI-Generated Video Evaluation(AIGVE), which can provide not only numerical scores but also multi-aspect language comment feedback in evaluating these generated videos. Central to our approach is AIGVE-BENCH 2, a large-scale benchmark comprising 2,500 AI-generated videos and 22,500 human-annotated detailed comments and numerical scores across nine critical evaluation aspects. Leveraging AIGVE-BENCH 2, AIGVE-MACS incorporates recent Vision-Language Models with a novel token-wise weighted loss and a dynamic frame sampling strategy to better align with human evaluators. Comprehensive experiments across supervised and zero-shot benchmarks demonstrate that AIGVE-MACS achieves state-of-the-art performance in both scoring correlation and comment quality, significantly outperforming prior baselines including GPT-4o and VideoScore. In addition, we further showcase a multi-agent refinement framework where feedback from AIGVE-MACS drives iterative improvements in video generation, leading to 53.5% quality enhancement. This work establishes a new paradigm for comprehensive, human-aligned evaluation of AI-generated videos. We release the AIGVE-BENCH 2 and AIGVE-MACS at https://huggingface.co/xiaoliux/AIGVE-MACS.
Abstract:Automatic creation of 3D scenes for immersive VR presence has been a significant research focus for decades. However, existing methods often rely on either high-poly mesh modeling with post-hoc simplification or massive 3D Gaussians, resulting in a complex pipeline or limited visual realism. In this paper, we demonstrate that such exhaustive modeling is unnecessary for achieving compelling immersive experience. We introduce ImmerseGen, a novel agent-guided framework for compact and photorealistic world modeling. ImmerseGen represents scenes as hierarchical compositions of lightweight geometric proxies, i.e., simplified terrain and billboard meshes, and generates photorealistic appearance by synthesizing RGBA textures onto these proxies. Specifically, we propose terrain-conditioned texturing for user-centric base world synthesis, and RGBA asset texturing for midground and foreground scenery. This reformulation offers several advantages: (i) it simplifies modeling by enabling agents to guide generative models in producing coherent textures that integrate seamlessly with the scene; (ii) it bypasses complex geometry creation and decimation by directly synthesizing photorealistic textures on proxies, preserving visual quality without degradation; (iii) it enables compact representations suitable for real-time rendering on mobile VR headsets. To automate scene creation from text prompts, we introduce VLM-based modeling agents enhanced with semantic grid-based analysis for improved spatial reasoning and accurate asset placement. ImmerseGen further enriches scenes with dynamic effects and ambient audio to support multisensory immersion. Experiments on scene generation and live VR showcases demonstrate that ImmerseGen achieves superior photorealism, spatial coherence and rendering efficiency compared to prior methods. Project webpage: https://immersegen.github.io.
Abstract:In recirculating aquaculture systems, accurate and effective assessment of fish feeding intensity is crucial for reducing feed costs and calculating optimal feeding times. However, current studies have limitations in modality selection, feature extraction and fusion, and co-inference for decision making, which restrict further improvement in the accuracy, applicability and reliability of multimodal fusion models. To address this problem, this study proposes a Multi-stage Augmented Multimodal Interaction Network (MAINet) for quantifying fish feeding intensity. Firstly, a general feature extraction framework is proposed to efficiently extract feature information from input image, audio and water wave datas. Second, an Auxiliary-modality Reinforcement Primary-modality Mechanism (ARPM) is designed for inter-modal interaction and generate enhanced features, which consists of a Channel Attention Fusion Network (CAFN) and a Dual-mode Attention Fusion Network (DAFN). Finally, an Evidence Reasoning (ER) rule is introduced to fuse the output results of each modality and make decisions, thereby completing the quantification of fish feeding intensity. The experimental results show that the constructed MAINet reaches 96.76%, 96.78%, 96.79% and 96.79% in accuracy, precision, recall and F1-Score respectively, and its performance is significantly higher than the comparison models. Compared with models that adopt single-modality, dual-modality fusion and different decision-making fusion methods, it also has obvious advantages. Meanwhile, the ablation experiments further verified the key role of the proposed improvement strategy in improving the robustness and feature utilization efficiency of model, which can effectively improve the accuracy of the quantitative results of fish feeding intensity.
Abstract:Generating high-quality camera-controllable videos from monocular input is a challenging task, particularly under extreme viewpoint. Existing methods often struggle with geometric inconsistencies and occlusion artifacts in boundaries, leading to degraded visual quality. In this paper, we introduce EX-4D, a novel framework that addresses these challenges through a Depth Watertight Mesh representation. The representation serves as a robust geometric prior by explicitly modeling both visible and occluded regions, ensuring geometric consistency in extreme camera pose. To overcome the lack of paired multi-view datasets, we propose a simulated masking strategy that generates effective training data only from monocular videos. Additionally, a lightweight LoRA-based video diffusion adapter is employed to synthesize high-quality, physically consistent, and temporally coherent videos. Extensive experiments demonstrate that EX-4D outperforms state-of-the-art methods in terms of physical consistency and extreme-view quality, enabling practical 4D video generation.
Abstract:The internet has become a hotspot for hate speech (HS), threatening societal harmony and individual well-being. While automatic detection methods perform well in identifying explicit hate speech (ex-HS), they struggle with more subtle forms, such as implicit hate speech (im-HS). We tackle this problem by introducing a new taxonomy for im-HS detection, defining six encoding strategies named codetypes. We present two methods for integrating codetypes into im-HS detection: 1) prompting large language models (LLMs) directly to classify sentences based on generated responses, and 2) using LLMs as encoders with codetypes embedded during the encoding process. Experiments show that the use of codetypes improves im-HS detection in both Chinese and English datasets, validating the effectiveness of our approach across different languages.