Abstract:Coworking AI agents operating within local file systems are rapidly emerging as a paradigm in human-AI interaction; however, effective personalization remains limited by severe data constraints, as strict privacy barriers and the difficulty of jointly collecting multimodal real-world traces prevent scalable training and evaluation, and existing methods remain interaction-centric while overlooking dense behavioral traces in file-system operations; to address this gap, we propose FileGram, a comprehensive framework that grounds agent memory and personalization in file-system behavioral traces, comprising three core components: (1) FileGramEngine, a scalable persona-driven data engine that simulates realistic workflows and generates fine-grained multimodal action sequences at scale; (2) FileGramBench, a diagnostic benchmark grounded in file-system behavioral traces for evaluating memory systems on profile reconstruction, trace disentanglement, persona drift detection, and multimodal grounding; and (3) FileGramOS, a bottom-up memory architecture that builds user profiles directly from atomic actions and content deltas rather than dialogue summaries, encoding these traces into procedural, semantic, and episodic channels with query-time abstraction; extensive experiments show that FileGramBench remains challenging for state-of-the-art memory systems and that FileGramEngine and FileGramOS are effective, and by open-sourcing the framework, we hope to support future research on personalized memory-centric file-system agents.
Abstract:We present HippoCamp, a new benchmark designed to evaluate agents' capabilities on multimodal file management. Unlike existing agent benchmarks that focus on tasks like web interaction, tool use, or software automation in generic settings, HippoCamp evaluates agents in user-centric environments to model individual user profiles and search massive personal files for context-aware reasoning. Our benchmark instantiates device-scale file systems over real-world profiles spanning diverse modalities, comprising 42.4 GB of data across over 2K real-world files. Building upon the raw files, we construct 581 QA pairs to assess agents' capabilities in search, evidence perception, and multi-step reasoning. To facilitate fine-grained analysis, we provide 46.1K densely annotated structured trajectories for step-wise failure diagnosis. We evaluate a wide range of state-of-the-art multimodal large language models (MLLMs) and agentic methods on HippoCamp. Our comprehensive experiments reveal a significant performance gap: even the most advanced commercial models achieve only 48.3% accuracy in user profiling, struggling particularly with long-horizon retrieval and cross-modal reasoning within dense personal file systems. Furthermore, our step-wise failure diagnosis identifies multimodal perception and evidence grounding as the primary bottlenecks. Ultimately, HippoCamp exposes the critical limitations of current agents in realistic, user-centric environments and provides a robust foundation for developing next-generation personal AI assistants.
Abstract:Industrial deployment of robotic visual anomaly detection (VAD) is fundamentally constrained by passive perception under diverse 6-DoF pose configurations and unstable operating conditions such as illumination changes and shadows, where intrinsic semantic anomalies and physical disturbances coexist and interact. To overcome these limitations, a paradigm shift from passive feature learning to Active Canonicalization is proposed. PiCo (Pose-in-Condition Canonicalization) is introduced as a unified framework that actively projects observations onto a condition-invariant canonical manifold. PiCo operates through a cascaded mechanism. The first stage, Active Physical Canonicalization, enables a robotic agent to reorient objects in order to reduce geometric uncertainty at its source. The second stage, Neural Latent Canonicalization, adopts a three-stage denoising hierarchy consisting of photometric processing at the input level, latent refinement at the feature level, and contextual reasoning at the semantic level, progressively eliminating nuisance factors across representational scales. Extensive evaluations on the large-scale M2AD benchmark demonstrate the superiority of this paradigm. PiCo achieves a state-of-the-art 93.7% O-AUROC, representing a 3.7% improvement over prior methods in static settings, and attains 98.5% accuracy in active closed-loop scenarios. These results demonstrate that active manifold canonicalization is critical for robust embodied perception.
Abstract:Ovarian tumour management has increasingly relied on multidisciplinary tumour board (MDT) deliberation to address treatment complexity and disease heterogeneity. However, most patients worldwide lack access to timely expert consensus, particularly in resource-constrained centres where MDT resources are scarce or unavailable. Here we present OMGs (Ovarian tumour Multidisciplinary intelligent aGent System), a multi-agent AI framework where domain-specific agents deliberate collaboratively to integrate multidisciplinary evidence and generate MDT-style recommendations with transparent rationales. To systematically evaluate MDT recommendation quality, we developed SPEAR (Safety, Personalization, Evidence, Actionability, Robustness) and validated OMGs across diverse clinical scenarios spanning the care continuum. In multicentre re-evaluation, OMGs achieved performance comparable to expert MDT consensus ($4.45 \pm 0.30$ versus $4.53 \pm 0.23$), with higher Evidence scores (4.57 versus 3.92). In prospective multicentre evaluation (59 patients), OMGs demonstrated high concordance with routine MDT decisions. Critically, in paired human-AI studies, OMGs most substantially enhanced clinicians' recommendations in Evidence and Robustness, the dimensions most compromised when multidisciplinary expertise is unavailable. These findings suggest that multi-agent deliberative systems can achieve performance comparable to expert MDT consensus, with potential to expand access to specialized oncology expertise in resource-limited settings.
Abstract:Mobility trajectory data provide essential support for smart city applications. However, such data are often difficult to obtain. Meanwhile, most existing trajectory generation methods implicitly assume that at least a subset of real mobility data from target city is available, which limits their applicability in data-inaccessible scenarios. In this work, we propose a new problem setting, called bus-conditioned zero-shot trajectory generation, where no mobility trajectories from a target city are accessible. The generation process relies solely on source city mobility data and publicly available bus timetables from both cities. Under this setting, we propose MobTA, the first approach to introduce task arithmetic into trajectory generation. MobTA models the parameter shift from bus-timetable-based trajectory generation to mobility trajectory generation in source city, and applies this shift to target city through arithmetic operations on task vectors. This enables trajectory generation that reflects target-city mobility patterns without requiring any real mobility data from it. Furthermore, we theoretically analyze MobTA's stability across base and instruction-tuned LLMs. Extensive experiments show that MobTA significantly outperforms existing methods, and achieves performance close to models finetuned using target city mobility trajectories.
Abstract:Despite the growing video understanding capabilities of recent Multimodal Large Language Models (MLLMs), existing video benchmarks primarily assess understanding based on models' static, internal knowledge, rather than their ability to learn and adapt from dynamic, novel contexts from few examples. To bridge this gap, we present Demo-driven Video In-Context Learning, a novel task focused on learning from in-context demonstrations to answer questions about the target videos. Alongside this, we propose Demo-ICL-Bench, a challenging benchmark designed to evaluate demo-driven video in-context learning capabilities. Demo-ICL-Bench is constructed from 1200 instructional YouTube videos with associated questions, from which two types of demonstrations are derived: (i) summarizing video subtitles for text demonstration; and (ii) corresponding instructional videos as video demonstrations. To effectively tackle this new challenge, we develop Demo-ICL, an MLLM with a two-stage training strategy: video-supervised fine-tuning and information-assisted direct preference optimization, jointly enhancing the model's ability to learn from in-context examples. Extensive experiments with state-of-the-art MLLMs confirm the difficulty of Demo-ICL-Bench, demonstrate the effectiveness of Demo-ICL, and thereby unveil future research directions.
Abstract:Achieving reliable and efficient planning in complex driving environments requires a model that can reason over the scene's geometry, appearance, and dynamics. We present UniDWM, a unified driving world model that advances autonomous driving through multifaceted representation learning. UniDWM constructs a structure- and dynamic-aware latent world representation that serves as a physically grounded state space, enabling consistent reasoning across perception, prediction, and planning. Specifically, a joint reconstruction pathway learns to recover the scene's structure, including geometry and visual texture, while a collaborative generation framework leverages a conditional diffusion transformer to forecast future world evolution within the latent space. Furthermore, we show that our UniDWM can be deemed as a variation of VAE, which provides theoretical guidance for the multifaceted representation learning. Extensive experiments demonstrate the effectiveness of UniDWM in trajectory planning, 4D reconstruction and generation, highlighting the potential of multifaceted world representations as a foundation for unified driving intelligence. The code will be publicly available at https://github.com/Say2L/UniDWM.
Abstract:Large Vision-Language Models (LVLMs) can reason effectively from image-text inputs and perform well in various multimodal tasks. Despite this success, they are affected by language priors and often produce hallucinations. Hallucinations denote generated content that is grammatically and syntactically coherent, yet bears no match or direct relevance to actual visual input. To address this problem, we propose Residual Decoding (ResDec). It is a novel training-free method that uses historical information to aid decoding. The method relies on the internal implicit reasoning mechanism and token logits evolution mechanism of LVLMs to correct biases. Extensive experiments demonstrate that ResDec effectively suppresses hallucinations induced by language priors, significantly improves visual grounding, and reduces object hallucinations. In addition to mitigating hallucinations, ResDec also performs exceptionally well on comprehensive LVLM benchmarks, highlighting its broad applicability.
Abstract:We study stochastic contextual logistic bandits under the simple regret objective. While simple regret guarantees have been established for the linear case, no such results were previously known for the logistic setting. Building on ideas from contextual linear bandits and self-concordant analysis, we propose the first algorithm that achieves simple regret $\tilde{\mathcal{O}}(d/\sqrt{T})$. Notably, the leading term of our regret bound is free of the constant $κ= \mathcal O(\exp(S))$, where $S$ is a bound on the magnitude of the unknown parameter vector. The algorithm is shown to be fully tractable when the action set is finite. We also introduce a new variant of Thompson Sampling tailored to the simple-regret setting. This yields the first simple regret guarantee for randomized algorithms in stochastic contextual linear bandits, with regret $\tilde{\mathcal{O}}(d^{3/2}/\sqrt{T})$. Extending this method to the logistic case, we obtain a similarly structured Thompson Sampling algorithm that achieves the same regret bound -- $\tilde{\mathcal{O}}(d^{3/2}/\sqrt{T})$ -- again with no dependence on $κ$ in the leading term. The randomized algorithms, as expected, are cheaper to run than their deterministic counterparts. Finally, we conducted a series of experiments to empirically validate these theoretical guarantees.



Abstract:This paper proposes a dual-engine AI architectural method designed to address the complex problem of exploring potential trajectories in the evolution of art. We present two interconnected components: AIDA (an artificial artist social network) and the Ismism Machine, a system for critical analysis. The core innovation lies in leveraging deep learning and multi-agent collaboration to enable multidimensional simulations of art historical developments and conceptual innovation patterns. The framework explores a shift from traditional unidirectional critique toward an intelligent, interactive mode of reflexive practice. We are currently applying this method in experimental studies on contemporary art concepts. This study introduces a general methodology based on AI-driven critical loops, offering new possibilities for computational analysis of art.