Abstract:Large language models (LLMs) like GPTs, trained on vast datasets, have demonstrated impressive capabilities in language understanding, reasoning, and planning, achieving human-level performance in various tasks. Most studies focus on enhancing these models by training on ever-larger datasets to build more powerful foundation models. While training stronger models is important, enabling models to evolve during inference is equally crucial, a process we refer to as AI self-evolution. Unlike large-scale training, self-evolution may rely on limited data or interactions. Inspired by the columnar organization of the human cerebral cortex, we hypothesize that AI models could develop cognitive abilities and build internal representations through iterative interactions with their environment. To achieve this, models need long-term memory (LTM) to store and manage processed interaction data. LTM supports self-evolution by representing diverse experiences across environments and agents. In this report, we explore AI self-evolution and its potential to enhance models during inference. We examine LTM's role in lifelong learning, allowing models to evolve based on accumulated interactions. We outline the structure of LTM and the systems needed for effective data retention and representation. We also classify approaches for building personalized models with LTM data and show how these models achieve self-evolution through interaction. Using LTM, our multi-agent framework OMNE achieved first place on the GAIA benchmark, demonstrating LTM's potential for AI self-evolution. Finally, we present a roadmap for future research, emphasizing the importance of LTM for advancing AI technology and its practical applications.
Abstract:Skeleton-based person re-identification (Re-ID) is an emerging open topic providing great value for safety-critical applications. Existing methods typically extract hand-crafted features or model skeleton dynamics from the trajectory of body joints, while they rarely explore valuable relation information contained in body structure or motion. To fully explore body relations, we construct graphs to model human skeletons from different levels, and for the first time propose a Multi-level Graph encoding approach with Structural-Collaborative Relation learning (MG-SCR) to encode discriminative graph features for person Re-ID. Specifically, considering that structurally-connected body components are highly correlated in a skeleton, we first propose a multi-head structural relation layer to learn different relations of neighbor body-component nodes in graphs, which helps aggregate key correlative features for effective node representations. Second, inspired by the fact that body-component collaboration in walking usually carries recognizable patterns, we propose a cross-level collaborative relation layer to infer collaboration between different level components, so as to capture more discriminative skeleton graph features. Finally, to enhance graph dynamics encoding, we propose a novel self-supervised sparse sequential prediction task for model pre-training, which facilitates encoding high-level graph semantics for person Re-ID. MG-SCR outperforms state-of-the-art skeleton-based methods, and it achieves superior performance to many multi-modal methods that utilize extra RGB or depth features. Our codes are available at https://github.com/Kali-Hac/MG-SCR.
Abstract:In this paper, we focus on unsupervised representation learning for skeleton-based action recognition. Existing approaches usually learn action representations by sequential prediction but they suffer from the inability to fully learn semantic information. To address this limitation, we propose a novel framework named Prototypical Contrast and Reverse Prediction (PCRP), which not only creates reverse sequential prediction to learn low-level information (e.g., body posture at every frame) and high-level pattern (e.g., motion order), but also devises action prototypes to implicitly encode semantic similarity shared among sequences. In general, we regard action prototypes as latent variables and formulate PCRP as an expectation-maximization task. Specifically, PCRP iteratively runs (1) E-step as determining the distribution of prototypes by clustering action encoding from the encoder, and (2) M-step as optimizing the encoder by minimizing the proposed ProtoMAE loss, which helps simultaneously pull the action encoding closer to its assigned prototype and perform reverse prediction task. Extensive experiments on N-UCLA, NTU 60, and NTU 120 dataset present that PCRP outperforms state-of-the-art unsupervised methods and even achieves superior performance over some of supervised methods. Codes are available at https://github.com/Mikexu007/PCRP.
Abstract:Action recognition via 3D skeleton data is an emerging important topic in these years. Most existing methods either extract hand-crafted descriptors or learn action representations by supervised learning paradigms that require massive labeled data. In this paper, we for the first time propose a contrastive action learning paradigm named AS-CAL that can leverage different augmentations of unlabeled skeleton data to learn action representations in an unsupervised manner. Specifically, we first propose to contrast similarity between augmented instances (query and key) of the input skeleton sequence, which are transformed by multiple novel augmentation strategies, to learn inherent action patterns ("pattern-invariance") of different skeleton transformations. Second, to encourage learning the pattern-invariance with more consistent action representations, we propose a momentum LSTM, which is implemented as the momentum-based moving average of LSTM based query encoder, to encode long-term action dynamics of the key sequence. Third, we introduce a queue to store the encoded keys, which allows our model to flexibly reuse proceeding keys and build a more consistent dictionary to improve contrastive learning. Last, by temporally averaging the hidden states of action learned by the query encoder, a novel representation named Contrastive Action Encoding (CAE) is proposed to represent human's action effectively. Extensive experiments show that our approach typically improves existing hand-crafted methods by 10-50% top-1 accuracy, and it can achieve comparable or even superior performance to numerous supervised learning methods.
Abstract:Human gait refers to a daily motion that represents not only mobility, but it can also be used to identify the walker by either human observers or computers. Recent studies reveal that gait even conveys information about the walker's emotion. Individuals in different emotion states may show different gait patterns. The mapping between various emotions and gait patterns provides a new source for automated emotion recognition. Compared to traditional emotion detection biometrics, such as facial expression, speech and physiological parameters, gait is remotely observable, more difficult to imitate, and requires less cooperation from the subject. These advantages make gait a promising source for emotion detection. This article reviews current research on gait-based emotion detection, particularly on how gait parameters can be affected by different emotion states and how the emotion states can be recognized through distinct gait patterns. We focus on the detailed methods and techniques applied in the whole process of emotion recognition: data collection, preprocessing, and classification. At last, we discuss possible future developments of efficient and effective gait-based emotion recognition using the state of the art techniques on intelligent computation and big data.