Abstract:Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs). Through rapid, differentiable rasterization of 3D Gaussians, 3D-GS achieves real-time rendering and accelerated training. They, however, demand substantial memory resources for both training and storage, as they require millions of Gaussians in their point cloud representation for each scene. We present a technique utilizing quantized embeddings to significantly reduce memory storage requirements and a coarse-to-fine training strategy for a faster and more stable optimization of the Gaussian point clouds. Our approach results in scene representations with fewer Gaussians and quantized representations, leading to faster training times and rendering speeds for real-time rendering of high resolution scenes. We reduce memory by more than an order of magnitude all while maintaining the reconstruction quality. We validate the effectiveness of our approach on a variety of datasets and scenes preserving the visual quality while consuming 10-20x less memory and faster training/inference speed. Project page and code is available https://efficientgaussian.github.io
Abstract:Implicit Neural Representations (INR) or neural fields have emerged as a popular framework to encode multimedia signals such as images and radiance fields while retaining high-quality. Recently, learnable feature grids proposed by Instant-NGP have allowed significant speed-up in the training as well as the sampling of INRs by replacing a large neural network with a multi-resolution look-up table of feature vectors and a much smaller neural network. However, these feature grids come at the expense of large memory consumption which can be a bottleneck for storage and streaming applications. In this work, we propose SHACIRA, a simple yet effective task-agnostic framework for compressing such feature grids with no additional post-hoc pruning/quantization stages. We reparameterize feature grids with quantized latent weights and apply entropy regularization in the latent space to achieve high levels of compression across various domains. Quantitative and qualitative results on diverse datasets consisting of images, videos, and radiance fields, show that our approach outperforms existing INR approaches without the need for any large datasets or domain-specific heuristics. Our project page is available at http://shacira.github.io .
Abstract:Implicit Neural Representations (INR) have recently shown to be powerful tool for high-quality video compression. However, existing works are limiting as they do not explicitly exploit the temporal redundancy in videos, leading to a long encoding time. Additionally, these methods have fixed architectures which do not scale to longer videos or higher resolutions. To address these issues, we propose NIRVANA, which treats videos as groups of frames and fits separate networks to each group performing patch-wise prediction. This design shares computation within each group, in the spatial and temporal dimensions, resulting in reduced encoding time of the video. The video representation is modeled autoregressively, with networks fit on a current group initialized using weights from the previous group's model. To further enhance efficiency, we perform quantization of the network parameters during training, requiring no post-hoc pruning or quantization. When compared with previous works on the benchmark UVG dataset, NIRVANA improves encoding quality from 37.36 to 37.70 (in terms of PSNR) and the encoding speed by 12X, while maintaining the same compression rate. In contrast to prior video INR works which struggle with larger resolution and longer videos, we show that our algorithm is highly flexible and scales naturally due to its patch-wise and autoregressive designs. Moreover, our method achieves variable bitrate compression by adapting to videos with varying inter-frame motion. NIRVANA achieves 6X decoding speed and scales well with more GPUs, making it practical for various deployment scenarios.
Abstract:We introduce LilNetX, an end-to-end trainable technique for neural networks that enables learning models with specified accuracy-rate-computation trade-off. Prior works approach these problems one at a time and often require post-processing or multistage training which become less practical and do not scale very well for large datasets or architectures. Our method constructs a joint training objective that penalizes the self-information of network parameters in a reparameterized latent space to encourage small model size while also introducing priors to increase structured sparsity in the parameter space to reduce computation. We achieve up to 50% smaller model size and 98% model sparsity on ResNet-20 while retaining the same accuracy on the CIFAR-10 dataset as well as 35% smaller model size and 42% structured sparsity on ResNet-50 trained on ImageNet, when compared to existing state-of-the-art model compression methods. Code is available at https://github.com/Sharath-girish/LilNetX.
Abstract:The current literature on self-supervised learning (SSL) focuses on developing learning objectives to train neural networks more effectively on unlabeled data. The typical development process involves taking well-established architectures, e.g., ResNet demonstrated on ImageNet, and using them to evaluate newly developed objectives on downstream scenarios. While convenient, this does not take into account the role of architectures which has been shown to be crucial in the supervised learning literature. In this work, we establish extensive empirical evidence showing that a network architecture plays a significant role in SSL. We conduct a large-scale study with over 100 variants of ResNet and MobileNet architectures and evaluate them across 11 downstream scenarios in the SSL setting. We show that there is no one network that performs consistently well across the scenarios. Based on this, we propose to learn not only network weights but also architecture topologies in the SSL regime. We show that "self-supervised architectures" outperform popular handcrafted architectures (ResNet18 and MobileNetV2) while performing competitively with the larger and computationally heavy ResNet50 on major image classification benchmarks (ImageNet-1K, iNat2021, and more). Our results suggest that it is time to consider moving beyond handcrafted architectures in SSL and start thinking about incorporating architecture search into self-supervised learning objectives.
Abstract:With the recent progress in Generative Adversarial Networks (GANs), it is imperative for media and visual forensics to develop detectors which can identify and attribute images to the model generating them. Existing works have shown to attribute images to their corresponding GAN sources with high accuracy. However, these works are limited to a closed set scenario, failing to generalize to GANs unseen during train time and are therefore, not scalable with a steady influx of new GANs. We present an iterative algorithm for discovering images generated from previously unseen GANs by exploiting the fact that all GANs leave distinct fingerprints on their generated images. Our algorithm consists of multiple components including network training, out-of-distribution detection, clustering, merge and refine steps. Through extensive experiments, we show that our algorithm discovers unseen GANs with high accuracy and also generalizes to GANs trained on unseen real datasets. We additionally apply our algorithm to attribution and discovery of GANs in an online fashion as well as to the more standard task of real/fake detection. Our experiments demonstrate the effectiveness of our approach to discover new GANs and can be used in an open-world setup.
Abstract:Recognition tasks, such as object recognition and keypoint estimation, have seen widespread adoption in recent years. Most state-of-the-art methods for these tasks use deep networks that are computationally expensive and have huge memory footprints. This makes it exceedingly difficult to deploy these systems on low power embedded devices. Hence, the importance of decreasing the storage requirements and the amount of computation in such models is paramount. The recently proposed Lottery Ticket Hypothesis (LTH) states that deep neural networks trained on large datasets contain smaller subnetworks that achieve on par performance as the dense networks. In this work, we perform the first empirical study investigating LTH for model pruning in the context of object detection, instance segmentation, and keypoint estimation. Our studies reveal that lottery tickets obtained from ImageNet pretraining do not transfer well to the downstream tasks. We provide guidance on how to find lottery tickets with up to 80% overall sparsity on different sub-tasks without incurring any drop in the performance. Finally, we analyse the behavior of trained tickets with respect to various task attributes such as object size, frequency, and difficulty of detection.
Abstract:Light field presents a rich way to represent the 3D world by capturing the spatio-angular dimensions of the visual signal. However, the popular way of capturing light field (LF) via a plenoptic camera presents spatio-angular resolution trade-off. Computational imaging techniques such as compressive light field and programmable coded aperture reconstruct full sensor resolution LF from coded projections obtained by multiplexing the incoming spatio-angular light field. Here, we present a unified learning framework that can reconstruct LF from a variety of multiplexing schemes with minimal number of coded images as input. We consider three light field capture schemes: heterodyne capture scheme with code placed near the sensor, coded aperture scheme with code at the camera aperture and finally the dual exposure scheme of capturing a focus-defocus pair where there is no explicit coding. Our algorithm consists of three stages 1) we recover the all-in-focus image from the coded image 2) we estimate the disparity maps for all the LF views from the coded image and the all-in-focus image, 3) we then render the LF by warping the all-in-focus image using disparity maps and refine it. For these three stages we propose three deep neural networks - ViewNet, DispairtyNet and RefineNet. Our reconstructions show that our learning algorithm achieves state-of-the-art results for all the three multiplexing schemes. Especially, our LF reconstructions from focus-defocus pair is comparable to other learning-based view synthesis approaches from multiple images. Thus, our work paves the way for capturing high-resolution LF (~ a megapixel) using conventional cameras such as DSLRs. Please check our supplementary materials $\href{https://docs.google.com/presentation/d/1Vr-F8ZskrSd63tvnLfJ2xmEXY6OBc1Rll3XeOAtc11I/}{online}$ to better appreciate the reconstructed light fields.