Abstract:In the evolving landscape of video enhancement and editing methodologies, a majority of deep learning techniques often rely on extensive datasets of observed input and ground truth sequence pairs for optimal performance. Such reliance often falters when acquiring data becomes challenging, especially in tasks like video dehazing and relighting, where replicating identical motions and camera angles in both corrupted and ground truth sequences is complicated. Moreover, these conventional methodologies perform best when the test distribution closely mirrors the training distribution. Recognizing these challenges, this paper introduces a novel video decomposition prior `VDP' framework which derives inspiration from professional video editing practices. Our methodology does not mandate task-specific external data corpus collection, instead pivots to utilizing the motion and appearance of the input video. VDP framework decomposes a video sequence into a set of multiple RGB layers and associated opacity levels. These set of layers are then manipulated individually to obtain the desired results. We addresses tasks such as video object segmentation, dehazing, and relighting. Moreover, we introduce a novel logarithmic video decomposition formulation for video relighting tasks, setting a new benchmark over the existing methodologies. We observe the property of relighting emerge as we optimize for our novel relighting decomposition formulation. We evaluate our approach on standard video datasets like DAVIS, REVIDE, & SDSD and show qualitative results on a diverse array of internet videos. Project Page - https://www.cs.umd.edu/~gauravsh/video_decomposition/index.html for video results.
Abstract:Diffusion models have made significant strides in image generation, mastering tasks such as unconditional image synthesis, text-image translation, and image-to-image conversions. However, their capability falls short in the realm of video prediction, mainly because they treat videos as a collection of independent images, relying on external constraints such as temporal attention mechanisms to enforce temporal coherence. In our paper, we introduce a novel model class, that treats video as a continuous multi-dimensional process rather than a series of discrete frames. We also report a reduction of 75\% sampling steps required to sample a new frame thus making our framework more efficient during the inference time. Through extensive experimentation, we establish state-of-the-art performance in video prediction, validated on benchmark datasets including KTH, BAIR, Human3.6M, and UCF101. Navigate to the project page https://www.cs.umd.edu/~gauravsh/cvp/supp/website.html for video results.
Abstract:Multi-step prediction models, such as diffusion and rectified flow models, have emerged as state-of-the-art solutions for generation tasks. However, these models exhibit higher latency in sampling new frames compared to single-step methods. This latency issue becomes a significant bottleneck when adapting such methods for video prediction tasks, given that a typical 60-second video comprises approximately 1.5K frames. In this paper, we propose a novel approach to modeling the multi-step process, aimed at alleviating latency constraints and facilitating the adaptation of such processes for video prediction tasks. Our approach not only reduces the number of sample steps required to predict the next frame but also minimizes computational demands by reducing the model size to one-third of the original size. We evaluate our method on standard video prediction datasets, including KTH, BAIR action robot, Human3.6M and UCF101, demonstrating its efficacy in achieving state-of-the-art performance on these benchmarks.
Abstract:Open-World Compositional Zero-Shot Learning (OW-CZSL) addresses the challenge of recognizing novel compositions of known primitives and entities. Even though prior works utilize language knowledge for recognition, such approaches exhibit limited interactions between language-image modalities. Our approach primarily focuses on enhancing the inter-modality interactions through fostering richer interactions between image and textual data. Additionally, we introduce a novel module aimed at alleviating the computational burden associated with exhaustive exploration of all possible compositions during the inference stage. While previous methods exclusively learn compositions jointly or independently, we introduce an advanced hybrid procedure that leverages both learning mechanisms to generate final predictions. Our proposed model, achieves state-of-the-art in OW-CZSL in three datasets, while surpassing Large Vision Language Models (LLVM) in two datasets.
Abstract:Online free-viewpoint video (FVV) streaming is a challenging problem, which is relatively under-explored. It requires incremental on-the-fly updates to a volumetric representation, fast training and rendering to satisfy real-time constraints and a small memory footprint for efficient transmission. If achieved, it can enhance user experience by enabling novel applications, e.g., 3D video conferencing and live volumetric video broadcast, among others. In this work, we propose a novel framework for QUantized and Efficient ENcoding (QUEEN) for streaming FVV using 3D Gaussian Splatting (3D-GS). QUEEN directly learns Gaussian attribute residuals between consecutive frames at each time-step without imposing any structural constraints on them, allowing for high quality reconstruction and generalizability. To efficiently store the residuals, we further propose a quantization-sparsity framework, which contains a learned latent-decoder for effectively quantizing attribute residuals other than Gaussian positions and a learned gating module to sparsify position residuals. We propose to use the Gaussian viewspace gradient difference vector as a signal to separate the static and dynamic content of the scene. It acts as a guide for effective sparsity learning and speeds up training. On diverse FVV benchmarks, QUEEN outperforms the state-of-the-art online FVV methods on all metrics. Notably, for several highly dynamic scenes, it reduces the model size to just 0.7 MB per frame while training in under 5 sec and rendering at 350 FPS. Project website is at https://research.nvidia.com/labs/amri/projects/queen
Abstract:Recent advancements in vision-language models (VLMs) offer potential for robot task planning, but challenges remain due to VLMs' tendency to generate incorrect action sequences. To address these limitations, we propose VeriGraph, a novel framework that integrates VLMs for robotic planning while verifying action feasibility. VeriGraph employs scene graphs as an intermediate representation, capturing key objects and spatial relationships to improve plan verification and refinement. The system generates a scene graph from input images and uses it to iteratively check and correct action sequences generated by an LLM-based task planner, ensuring constraints are respected and actions are executable. Our approach significantly enhances task completion rates across diverse manipulation scenarios, outperforming baseline methods by 58% for language-based tasks and 30% for image-based tasks.
Abstract:Training a policy that can generalize to unknown objects is a long standing challenge within the field of robotics. The performance of a policy often drops significantly in situations where an object in the scene was not seen during training. To solve this problem, we present NeRF-Aug, a novel method that is capable of teaching a policy to interact with objects that are not present in the dataset. This approach differs from existing approaches by leveraging the speed and photorealism of a neural radiance field for augmentation. NeRF- Aug both creates more photorealistic data and runs 3.83 times faster than existing methods. We demonstrate the effectiveness of our method on 4 tasks with 11 novel objects that have no expert demonstration data. We achieve an average 69.1% success rate increase over existing methods. See video results at https://nerf-aug.github.io.
Abstract:We present LARP, a novel video tokenizer designed to overcome limitations in current video tokenization methods for autoregressive (AR) generative models. Unlike traditional patchwise tokenizers that directly encode local visual patches into discrete tokens, LARP introduces a holistic tokenization scheme that gathers information from the visual content using a set of learned holistic queries. This design allows LARP to capture more global and semantic representations, rather than being limited to local patch-level information. Furthermore, it offers flexibility by supporting an arbitrary number of discrete tokens, enabling adaptive and efficient tokenization based on the specific requirements of the task. To align the discrete token space with downstream AR generation tasks, LARP integrates a lightweight AR transformer as a training-time prior model that predicts the next token on its discrete latent space. By incorporating the prior model during training, LARP learns a latent space that is not only optimized for video reconstruction but is also structured in a way that is more conducive to autoregressive generation. Moreover, this process defines a sequential order for the discrete tokens, progressively pushing them toward an optimal configuration during training, ensuring smoother and more accurate AR generation at inference time. Comprehensive experiments demonstrate LARP's strong performance, achieving state-of-the-art FVD on the UCF101 class-conditional video generation benchmark. LARP enhances the compatibility of AR models with videos and opens up the potential to build unified high-fidelity multimodal large language models (MLLMs).
Abstract:Despite the abundant availability and content richness for video data, its high-dimensionality poses challenges for video research. Recent advancements have explored the implicit representation for videos using neural networks, demonstrating strong performance in applications such as video compression and enhancement. However, the prolonged encoding time remains a persistent challenge for video Implicit Neural Representations (INRs). In this paper, we focus on improving the speed of video encoding and decoding within implicit representations. We introduce two key components: NeRV-Enc, a transformer-based hyper-network for fast encoding; and NeRV-Dec, a parallel decoder for efficient video loading. NeRV-Enc achieves an impressive speed-up of $\mathbf{10^4\times}$ by eliminating gradient-based optimization. Meanwhile, NeRV-Dec simplifies video decoding, outperforming conventional codecs with a loading speed $\mathbf{11\times}$ faster, and surpassing RAM loading with pre-decoded videos ($\mathbf{2.5\times}$ faster while being $\mathbf{65\times}$ smaller in size).
Abstract:Neural Radiance Fields (NeRFs) have revolutionized the reconstruction of static scenes and objects in 3D, offering unprecedented quality. However, extending NeRFs to model dynamic objects or object articulations remains a challenging problem. Previous works have tackled this issue by focusing on part-level reconstruction and motion estimation for objects, but they often rely on heuristics regarding the number of moving parts or object categories, which can limit their practical use. In this work, we introduce LEIA, a novel approach for representing dynamic 3D objects. Our method involves observing the object at distinct time steps or "states" and conditioning a hypernetwork on the current state, using this to parameterize our NeRF. This approach allows us to learn a view-invariant latent representation for each state. We further demonstrate that by interpolating between these states, we can generate novel articulation configurations in 3D space that were previously unseen. Our experimental results highlight the effectiveness of our method in articulating objects in a manner that is independent of the viewing angle and joint configuration. Notably, our approach outperforms previous methods that rely on motion information for articulation registration.