Abstract:Recent advancements in vision-language models (VLMs) offer potential for robot task planning, but challenges remain due to VLMs' tendency to generate incorrect action sequences. To address these limitations, we propose VeriGraph, a novel framework that integrates VLMs for robotic planning while verifying action feasibility. VeriGraph employs scene graphs as an intermediate representation, capturing key objects and spatial relationships to improve plan verification and refinement. The system generates a scene graph from input images and uses it to iteratively check and correct action sequences generated by an LLM-based task planner, ensuring constraints are respected and actions are executable. Our approach significantly enhances task completion rates across diverse manipulation scenarios, outperforming baseline methods by 58% for language-based tasks and 30% for image-based tasks.
Abstract:Training a policy that can generalize to unknown objects is a long standing challenge within the field of robotics. The performance of a policy often drops significantly in situations where an object in the scene was not seen during training. To solve this problem, we present NeRF-Aug, a novel method that is capable of teaching a policy to interact with objects that are not present in the dataset. This approach differs from existing approaches by leveraging the speed and photorealism of a neural radiance field for augmentation. NeRF- Aug both creates more photorealistic data and runs 3.83 times faster than existing methods. We demonstrate the effectiveness of our method on 4 tasks with 11 novel objects that have no expert demonstration data. We achieve an average 69.1% success rate increase over existing methods. See video results at https://nerf-aug.github.io.
Abstract:We present LARP, a novel video tokenizer designed to overcome limitations in current video tokenization methods for autoregressive (AR) generative models. Unlike traditional patchwise tokenizers that directly encode local visual patches into discrete tokens, LARP introduces a holistic tokenization scheme that gathers information from the visual content using a set of learned holistic queries. This design allows LARP to capture more global and semantic representations, rather than being limited to local patch-level information. Furthermore, it offers flexibility by supporting an arbitrary number of discrete tokens, enabling adaptive and efficient tokenization based on the specific requirements of the task. To align the discrete token space with downstream AR generation tasks, LARP integrates a lightweight AR transformer as a training-time prior model that predicts the next token on its discrete latent space. By incorporating the prior model during training, LARP learns a latent space that is not only optimized for video reconstruction but is also structured in a way that is more conducive to autoregressive generation. Moreover, this process defines a sequential order for the discrete tokens, progressively pushing them toward an optimal configuration during training, ensuring smoother and more accurate AR generation at inference time. Comprehensive experiments demonstrate LARP's strong performance, achieving state-of-the-art FVD on the UCF101 class-conditional video generation benchmark. LARP enhances the compatibility of AR models with videos and opens up the potential to build unified high-fidelity multimodal large language models (MLLMs).
Abstract:Despite the abundant availability and content richness for video data, its high-dimensionality poses challenges for video research. Recent advancements have explored the implicit representation for videos using neural networks, demonstrating strong performance in applications such as video compression and enhancement. However, the prolonged encoding time remains a persistent challenge for video Implicit Neural Representations (INRs). In this paper, we focus on improving the speed of video encoding and decoding within implicit representations. We introduce two key components: NeRV-Enc, a transformer-based hyper-network for fast encoding; and NeRV-Dec, a parallel decoder for efficient video loading. NeRV-Enc achieves an impressive speed-up of $\mathbf{10^4\times}$ by eliminating gradient-based optimization. Meanwhile, NeRV-Dec simplifies video decoding, outperforming conventional codecs with a loading speed $\mathbf{11\times}$ faster, and surpassing RAM loading with pre-decoded videos ($\mathbf{2.5\times}$ faster while being $\mathbf{65\times}$ smaller in size).
Abstract:Neural Radiance Fields (NeRFs) have revolutionized the reconstruction of static scenes and objects in 3D, offering unprecedented quality. However, extending NeRFs to model dynamic objects or object articulations remains a challenging problem. Previous works have tackled this issue by focusing on part-level reconstruction and motion estimation for objects, but they often rely on heuristics regarding the number of moving parts or object categories, which can limit their practical use. In this work, we introduce LEIA, a novel approach for representing dynamic 3D objects. Our method involves observing the object at distinct time steps or "states" and conditioning a hypernetwork on the current state, using this to parameterize our NeRF. This approach allows us to learn a view-invariant latent representation for each state. We further demonstrate that by interpolating between these states, we can generate novel articulation configurations in 3D space that were previously unseen. Our experimental results highlight the effectiveness of our method in articulating objects in a manner that is independent of the viewing angle and joint configuration. Notably, our approach outperforms previous methods that rely on motion information for articulation registration.
Abstract:Implicit Neural Networks (INRs) have emerged as powerful representations to encode all forms of data, including images, videos, audios, and scenes. With video, many INRs for video have been proposed for the compression task, and recent methods feature significant improvements with respect to encoding time, storage, and reconstruction quality. However, these encoded representations lack semantic meaning, so they cannot be used for any downstream tasks that require such properties, such as retrieval. This can act as a barrier for adoption of video INRs over traditional codecs as they do not offer any significant edge apart from compression. To alleviate this, we propose a flexible framework that decouples the spatial and temporal aspects of the video INR. We accomplish this with a dictionary of per-frame latents that are learned jointly with a set of video specific hypernetworks, such that given a latent, these hypernetworks can predict the INR weights to reconstruct the given frame. This framework not only retains the compression efficiency, but the learned latents can be aligned with features from large vision models, which grants them discriminative properties. We align these latents with CLIP and show good performance for both compression and video retrieval tasks. By aligning with VideoLlama, we are able to perform open-ended chat with our learned latents as the visual inputs. Additionally, the learned latents serve as a proxy for the underlying weights, allowing us perform tasks like video interpolation. These semantic properties and applications, existing simultaneously with ability to perform compression, interpolation, and superresolution properties, are a first in this field of work.
Abstract:We propose a simple yet effective approach for few-shot action recognition, emphasizing the disentanglement of motion and appearance representations. By harnessing recent progress in tracking, specifically point trajectories and self-supervised representation learning, we build trajectory-aligned tokens (TATs) that capture motion and appearance information. This approach significantly reduces the data requirements while retaining essential information. To process these representations, we use a Masked Space-time Transformer that effectively learns to aggregate information to facilitate few-shot action recognition. We demonstrate state-of-the-art results on few-shot action recognition across multiple datasets. Our project page is available at https://www.cs.umd.edu/~pulkit/tats
Abstract:We propose WayEx, a new method for learning complex goal-conditioned robotics tasks from a single demonstration. Our approach distinguishes itself from existing imitation learning methods by demanding fewer expert examples and eliminating the need for information about the actions taken during the demonstration. This is accomplished by introducing a new reward function and employing a knowledge expansion technique. We demonstrate the effectiveness of WayEx, our waypoint exploration strategy, across six diverse tasks, showcasing its applicability in various environments. Notably, our method significantly reduces training time by 50% as compared to traditional reinforcement learning methods. WayEx obtains a higher reward than existing imitation learning methods given only a single demonstration. Furthermore, we demonstrate its success in tackling complex environments where standard approaches fall short. More information is available at: https://waypoint-ex.github.io.
Abstract:We introduce InVi, an approach for inserting or replacing objects within videos (referred to as inpainting) using off-the-shelf, text-to-image latent diffusion models. InVi targets controlled manipulation of objects and blending them seamlessly into a background video unlike existing video editing methods that focus on comprehensive re-styling or entire scene alterations. To achieve this goal, we tackle two key challenges. Firstly, for high quality control and blending, we employ a two-step process involving inpainting and matching. This process begins with inserting the object into a single frame using a ControlNet-based inpainting diffusion model, and then generating subsequent frames conditioned on features from an inpainted frame as an anchor to minimize the domain gap between the background and the object. Secondly, to ensure temporal coherence, we replace the diffusion model's self-attention layers with extended-attention layers. The anchor frame features serve as the keys and values for these layers, enhancing consistency across frames. Our approach removes the need for video-specific fine-tuning, presenting an efficient and adaptable solution. Experimental results demonstrate that InVi achieves realistic object insertion with consistent blending and coherence across frames, outperforming existing methods.
Abstract:Learning to represent three dimensional (3D) human pose given a two dimensional (2D) image of a person, is a challenging problem. In order to make the problem less ambiguous it has become common practice to estimate 3D pose in the camera coordinate space. However, this makes the task of comparing two 3D poses difficult. In this paper, we address this challenge by separating the problem of estimating 3D pose from 2D images into two steps. We use a variational autoencoder (VAE) to find an embedding that represents 3D poses in canonical coordinate space. We refer to this embedding as variational view-invariant pose embedding V-VIPE. Using V-VIPE we can encode 2D and 3D poses and use the embedding for downstream tasks, like retrieval and classification. We can estimate 3D poses from these embeddings using the decoder as well as generate unseen 3D poses. The variability of our encoding allows it to generalize well to unseen camera views when mapping from 2D space. To the best of our knowledge, V-VIPE is the only representation to offer this diversity of applications. Code and more information can be found at https://v-vipe.github.io/.