Abstract:Large language models (LLMs) have significantly improved their reasoning and decision-making capabilities, as seen in methods like ReAct. However, despite its effectiveness in tackling complex tasks, ReAct faces two main challenges: losing focus on the original question and becoming stuck in action loops. To address these issues, we introduce Focused ReAct, an enhanced version of the ReAct paradigm that incorporates reiteration and early stop mechanisms. These improvements help the model stay focused on the original query and avoid repetitive behaviors. Experimental results show accuracy gains of 18% to 530% and a runtime reduction of up to 34% compared to the original ReAct method.
Abstract:Human pose estimation in videos has long been a compelling yet challenging task within the realm of computer vision. Nevertheless, this task remains difficult because of the complex video scenes, such as video defocus and self-occlusion. Recent methods strive to integrate multi-frame visual features generated by a backbone network for pose estimation. However, they often ignore the useful joint information encoded in the initial heatmap, which is a by-product of the backbone generation. Comparatively, methods that attempt to refine the initial heatmap fail to consider any spatio-temporal motion features. As a result, the performance of existing methods for pose estimation falls short due to the lack of ability to leverage both local joint (heatmap) information and global motion (feature) dynamics. To address this problem, we propose a novel joint-motion mutual learning framework for pose estimation, which effectively concentrates on both local joint dependency and global pixel-level motion dynamics. Specifically, we introduce a context-aware joint learner that adaptively leverages initial heatmaps and motion flow to retrieve robust local joint feature. Given that local joint feature and global motion flow are complementary, we further propose a progressive joint-motion mutual learning that synergistically exchanges information and interactively learns between joint feature and motion flow to improve the capability of the model. More importantly, to capture more diverse joint and motion cues, we theoretically analyze and propose an information orthogonality objective to avoid learning redundant information from multi-cues. Empirical experiments show our method outperforms prior arts on three challenging benchmarks.
Abstract:We study an online learning problem in general-sum Stackelberg games, where players act in a decentralized and strategic manner. We study two settings depending on the type of information for the follower: (1) the limited information setting where the follower only observes its own reward, and (2) the side information setting where the follower has extra side information about the leader's reward. We show that for the follower, myopically best responding to the leader's action is the best strategy for the limited information setting, but not necessarily so for the side information setting -- the follower can manipulate the leader's reward signals with strategic actions, and hence induce the leader's strategy to converge to an equilibrium that is better off for itself. Based on these insights, we study decentralized online learning for both players in the two settings. Our main contribution is to derive last-iterate convergence and sample complexity results in both settings. Notably, we design a new manipulation strategy for the follower in the latter setting, and show that it has an intrinsic advantage against the best response strategy. Our theories are also supported by empirical results.
Abstract:Learning expressive stochastic policies instead of deterministic ones has been proposed to achieve better stability, sample complexity, and robustness. Notably, in Maximum Entropy Reinforcement Learning (MaxEnt RL), the policy is modeled as an expressive Energy-Based Model (EBM) over the Q-values. However, this formulation requires the estimation of the entropy of such EBMs, which is an open problem. To address this, previous MaxEnt RL methods either implicitly estimate the entropy, resulting in high computational complexity and variance (SQL), or follow a variational inference procedure that fits simplified actor distributions (e.g., Gaussian) for tractability (SAC). We propose Stein Soft Actor-Critic (S$^2$AC), a MaxEnt RL algorithm that learns expressive policies without compromising efficiency. Specifically, S$^2$AC uses parameterized Stein Variational Gradient Descent (SVGD) as the underlying policy. We derive a closed-form expression of the entropy of such policies. Our formula is computationally efficient and only depends on first-order derivatives and vector products. Empirical results show that S$^2$AC yields more optimal solutions to the MaxEnt objective than SQL and SAC in the multi-goal environment, and outperforms SAC and SQL on the MuJoCo benchmark. Our code is available at: https://github.com/SafaMessaoud/S2AC-Energy-Based-RL-with-Stein-Soft-Actor-Critic
Abstract:Action recognition has long been a fundamental and intriguing problem in artificial intelligence. The task is challenging due to the high dimensionality nature of an action, as well as the subtle motion details to be considered. Current state-of-the-art approaches typically learn from articulated motion sequences in the straightforward 3D Euclidean space. However, the vanilla Euclidean space is not efficient for modeling important motion characteristics such as the joint-wise angular acceleration, which reveals the driving force behind the motion. Moreover, current methods typically attend to each channel equally and lack theoretical constrains on extracting task-relevant features from the input. In this paper, we seek to tackle these challenges from three aspects: (1) We propose to incorporate an acceleration representation, explicitly modeling the higher-order variations in motion. (2) We introduce a novel Stream-GCN network equipped with multi-stream components and channel attention, where different representations (i.e., streams) supplement each other towards a more precise action recognition while attention capitalizes on those important channels. (3) We explore feature-level supervision for maximizing the extraction of task-relevant information and formulate this into a mutual information loss. Empirically, our approach sets the new state-of-the-art performance on three benchmark datasets, NTU RGB+D, NTU RGB+D 120, and NW-UCLA. Our code is anonymously released at https://github.com/ActionR-Group/Stream-GCN, hoping to inspire the community.
Abstract:In this paper, we propose a novel image forgery detection paradigm for boosting the model learning capacity on both forgery-sensitive and genuine compact visual patterns. Compared to the existing methods that only focus on the discrepant-specific patterns (\eg, noises, textures, and frequencies), our method has a greater generalization. Specifically, we first propose a Discrepancy-Guided Encoder (DisGE) to extract forgery-sensitive visual patterns. DisGE consists of two branches, where the mainstream backbone branch is used to extract general semantic features, and the accessorial discrepant external attention branch is used to extract explicit forgery cues. Besides, a Double-Head Reconstruction (DouHR) module is proposed to enhance genuine compact visual patterns in different granular spaces. Under DouHR, we further introduce a Discrepancy-Aggregation Detector (DisAD) to aggregate these genuine compact visual patterns, such that the forgery detection capability on unknown patterns can be improved. Extensive experimental results on four challenging datasets validate the effectiveness of our proposed method against state-of-the-art competitors.
Abstract:3D human motion prediction, predicting future poses from a given sequence, is an issue of great significance and challenge in computer vision and machine intelligence, which can help machines in understanding human behaviors. Due to the increasing development and understanding of Deep Neural Networks (DNNs) and the availability of large-scale human motion datasets, the human motion prediction has been remarkably advanced with a surge of interest among academia and industrial community. In this context, a comprehensive survey on 3D human motion prediction is conducted for the purpose of retrospecting and analyzing relevant works from existing released literature. In addition, a pertinent taxonomy is constructed to categorize these existing approaches for 3D human motion prediction. In this survey, relevant methods are categorized into three categories: human pose representation, network structure design, and \textit{prediction target}. We systematically review all relevant journal and conference papers in the field of human motion prediction since 2015, which are presented in detail based on proposed categorizations in this survey. Furthermore, the outline for the public benchmark datasets, evaluation criteria, and performance comparisons are respectively presented in this paper. The limitations of the state-of-the-art methods are discussed as well, hoping for paving the way for future explorations.
Abstract:Human motion understanding and prediction is an integral aspect in our pursuit of machine intelligence and human-machine interaction systems. Current methods typically pursue a kinematics modeling approach, relying heavily upon prior anatomical knowledge and constraints. However, such an approach is hard to generalize to different skeletal model representations, and also tends to be inadequate in accounting for the dynamic range and complexity of motion, thus hindering predictive accuracy. In this work, we propose a novel approach in modeling the motion prediction problem based on stochastic differential equations and path integrals. The motion profile of each skeletal joint is formulated as a basic stochastic variable and modeled with the Langevin equation. We develop a strategy of employing GANs to simulate path integrals that amounts to optimizing over possible future paths. We conduct experiments in two large benchmark datasets, Human 3.6M and CMU MoCap. It is highlighted that our approach achieves a 12.48% accuracy improvement over current state-of-the-art methods in average.
Abstract:Green security domains feature defenders who plan patrols in the face of uncertainty about the adversarial behavior of poachers, illegal loggers, and illegal fishers. Importantly, the deterrence effect of patrols on adversaries' future behavior makes patrol planning a sequential decision-making problem. Therefore, we focus on robust sequential patrol planning for green security following the minimax regret criterion, which has not been considered in the literature. We formulate the problem as a game between the defender and nature who controls the parameter values of the adversarial behavior and design an algorithm MIRROR to find a robust policy. MIRROR uses two reinforcement learning-based oracles and solves a restricted game considering limited defender strategies and parameter values. We evaluate MIRROR on real-world poaching data.
Abstract:In the predict-then-optimize framework, the objective is to train a predictive model, mapping from environment features to parameters of an optimization problem, which maximizes decision quality when the optimization is subsequently solved. Recent work on decision-focused learning shows that embedding the optimization problem in the training pipeline can improve decision quality and help generalize better to unseen tasks compared to relying on an intermediate loss function for evaluating prediction quality. We study the predict-then-optimize framework in the context of sequential decision problems (formulated as MDPs) that are solved via reinforcement learning. In particular, we are given environment features and a set of trajectories from training MDPs, which we use to train a predictive model that generalizes to unseen test MDPs without trajectories. Two significant computational challenges arise in applying decision-focused learning to MDPs: (i) large state and action spaces make it infeasible for existing techniques to differentiate through MDP problems, and (ii) the high-dimensional policy space, as parameterized by a neural network, makes differentiating through a policy expensive. We resolve the first challenge by sampling provably unbiased derivatives to approximate and differentiate through optimality conditions, and the second challenge by using a low-rank approximation to the high-dimensional sample-based derivatives. We implement both Bellman--based and policy gradient--based decision-focused learning on three different MDP problems with missing parameters, and show that decision-focused learning performs better in generalization to unseen tasks.