Abstract:Under the backdrop of large-scale pre-training, large visual models (LVM) have demonstrated significant potential in image understanding. The recent emergence of the Segment Anything Model (SAM) has brought a qualitative shift in the field of image segmentation, supporting flexible interactive cues and strong learning capabilities. However, its performance often falls short in cross-domain and few-shot applications. Transferring prior knowledge from foundation models to new applications while preserving learning capabilities is worth exploring. This work proposes a task-adaptive prompt framework based on SAM, a new paradigm for Cross-dominan few-shot segmentation (CD-FSS). First, a Multi-level Feature Fusion (MFF) was used for integrated feature extraction. Besides, an additional Class Domain Task-Adaptive Auto-Prompt (CDTAP) module was combined with the segmentation branch for class-domain agnostic feature extraction and high-quality learnable prompt production. This significant advancement uses a unique generative approach to prompts alongside a comprehensive model structure and specialized prototype computation. While ensuring that the prior knowledge of SAM is not discarded, the new branch disentangles category and domain information through prototypes, guiding it in adapting the CD-FSS. We have achieved the best results on three benchmarks compared to the recent state-of-the-art (SOTA) methods. Comprehensive experiments showed that after task-specific and weighted guidance, the abundant feature information of SAM can be better learned for CD-FSS.
Abstract:Despite the photorealistic novel view synthesis (NVS) performance achieved by the original 3D Gaussian splatting (3DGS), its rendering quality significantly degrades with sparse input views. This performance drop is mainly caused by the limited number of initial points generated from the sparse input, insufficient supervision during the training process, and inadequate regularization of the oversized Gaussian ellipsoids. To handle these issues, we propose the LoopSparseGS, a loop-based 3DGS framework for the sparse novel view synthesis task. In specific, we propose a loop-based Progressive Gaussian Initialization (PGI) strategy that could iteratively densify the initialized point cloud using the rendered pseudo images during the training process. Then, the sparse and reliable depth from the Structure from Motion, and the window-based dense monocular depth are leveraged to provide precise geometric supervision via the proposed Depth-alignment Regularization (DAR). Additionally, we introduce a novel Sparse-friendly Sampling (SFS) strategy to handle oversized Gaussian ellipsoids leading to large pixel errors. Comprehensive experiments on four datasets demonstrate that LoopSparseGS outperforms existing state-of-the-art methods for sparse-input novel view synthesis, across indoor, outdoor, and object-level scenes with various image resolutions.
Abstract:As virtual and augmented reality applications gain popularity, omnidirectional image (ODI) super-resolution has become increasingly important. Unlike 2D plain images that are formed on a plane, ODIs are projected onto spherical surfaces. Applying established image super-resolution methods to ODIs, therefore, requires performing equirectangular projection (ERP) to map the ODIs onto a plane. ODI super-resolution needs to take into account geometric distortion resulting from ERP. However, without considering such geometric distortion of ERP images, previous deep-learning-based methods only utilize a limited range of pixels and may easily miss self-similar textures for reconstruction. In this paper, we introduce a novel Geometric Distortion Guided Transformer for Omnidirectional image Super-Resolution (GDGT-OSR). Specifically, a distortion modulated rectangle-window self-attention mechanism, integrated with deformable self-attention, is proposed to better perceive the distortion and thus involve more self-similar textures. Distortion modulation is achieved through a newly devised distortion guidance generator that produces guidance by exploiting the variability of distortion across latitudes. Furthermore, we propose a dynamic feature aggregation scheme to adaptively fuse the features from different self-attention modules. We present extensive experimental results on public datasets and show that the new GDGT-OSR outperforms methods in existing literature.
Abstract:The visual quality of an image is confounded by a number of intertwined factors including its semantic content, distortion characteristics and appearance properties such as brightness, contrast, sharpness, and colourfulness. Distilling high level knowledge about all these quality bearing attributes is crucial for developing objective Image Quality Assessment (IQA).While existing solutions have modeled some of these aspects, a comprehensive solution that involves all these important quality related attributes has not yet been developed. In this paper, we present a new blind IQA (BIQA) model termed Self-supervision and Vision-Language supervision Image QUality Evaluator (SLIQUE) that features a joint vision-language and visual contrastive representation learning framework for acquiring high level knowledge about the images semantic contents, distortion characteristics and appearance properties for IQA. For training SLIQUE, we have developed a systematic approach to constructing a first of its kind large image database annotated with all three categories of quality relevant texts. The Text Annotated Distortion, Appearance and Content (TADAC) database has over 1.6 million images annotated with textual descriptions of their semantic contents, distortion characteristics and appearance properties. The method for constructing TADAC and the database itself will be particularly useful for exploiting vision-language modeling for advanced IQA applications. Extensive experimental results show that SLIQUE has superior performances over state of the art, demonstrating the soundness of its design principle and the effectiveness of its implementation.
Abstract:This paper explores how artificial intelligence (AI) technology can contribute to achieve progress on good health and well-being, one of the United Nations' 17 Sustainable Development Goals. It is estimated that one in ten of the global population lived with a mental disorder. Inspired by studies showing that engaging and viewing beautiful natural images can make people feel happier and less stressful, lead to higher emotional well-being, and can even have therapeutic values, we explore how AI can help to promote mental health by developing automatic algorithms for finding beautiful and happy images. We first construct a large image database consisting of nearly 20K very high resolution colour photographs of natural scenes where each image is labelled with beautifulness and happiness scores by about 10 observers. Statistics of the database shows that there is a good correlation between the beautifulness and happiness scores which provides anecdotal evidence to corroborate that engaging beautiful natural images can potentially benefit mental well-being. Building on this unique database, the very first of its kind, we have developed a deep learning based model for automatically predicting the beautifulness and happiness scores of natural images. Experimental results are presented to show that it is possible to develop AI algorithms to automatically assess an image's beautifulness and happiness values which can in turn be used to develop applications for promoting mental health and well-being.
Abstract:Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for 3D Gaussian to model the head shape variations caused by changing poses and expressions. In this paper, we introduce PSAvatar, a novel framework for animatable head avatar creation that utilizes discrete geometric primitive to create a parametric morphable shape model and employs 3D Gaussian for fine detail representation and high fidelity rendering. The parametric morphable shape model is a Point-based Morphable Shape Model (PMSM) which uses points instead of meshes for 3D representation to achieve enhanced representation flexibility. The PMSM first converts the FLAME mesh to points by sampling on the surfaces as well as off the meshes to enable the reconstruction of not only surface-like structures but also complex geometries such as eyeglasses and hairstyles. By aligning these points with the head shape in an analysis-by-synthesis manner, the PMSM makes it possible to utilize 3D Gaussian for fine detail representation and appearance modeling, thus enabling the creation of high-fidelity avatars. We show that PSAvatar can reconstruct high-fidelity head avatars of a variety of subjects and the avatars can be animated in real-time ($\ge$ 25 fps at a resolution of 512 $\times$ 512 ).
Abstract:Simultaneously achieving 3D reconstruction and new view synthesis for indoor environments has widespread applications but is technically very challenging. State-of-the-art methods based on implicit neural functions can achieve excellent 3D reconstruction results, but their performances on new view synthesis can be unsatisfactory. The exciting development of neural radiance field (NeRF) has revolutionized new view synthesis, however, NeRF-based models can fail to reconstruct clean geometric surfaces. We have developed a dual neural radiance field (Du-NeRF) to simultaneously achieve high-quality geometry reconstruction and view rendering. Du-NeRF contains two geometric fields, one derived from the SDF field to facilitate geometric reconstruction and the other derived from the density field to boost new view synthesis. One of the innovative features of Du-NeRF is that it decouples a view-independent component from the density field and uses it as a label to supervise the learning process of the SDF field. This reduces shape-radiance ambiguity and enables geometry and color to benefit from each other during the learning process. Extensive experiments demonstrate that Du-NeRF can significantly improve the performance of novel view synthesis and 3D reconstruction for indoor environments and it is particularly effective in constructing areas containing fine geometries that do not obey multi-view color consistency.
Abstract:Given a new $6DoF$ camera pose in an indoor environment, we study the challenging problem of predicting the view from that pose based on a set of reference RGBD views. Existing explicit or implicit 3D geometry construction methods are computationally expensive while those based on learning have predominantly focused on isolated views of object categories with regular geometric structure. Differing from the traditional \textit{render-inpaint} approach to new view synthesis in the real indoor environment, we propose a conditional generative adversarial neural network (P2I-NET) to directly predict the new view from the given pose. P2I-NET learns the conditional distribution of the images of the environment for establishing the correspondence between the camera pose and its view of the environment, and achieves this through a number of innovative designs in its architecture and training lost function. Two auxiliary discriminator constraints are introduced for enforcing the consistency between the pose of the generated image and that of the corresponding real world image in both the latent feature space and the real world pose space. Additionally a deep convolutional neural network (CNN) is introduced to further reinforce this consistency in the pixel space. We have performed extensive new view synthesis experiments on real indoor datasets. Results show that P2I-NET has superior performance against a number of NeRF based strong baseline models. In particular, we show that P2I-NET is 40 to 100 times faster than these competitor techniques while synthesising similar quality images. Furthermore, we contribute a new publicly available indoor environment dataset containing 22 high resolution RGBD videos where each frame also has accurate camera pose parameters.
Abstract:Blind image quality assessment (BIQA) is a challenging problem with important real-world applications. Recent efforts attempting to exploit powerful representations by deep neural networks (DNN) are hindered by the lack of subjectively annotated data. This paper presents a novel BIQA method which overcomes this fundamental obstacle. Specifically, we design a pair of collaborative autoencoders (COAE) consisting of a content autoencoder (CAE) and a distortion autoencoder (DAE) that work together to extract content and distortion representations, which are shown to be highly descriptive of image quality. While the CAE follows a standard codec procedure, we introduce the CAE-encoded feature as an extra input to the DAE's decoder for reconstructing distorted images, thus effectively forcing DAE's encoder to extract distortion representations. The self-supervised learning framework allows the COAE including two feature extractors to be trained by almost unlimited amount of data, thus leaving limited samples with annotations to finetune a BIQA model. We will show that the proposed BIQA method achieves state-of-the-art performance and has superior generalization capability over other learning based models. The codes are available at: https://github.com/Macro-Zhou/NRIQA-VISOR/.
Abstract:Image aesthetic quality assessment (AQA) aims to assign numerical aesthetic ratings to images whilst image aesthetic captioning (IAC) aims to generate textual descriptions of the aesthetic aspects of images. In this paper, we study image AQA and IAC together and present a new IAC method termed Aesthetically Relevant Image Captioning (ARIC). Based on the observation that most textual comments of an image are about objects and their interactions rather than aspects of aesthetics, we first introduce the concept of Aesthetic Relevance Score (ARS) of a sentence and have developed a model to automatically label a sentence with its ARS. We then use the ARS to design the ARIC model which includes an ARS weighted IAC loss function and an ARS based diverse aesthetic caption selector (DACS). We present extensive experimental results to show the soundness of the ARS concept and the effectiveness of the ARIC model by demonstrating that texts with higher ARS's can predict the aesthetic ratings more accurately and that the new ARIC model can generate more accurate, aesthetically more relevant and more diverse image captions. Furthermore, a large new research database containing 510K images with over 5 million comments and 350K aesthetic scores, and code for implementing ARIC are available at https://github.com/PengZai/ARIC.