Abstract:Multimodal learning that integrates histopathology images and genomic data holds great promise for cancer survival prediction. However, existing methods face key limitations: 1) They rely on multimodal mapping and metrics in Euclidean space, which cannot fully capture the hierarchical structures in histopathology (among patches from different resolutions) and genomics data (from genes to pathways). 2) They discretize survival time into independent risk intervals, which ignores its continuous and ordinal nature and fails to achieve effective optimization. 3) They treat censorship as a binary indicator, excluding censored samples from model optimization and not making full use of them. To address these challenges, we propose HySurvPred, a novel framework for survival prediction that integrates three key modules: Multimodal Hyperbolic Mapping (MHM), Angle-aware Ranking-based Contrastive Loss (ARCL) and Censor-Conditioned Uncertainty Constraint (CUC). Instead of relying on Euclidean space, we design the MHM module to explore the inherent hierarchical structures within each modality in hyperbolic space. To better integrate multimodal features in hyperbolic space, we introduce the ARCL module, which uses ranking-based contrastive learning to preserve the ordinal nature of survival time, along with the CUC module to fully explore the censored data. Extensive experiments demonstrate that our method outperforms state-of-the-art methods on five benchmark datasets. The source code is to be released.
Abstract:3D Gaussian Splatting-based indoor open-world free-view synthesis approaches have shown significant performance with dense input images. However, they exhibit poor performance when confronted with sparse inputs, primarily due to the sparse distribution of Gaussian points and insufficient view supervision. To relieve these challenges, we propose SPC-GS, leveraging Scene-layout-based Gaussian Initialization (SGI) and Semantic-Prompt Consistency (SPC) Regularization for open-world free view synthesis with sparse inputs. Specifically, SGI provides a dense, scene-layout-based Gaussian distribution by utilizing view-changed images generated from the video generation model and view-constraint Gaussian points densification. Additionally, SPC mitigates limited view supervision by employing semantic-prompt-based consistency constraints developed by SAM2. This approach leverages available semantics from training views, serving as instructive prompts, to optimize visually overlapping regions in novel views with 2D and 3D consistency constraints. Extensive experiments demonstrate the superior performance of SPC-GS across Replica and ScanNet benchmarks. Notably, our SPC-GS achieves a 3.06 dB gain in PSNR for reconstruction quality and a 7.3% improvement in mIoU for open-world semantic segmentation.
Abstract:Hybrid CNN-Transformer models are designed to combine the advantages of Convolutional Neural Networks (CNNs) and Transformers to efficiently model both local information and long-range dependencies. However, most research tends to focus on integrating the spatial features of CNNs and Transformers, while overlooking the critical importance of channel features. This is particularly significant for model performance in low-quality medical image segmentation. Effective channel feature extraction can significantly enhance the model's ability to capture contextual information and improve its representation capabilities. To address this issue, we propose a hybrid CNN-Transformer model, CFFormer, and introduce two modules: the Cross Feature Channel Attention (CFCA) module and the X-Spatial Feature Fusion (XFF) module. The model incorporates dual encoders, with the CNN encoder focusing on capturing local features and the Transformer encoder modeling global features. The CFCA module filters and facilitates interactions between the channel features from the two encoders, while the XFF module effectively reduces the significant semantic information differences in spatial features, enabling a smooth and cohesive spatial feature fusion. We evaluate our model across eight datasets covering five modalities to test its generalization capability. Experimental results demonstrate that our model outperforms current state-of-the-art (SOTA) methods, with particularly superior performance on datasets characterized by blurry boundaries and low contrast.
Abstract:Under the backdrop of large-scale pre-training, large visual models (LVM) have demonstrated significant potential in image understanding. The recent emergence of the Segment Anything Model (SAM) has brought a qualitative shift in the field of image segmentation, supporting flexible interactive cues and strong learning capabilities. However, its performance often falls short in cross-domain and few-shot applications. Transferring prior knowledge from foundation models to new applications while preserving learning capabilities is worth exploring. This work proposes a task-adaptive prompt framework based on SAM, a new paradigm for Cross-dominan few-shot segmentation (CD-FSS). First, a Multi-level Feature Fusion (MFF) was used for integrated feature extraction. Besides, an additional Class Domain Task-Adaptive Auto-Prompt (CDTAP) module was combined with the segmentation branch for class-domain agnostic feature extraction and high-quality learnable prompt production. This significant advancement uses a unique generative approach to prompts alongside a comprehensive model structure and specialized prototype computation. While ensuring that the prior knowledge of SAM is not discarded, the new branch disentangles category and domain information through prototypes, guiding it in adapting the CD-FSS. We have achieved the best results on three benchmarks compared to the recent state-of-the-art (SOTA) methods. Comprehensive experiments showed that after task-specific and weighted guidance, the abundant feature information of SAM can be better learned for CD-FSS.
Abstract:Despite the photorealistic novel view synthesis (NVS) performance achieved by the original 3D Gaussian splatting (3DGS), its rendering quality significantly degrades with sparse input views. This performance drop is mainly caused by the limited number of initial points generated from the sparse input, insufficient supervision during the training process, and inadequate regularization of the oversized Gaussian ellipsoids. To handle these issues, we propose the LoopSparseGS, a loop-based 3DGS framework for the sparse novel view synthesis task. In specific, we propose a loop-based Progressive Gaussian Initialization (PGI) strategy that could iteratively densify the initialized point cloud using the rendered pseudo images during the training process. Then, the sparse and reliable depth from the Structure from Motion, and the window-based dense monocular depth are leveraged to provide precise geometric supervision via the proposed Depth-alignment Regularization (DAR). Additionally, we introduce a novel Sparse-friendly Sampling (SFS) strategy to handle oversized Gaussian ellipsoids leading to large pixel errors. Comprehensive experiments on four datasets demonstrate that LoopSparseGS outperforms existing state-of-the-art methods for sparse-input novel view synthesis, across indoor, outdoor, and object-level scenes with various image resolutions.
Abstract:As virtual and augmented reality applications gain popularity, omnidirectional image (ODI) super-resolution has become increasingly important. Unlike 2D plain images that are formed on a plane, ODIs are projected onto spherical surfaces. Applying established image super-resolution methods to ODIs, therefore, requires performing equirectangular projection (ERP) to map the ODIs onto a plane. ODI super-resolution needs to take into account geometric distortion resulting from ERP. However, without considering such geometric distortion of ERP images, previous deep-learning-based methods only utilize a limited range of pixels and may easily miss self-similar textures for reconstruction. In this paper, we introduce a novel Geometric Distortion Guided Transformer for Omnidirectional image Super-Resolution (GDGT-OSR). Specifically, a distortion modulated rectangle-window self-attention mechanism, integrated with deformable self-attention, is proposed to better perceive the distortion and thus involve more self-similar textures. Distortion modulation is achieved through a newly devised distortion guidance generator that produces guidance by exploiting the variability of distortion across latitudes. Furthermore, we propose a dynamic feature aggregation scheme to adaptively fuse the features from different self-attention modules. We present extensive experimental results on public datasets and show that the new GDGT-OSR outperforms methods in existing literature.
Abstract:The visual quality of an image is confounded by a number of intertwined factors including its semantic content, distortion characteristics and appearance properties such as brightness, contrast, sharpness, and colourfulness. Distilling high level knowledge about all these quality bearing attributes is crucial for developing objective Image Quality Assessment (IQA).While existing solutions have modeled some of these aspects, a comprehensive solution that involves all these important quality related attributes has not yet been developed. In this paper, we present a new blind IQA (BIQA) model termed Self-supervision and Vision-Language supervision Image QUality Evaluator (SLIQUE) that features a joint vision-language and visual contrastive representation learning framework for acquiring high level knowledge about the images semantic contents, distortion characteristics and appearance properties for IQA. For training SLIQUE, we have developed a systematic approach to constructing a first of its kind large image database annotated with all three categories of quality relevant texts. The Text Annotated Distortion, Appearance and Content (TADAC) database has over 1.6 million images annotated with textual descriptions of their semantic contents, distortion characteristics and appearance properties. The method for constructing TADAC and the database itself will be particularly useful for exploiting vision-language modeling for advanced IQA applications. Extensive experimental results show that SLIQUE has superior performances over state of the art, demonstrating the soundness of its design principle and the effectiveness of its implementation.
Abstract:This paper explores how artificial intelligence (AI) technology can contribute to achieve progress on good health and well-being, one of the United Nations' 17 Sustainable Development Goals. It is estimated that one in ten of the global population lived with a mental disorder. Inspired by studies showing that engaging and viewing beautiful natural images can make people feel happier and less stressful, lead to higher emotional well-being, and can even have therapeutic values, we explore how AI can help to promote mental health by developing automatic algorithms for finding beautiful and happy images. We first construct a large image database consisting of nearly 20K very high resolution colour photographs of natural scenes where each image is labelled with beautifulness and happiness scores by about 10 observers. Statistics of the database shows that there is a good correlation between the beautifulness and happiness scores which provides anecdotal evidence to corroborate that engaging beautiful natural images can potentially benefit mental well-being. Building on this unique database, the very first of its kind, we have developed a deep learning based model for automatically predicting the beautifulness and happiness scores of natural images. Experimental results are presented to show that it is possible to develop AI algorithms to automatically assess an image's beautifulness and happiness values which can in turn be used to develop applications for promoting mental health and well-being.
Abstract:Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for 3D Gaussian to model the head shape variations caused by changing poses and expressions. In this paper, we introduce PSAvatar, a novel framework for animatable head avatar creation that utilizes discrete geometric primitive to create a parametric morphable shape model and employs 3D Gaussian for fine detail representation and high fidelity rendering. The parametric morphable shape model is a Point-based Morphable Shape Model (PMSM) which uses points instead of meshes for 3D representation to achieve enhanced representation flexibility. The PMSM first converts the FLAME mesh to points by sampling on the surfaces as well as off the meshes to enable the reconstruction of not only surface-like structures but also complex geometries such as eyeglasses and hairstyles. By aligning these points with the head shape in an analysis-by-synthesis manner, the PMSM makes it possible to utilize 3D Gaussian for fine detail representation and appearance modeling, thus enabling the creation of high-fidelity avatars. We show that PSAvatar can reconstruct high-fidelity head avatars of a variety of subjects and the avatars can be animated in real-time ($\ge$ 25 fps at a resolution of 512 $\times$ 512 ).
Abstract:Simultaneously achieving 3D reconstruction and new view synthesis for indoor environments has widespread applications but is technically very challenging. State-of-the-art methods based on implicit neural functions can achieve excellent 3D reconstruction results, but their performances on new view synthesis can be unsatisfactory. The exciting development of neural radiance field (NeRF) has revolutionized new view synthesis, however, NeRF-based models can fail to reconstruct clean geometric surfaces. We have developed a dual neural radiance field (Du-NeRF) to simultaneously achieve high-quality geometry reconstruction and view rendering. Du-NeRF contains two geometric fields, one derived from the SDF field to facilitate geometric reconstruction and the other derived from the density field to boost new view synthesis. One of the innovative features of Du-NeRF is that it decouples a view-independent component from the density field and uses it as a label to supervise the learning process of the SDF field. This reduces shape-radiance ambiguity and enables geometry and color to benefit from each other during the learning process. Extensive experiments demonstrate that Du-NeRF can significantly improve the performance of novel view synthesis and 3D reconstruction for indoor environments and it is particularly effective in constructing areas containing fine geometries that do not obey multi-view color consistency.