Abstract:Extreme legged parkour demands rapid terrain assessment and precise foot placement under highly dynamic conditions. While recent learning-based systems achieve impressive agility, they remain fundamentally fragile to perceptual degradation, where even brief visual noise or latency can cause catastrophic failure. To overcome this, we propose Robust Extreme Agility Learning (REAL), an end-to-end framework for reliable parkour under sensory corruption. Instead of relying on perfectly clean perception, REAL tightly couples vision, proprioceptive history, and temporal memory. We distill a cross-modal teacher policy into a deployable student equipped with a FiLM-modulated Mamba backbone to actively filter visual noise and build short-term terrain memory actively. Furthermore, a physics-guided Bayesian state estimator enforces rigid-body consistency during high-impact maneuvers. Validated on a Unitree Go2 quadruped, REAL successfully traverses extreme obstacles even with a 1-meter visual blind zone, while strictly satisfying real-time control constraints with a bounded 13.1 ms inference time.
Abstract:Visual navigation is a core capability for mobile robots, yet end-to-end learning-based methods often struggle with generalization and safety in unseen, cluttered, or narrow environments. These limitations are especially pronounced in dense indoor settings, where collisions are likely and end-to-end models frequently fail. To address this, we propose SaferPath, a hierarchical visual navigation framework that leverages learned guidance from existing end-to-end models and refines it through a safety-constrained optimization-control module. SaferPath transforms visual observations into a traversable-area map and refines guidance trajectories using Model Predictive Stein Variational Evolution Strategy (MP-SVES), efficiently generating safe trajectories in only a few iterations. The refined trajectories are tracked by an MPC controller, ensuring robust navigation in complex environments. Extensive experiments in scenarios with unseen obstacles, dense unstructured spaces, and narrow corridors demonstrate that SaferPath consistently improves success rates and reduces collisions, outperforming representative baselines such as ViNT and NoMaD, and enabling safe navigation in challenging real-world settings.
Abstract:Most existing 3D assembly methods treat the problem as pure pose estimation, rearranging observed parts via rigid transformations. In contrast, human assembly naturally couples structural reasoning with holistic shape inference. Inspired by this intuition, we reformulate 3D assembly as a joint problem of assembly and generation. We show that these two processes are mutually reinforcing: assembly provides part-level structural priors for generation, while generation injects holistic shape context that resolves ambiguities in assembly. Unlike prior methods that cannot synthesize missing geometry, we propose CRAG, which simultaneously generates plausible complete shapes and predicts poses for input parts. Extensive experiments demonstrate state-of-the-art performance across in-the-wild objects with diverse geometries, varying part counts, and missing pieces. Our code and models will be released.
Abstract:Open-vocabulary 3D occupancy is vital for embodied agents, which need to understand complex indoor environments where semantic categories are abundant and evolve beyond fixed taxonomies. While recent work has explored open-vocabulary occupancy in outdoor driving scenarios, such methods transfer poorly indoors, where geometry is denser, layouts are more intricate, and semantics are far more fine-grained. To address these challenges, we adopt a geometry-only supervision paradigm that uses only binary occupancy labels (occupied vs free). Our framework builds upon 3D Language-Embedded Gaussians, which serve as a unified intermediate representation coupling fine-grained 3D geometry with a language-aligned semantic embedding. On the geometry side, we find that existing Gaussian-to-Occupancy operators fail to converge under such weak supervision, and we introduce an opacity-aware, Poisson-based approach that stabilizes volumetric aggregation. On the semantic side, direct alignment between rendered features and open-vocabulary segmentation features suffers from feature mixing; we therefore propose a Progressive Temperature Decay schedule that gradually sharpens opacities during splatting, strengthening Gaussian-language alignment. On Occ-ScanNet, our framework achieves 59.50 IoU and 21.05 mIoU in the open-vocabulary setting, surpassing all existing occupancy methods in IoU and outperforming prior open-vocabulary approaches by a large margin in mIoU. Code will be released at https://github.com/JuIvyy/LegoOcc.
Abstract:Thermal cameras offer strong potential for robot perception under challenging illumination and weather conditions. However, thermal Simultaneous Localization and Mapping (SLAM) remains difficult due to unreliable feature extraction, unstable motion tracking, and inconsistent global pose and map construction, particularly in dynamic large-scale outdoor environments. To address these challenges, we propose LST-SLAM, a novel large-scale stereo thermal SLAM system that achieves robust performance in complex, dynamic scenes. Our approach combines self-supervised thermal feature learning, stereo dual-level motion tracking, and geometric pose optimization. We also introduce a semantic-geometric hybrid constraint that suppresses potentially dynamic features lacking strong inter-frame geometric consistency. Furthermore, we develop an online incremental bag-of-words model for loop closure detection, coupled with global pose optimization to mitigate accumulated drift. Extensive experiments on kilometer-scale dynamic thermal datasets show that LST-SLAM significantly outperforms recent representative SLAM systems, including AirSLAM and DROID-SLAM, in both robustness and accuracy.
Abstract:Dexterous manipulation remains one of the most challenging problems in robotics, requiring coherent control of high-DoF hands and arms under complex, contact-rich dynamics. A major barrier is embodiment variability: different dexterous hands exhibit distinct kinematics and dynamics, forcing prior methods to train separate policies or rely on shared action spaces with per-embodiment decoder heads. We present DexFormer, an end-to-end, dynamics-aware cross-embodiment policy built on a modified transformer backbone that conditions on historical observations. By using temporal context to infer morphology and dynamics on the fly, DexFormer adapts to diverse hand configurations and produces embodiment-appropriate control actions. Trained over a variety of procedurally generated dexterous-hand assets, DexFormer acquires a generalizable manipulation prior and exhibits strong zero-shot transfer to Leap Hand, Allegro Hand, and Rapid Hand. Our results show that a single policy can generalize across heterogeneous hand embodiments, establishing a scalable foundation for cross-embodiment dexterous manipulation. Project website: https://davidlxu.github.io/DexFormer-web/.
Abstract:3D reassembly is a challenging spatial intelligence task with broad applications across scientific domains. While large-scale synthetic datasets have fueled promising learning-based approaches, their generalizability to different domains is limited. Critically, it remains uncertain whether models trained on synthetic datasets can generalize to real-world fractures where breakage patterns are more complex. To bridge this gap, we propose GARF, a generalizable 3D reassembly framework for real-world fractures. GARF leverages fracture-aware pretraining to learn fracture features from individual fragments, with flow matching enabling precise 6-DoF alignments. At inference time, we introduce one-step preassembly, improving robustness to unseen objects and varying numbers of fractures. In collaboration with archaeologists, paleoanthropologists, and ornithologists, we curate Fractura, a diverse dataset for vision and learning communities, featuring real-world fracture types across ceramics, bones, eggshells, and lithics. Comprehensive experiments have shown our approach consistently outperforms state-of-the-art methods on both synthetic and real-world datasets, achieving 82.87\% lower rotation error and 25.15\% higher part accuracy. This sheds light on training on synthetic data to advance real-world 3D puzzle solving, demonstrating its strong generalization across unseen object shapes and diverse fracture types.
Abstract:Grasping objects in cluttered environments remains a fundamental yet challenging problem in robotic manipulation. While prior works have explored learning-based synergies between pushing and grasping for two-fingered grippers, few have leveraged the high degrees of freedom (DoF) in dexterous hands to perform efficient singulation for grasping in cluttered settings. In this work, we introduce DexSinGrasp, a unified policy for dexterous object singulation and grasping. DexSinGrasp enables high-dexterity object singulation to facilitate grasping, significantly improving efficiency and effectiveness in cluttered environments. We incorporate clutter arrangement curriculum learning to enhance success rates and generalization across diverse clutter conditions, while policy distillation enables a deployable vision-based grasping strategy. To evaluate our approach, we introduce a set of cluttered grasping tasks with varying object arrangements and occlusion levels. Experimental results show that our method outperforms baselines in both efficiency and grasping success rate, particularly in dense clutter. Codes, appendix, and videos are available on our project website https://nus-lins-lab.github.io/dexsingweb/.




Abstract:Scene Coordinate Regression (SCR) is a visual localization technique that utilizes deep neural networks (DNN) to directly regress 2D-3D correspondences for camera pose estimation. However, current SCR methods often face challenges in handling repetitive textures and meaningless areas due to their reliance on implicit triangulation. In this paper, we propose an efficient scene coordinate encoding and relocalization method. Compared with the existing SCR methods, we design a unified architecture for both scene encoding and salient keypoint detection, enabling our system to focus on encoding informative regions, thereby significantly enhancing efficiency. Additionally, we introduce a mechanism that leverages sequential information during both map encoding and relocalization, which strengthens implicit triangulation, particularly in repetitive texture environments. Comprehensive experiments conducted across indoor and outdoor datasets demonstrate that the proposed system outperforms other state-of-the-art (SOTA) SCR methods. Our single-frame relocalization mode improves the recall rate of our baseline by 6.4% and increases the running speed from 56Hz to 90Hz. Furthermore, our sequence-based mode increases the recall rate by 11% while maintaining the original efficiency.




Abstract:This paper introduces Standard Basis LoRA (SBoRA), a novel parameter-efficient fine-tuning approach for Large Language Models that builds upon the pioneering works of Low-Rank Adaptation (LoRA) and Orthogonal Adaptation. SBoRA further reduces the computational and memory requirements of LoRA while enhancing learning performance. By leveraging orthogonal standard basis vectors to initialize one of the low-rank matrices, either A or B, SBoRA enables regional weight updates and memory-efficient fine-tuning. This approach gives rise to two variants, SBoRA-FA and SBoRA-FB, where only one of the matrices is updated, resulting in a sparse update matrix with a majority of zero rows or columns. Consequently, the majority of the fine-tuned model's weights remain unchanged from the pre-trained weights. This characteristic of SBoRA, wherein regional weight updates occur, is reminiscent of the modular organization of the human brain, which efficiently adapts to new tasks. Our empirical results demonstrate the superiority of SBoRA-FA over LoRA in various fine-tuning tasks, including commonsense reasoning and arithmetic reasoning. Furthermore, we evaluate the effectiveness of QSBoRA on quantized LLaMA models of varying scales, highlighting its potential for efficient adaptation to new tasks. Code is available at https://github.com/cityuhkai/SBoRA