Abstract:Semantic Scene Completion (SSC) is pivotal in autonomous driving perception, frequently confronted with the complexities of weather and illumination changes. The long-term strategy involves fusing multi-modal information to bolster the system's robustness. Radar, increasingly utilized for 3D target detection, is gradually replacing LiDAR in autonomous driving applications, offering a robust sensing alternative. In this paper, we focus on the potential of 3D radar in semantic scene completion, pioneering cross-modal refinement techniques for improved robustness against weather and illumination changes, and enhancing SSC performance.Regarding model architecture, we propose a three-stage tight fusion approach on BEV to realize a fusion framework for point clouds and images. Based on this foundation, we designed three cross-modal distillation modules-CMRD, BRD, and PDD. Our approach enhances the performance in both radar-only (R-LiCROcc) and radar-camera (RC-LiCROcc) settings by distilling to them the rich semantic and structural information of the fused features of LiDAR and camera. Finally, our LC-Fusion (teacher model), R-LiCROcc and RC-LiCROcc achieve the best performance on the nuScenes-Occupancy dataset, with mIOU exceeding the baseline by 22.9%, 44.1%, and 15.5%, respectively. The project page is available at https://hr-zju.github.io/LiCROcc/.
Abstract:We present a real-time LiDAR-Inertial-Camera SLAM system with 3D Gaussian Splatting as the mapping backend. Leveraging robust pose estimates from our LiDAR-Inertial-Camera odometry, Coco-LIC, an incremental photo-realistic mapping system is proposed in this paper. We initialize 3D Gaussians from colorized LiDAR points and optimize them using differentiable rendering powered by 3D Gaussian Splatting. Meticulously designed strategies are employed to incrementally expand the Gaussian map and adaptively control its density, ensuring high-quality mapping with real-time capability. Experiments conducted in diverse scenarios demonstrate the superior performance of our method compared to existing radiance-field-based SLAM systems.
Abstract:This paper introduces a 3D shape completion approach using a 3D latent diffusion model optimized for completing shapes, represented as Truncated Signed Distance Functions (TSDFs), from partial 3D scans. Our method combines image-based conditioning through cross-attention and spatial conditioning through the integration of 3D features from captured partial scans. This dual guidance enables high-fidelity, realistic shape completions at superior resolutions. At the core of our approach is the compression of 3D data into a low-dimensional latent space using an auto-encoder inspired by 2D latent diffusion models. This compression facilitates the processing of higher-resolution shapes and allows us to apply our model across multiple object classes, a significant improvement over other existing diffusion-based shape completion methods, which often require a separate diffusion model for each class. We validated our approach against two common benchmarks in the field of shape completion, demonstrating competitive performance in terms of accuracy and realism and performing on par with state-of-the-art methods despite operating at a higher resolution with a single model for all object classes. We present a comprehensive evaluation of our model, showcasing its efficacy in handling diverse shape completion challenges, even on unseen object classes. The code will be released upon acceptance.
Abstract:We present the first publicly available RGB-thermal dataset designed for aerial robotics operating in natural environments. Our dataset captures a variety of terrains across the continental United States, including rivers, lakes, coastlines, deserts, and forests, and consists of synchronized RGB, long-wave thermal, global positioning, and inertial data. Furthermore, we provide semantic segmentation annotations for 10 classes commonly encountered in natural settings in order to facilitate the development of perception algorithms robust to adverse weather and nighttime conditions. Using this dataset, we propose new and challenging benchmarks for thermal and RGB-thermal semantic segmentation, RGB-to-thermal image translation, and visual-inertial odometry. We present extensive results using state-of-the-art methods and highlight the challenges posed by temporal and geographical domain shifts in our data. Dataset and accompanying code will be provided at https://github.com/aerorobotics/caltech-aerial-rgbt-dataset
Abstract:Dense depth recovery is crucial in autonomous driving, serving as a foundational element for obstacle avoidance, 3D object detection, and local path planning. Adverse weather conditions, including haze, dust, rain, snow, and darkness, introduce significant challenges to accurate dense depth estimation, thereby posing substantial safety risks in autonomous driving. These challenges are particularly pronounced for traditional depth estimation methods that rely on short electromagnetic wave sensors, such as visible spectrum cameras and near-infrared LiDAR, due to their susceptibility to diffraction noise and occlusion in such environments. To fundamentally overcome this issue, we present a novel approach for robust metric depth estimation by fusing a millimeter-wave Radar and a monocular infrared thermal camera, which are capable of penetrating atmospheric particles and unaffected by lighting conditions. Our proposed Radar-Infrared fusion method achieves highly accurate and finely detailed dense depth estimation through three stages, including monocular depth prediction with global scale alignment, quasi-dense Radar augmentation by learning Radar-pixels correspondences, and local scale refinement of dense depth using a scale map learner. Our method achieves exceptional visual quality and accurate metric estimation by addressing the challenges of ambiguity and misalignment that arise from directly fusing multi-modal long-wave features. We evaluate the performance of our approach on the NTU4DRadLM dataset and our self-collected challenging ZJU-Multispectrum dataset. Especially noteworthy is the unprecedented robustness demonstrated by our proposed method in smoky scenarios. Our code will be released at \url{https://github.com/MMOCKING/RIDERS}.
Abstract:Recently, the rise of large-scale vision-language pretrained models like CLIP, coupled with the technology of Parameter-Efficient FineTuning (PEFT), has captured substantial attraction in video action recognition. Nevertheless, prevailing approaches tend to prioritize strong supervised performance at the expense of compromising the models' generalization capabilities during transfer. In this paper, we introduce a novel Multimodal, Multi-task CLIP adapting framework named \name to address these challenges, preserving both high supervised performance and robust transferability. Firstly, to enhance the individual modality architectures, we introduce multimodal adapters to both the visual and text branches. Specifically, we design a novel visual TED-Adapter, that performs global Temporal Enhancement and local temporal Difference modeling to improve the temporal representation capabilities of the visual encoder. Moreover, we adopt text encoder adapters to strengthen the learning of semantic label information. Secondly, we design a multi-task decoder with a rich set of supervisory signals to adeptly satisfy the need for strong supervised performance and generalization within a multimodal framework. Experimental results validate the efficacy of our approach, demonstrating exceptional performance in supervised learning while maintaining strong generalization in zero-shot scenarios.
Abstract:We present a novel approach for metric dense depth estimation based on the fusion of a single-view image and a sparse, noisy Radar point cloud. The direct fusion of heterogeneous Radar and image data, or their encodings, tends to yield dense depth maps with significant artifacts, blurred boundaries, and suboptimal accuracy. To circumvent this issue, we learn to augment versatile and robust monocular depth prediction with the dense metric scale induced from sparse and noisy Radar data. We propose a Radar-Camera framework for highly accurate and fine-detailed dense depth estimation with four stages, including monocular depth prediction, global scale alignment of monocular depth with sparse Radar points, quasi-dense scale estimation through learning the association between Radar points and image patches, and local scale refinement of dense depth using a scale map learner. Our proposed method significantly outperforms the state-of-the-art Radar-Camera depth estimation methods by reducing the mean absolute error (MAE) of depth estimation by 25.6% and 40.2% on the challenging nuScenes dataset and our self-collected ZJU-4DRadarCam dataset, respectively.
Abstract:Precisely perceiving the geometric and semantic properties of real-world 3D objects is crucial for the continued evolution of augmented reality and robotic applications. To this end, we present \algfull{} (\algname{}), which incorporates vision-language embeddings of foundation models into 3D Gaussian Splatting (GS). The key contribution of this work is an efficient method to reconstruct and represent 3D vision-language models. This is achieved by distilling feature maps generated from image-based foundation models into those rendered from our 3D model. To ensure high-quality rendering and fast training, we introduce a novel scene representation by integrating strengths from both GS and multi-resolution hash encodings (MHE). Our effective training procedure also introduces a pixel alignment loss that makes the rendered feature distance of same semantic entities close, following the pixel-level semantic boundaries. Our results demonstrate remarkable multi-view semantic consistency, facilitating diverse downstream tasks, beating state-of-the-art methods by $\mathbf{10.2}$ percent on open-vocabulary language-based object detection, despite that we are $\mathbf{851\times}$ faster for inference. This research explores the intersection of vision, language, and 3D scene representation, paving the way for enhanced scene understanding in uncontrolled real-world environments. We plan to release the code upon paper acceptance.
Abstract:We introduce a novel monocular visual odometry (VO) system, NeRF-VO, that integrates learning-based sparse visual odometry for low-latency camera tracking and a neural radiance scene representation for sophisticated dense reconstruction and novel view synthesis. Our system initializes camera poses using sparse visual odometry and obtains view-dependent dense geometry priors from a monocular depth prediction network. We harmonize the scale of poses and dense geometry, treating them as supervisory cues to train a neural implicit scene representation. NeRF-VO demonstrates exceptional performance in both photometric and geometric fidelity of the scene representation by jointly optimizing a sliding window of keyframed poses and the underlying dense geometry, which is accomplished through training the radiance field with volume rendering. We surpass state-of-the-art methods in pose estimation accuracy, novel view synthesis fidelity, and dense reconstruction quality across a variety of synthetic and real-world datasets, while achieving a higher camera tracking frequency and consuming less GPU memory.
Abstract:We introduce DyNFL, a novel neural field-based approach for high-fidelity re-simulation of LiDAR scans in dynamic driving scenes. DyNFL processes LiDAR measurements from dynamic environments, accompanied by bounding boxes of moving objects, to construct an editable neural field. This field, comprising separately reconstructed static backgrounds and dynamic objects, allows users to modify viewpoints, adjust object positions, and seamlessly add or remove objects in the re-simulated scene. A key innovation of our method is the neural field composition technique, which effectively integrates reconstructed neural assets from various scenes through a ray drop test, accounting for occlusions and transparent surfaces. Our evaluation with both synthetic and real-world environments demonstrates that \ShortName substantial improves dynamic scene simulation based on LiDAR scans, offering a combination of physical fidelity and flexible editing capabilities.