Abstract:Video-to-music generation presents significant potential in video production, requiring the generated music to be both semantically and rhythmically aligned with the video. Achieving this alignment demands advanced music generation capabilities, sophisticated video understanding, and an efficient mechanism to learn the correspondence between the two modalities. In this paper, we propose VidMusician, a parameter-efficient video-to-music generation framework built upon text-to-music models. VidMusician leverages hierarchical visual features to ensure semantic and rhythmic alignment between video and music. Specifically, our approach utilizes global visual features as semantic conditions and local visual features as rhythmic cues. These features are integrated into the generative backbone via cross-attention and in-attention mechanisms, respectively. Through a two-stage training process, we incrementally incorporate semantic and rhythmic features, utilizing zero initialization and identity initialization to maintain the inherent music-generative capabilities of the backbone. Additionally, we construct a diverse video-music dataset, DVMSet, encompassing various scenarios, such as promo videos, commercials, and compilations. Experiments demonstrate that VidMusician outperforms state-of-the-art methods across multiple evaluation metrics and exhibits robust performance on AI-generated videos. Samples are available at \url{https://youtu.be/EPOSXwtl1jw}.
Abstract:Style transfer presents a significant challenge, primarily centered on identifying an appropriate style representation. Conventional methods employ style loss, derived from second-order statistics or contrastive learning, to constrain style representation in the stylized result. However, these pre-defined style representations often limit stylistic expression, leading to artifacts. In contrast to existing approaches, we have discovered that latent features in vanilla diffusion models inherently contain natural style and content distributions. This allows for direct extraction of style information and seamless integration of generative priors into the content image without necessitating retraining. Our method adopts dual denoising paths to represent content and style references in latent space, subsequently guiding the content image denoising process with style latent codes. We introduce a Cross-attention Reweighting module that utilizes local content features to query style image information best suited to the input patch, thereby aligning the style distribution of the stylized results with that of the style image. Furthermore, we design a scaled adaptive instance normalization to mitigate inconsistencies in color distribution between style and stylized images on a global scale. Through theoretical analysis and extensive experimentation, we demonstrate the effectiveness and superiority of our diffusion-based \uline{z}ero-shot \uline{s}tyle \uline{t}ransfer via \uline{a}djusting style dist\uline{r}ibution, termed Z-STAR+.
Abstract:Lighting plays a pivotal role in ensuring the naturalness of video generation, significantly influencing the aesthetic quality of the generated content. However, due to the deep coupling between lighting and the temporal features of videos, it remains challenging to disentangle and model independent and coherent lighting attributes, limiting the ability to control lighting in video generation. In this paper, inspired by the established controllable T2I models, we propose LumiSculpt, which, for the first time, enables precise and consistent lighting control in T2V generation models.LumiSculpt equips the video generation with strong interactive capabilities, allowing the input of custom lighting reference image sequences. Furthermore, the core learnable plug-and-play module of LumiSculpt facilitates remarkable control over lighting intensity, position, and trajectory in latent video diffusion models based on the advanced DiT backbone.Additionally, to effectively train LumiSculpt and address the issue of insufficient lighting data, we construct LumiHuman, a new lightweight and flexible dataset for portrait lighting of images and videos. Experimental results demonstrate that LumiSculpt achieves precise and high-quality lighting control in video generation.
Abstract:Few-shot action recognition aims to address the high cost and impracticality of manually labeling complex and variable video data in action recognition. It requires accurately classifying human actions in videos using only a few labeled examples per class. Compared to few-shot learning in image scenarios, few-shot action recognition is more challenging due to the intrinsic complexity of video data. Recognizing actions involves modeling intricate temporal sequences and extracting rich semantic information, which goes beyond mere human and object identification in each frame. Furthermore, the issue of intra-class variance becomes particularly pronounced with limited video samples, complicating the learning of representative features for novel action categories. To overcome these challenges, numerous approaches have driven significant advancements in few-shot action recognition, which underscores the need for a comprehensive survey. Unlike early surveys that focus on few-shot image or text classification, we deeply consider the unique challenges of few-shot action recognition. In this survey, we review a wide variety of recent methods and summarize the general framework. Additionally, the survey presents the commonly used benchmarks and discusses relevant advanced topics and promising future directions. We hope this survey can serve as a valuable resource for researchers, offering essential guidance to newcomers and stimulating seasoned researchers with fresh insights.
Abstract:In this paper, we reveal the two sides of data augmentation: enhancements in closed-set recognition correlate with a significant decrease in open-set recognition. Through empirical investigation, we find that multi-sample-based augmentations would contribute to reducing feature discrimination, thereby diminishing the open-set criteria. Although knowledge distillation could impair the feature via imitation, the mixed feature with ambiguous semantics hinders the distillation. To this end, we propose an asymmetric distillation framework by feeding teacher model extra raw data to enlarge the benefit of teacher. Moreover, a joint mutual information loss and a selective relabel strategy are utilized to alleviate the influence of hard mixed samples. Our method successfully mitigates the decline in open-set and outperforms SOTAs by 2%~3% AUROC on the Tiny-ImageNet dataset and experiments on large-scale dataset ImageNet-21K demonstrate the generalization of our method.
Abstract:Personalized generation paradigms empower designers to customize visual intellectual properties with the help of textual descriptions by tuning or adapting pre-trained text-to-image models on a few images. Recent works explore approaches for concurrently customizing both content and detailed visual style appearance. However, these existing approaches often generate images where the content and style are entangled. In this study, we reconsider the customization of content and style concepts from the perspective of parameter space construction. Unlike existing methods that utilize a shared parameter space for content and style, we propose a learning framework that separates the parameter space to facilitate individual learning of content and style, thereby enabling disentangled content and style. To achieve this goal, we introduce "partly learnable projection" (PLP) matrices to separate the original adapters into divided sub-parameter spaces. We propose "break-for-make" customization learning pipeline based on PLP, which is simple yet effective. We break the original adapters into "up projection" and "down projection", train content and style PLPs individually with the guidance of corresponding textual prompts in the separate adapters, and maintain generalization by employing a multi-correspondence projection learning strategy. Based on the adapters broken apart for separate training content and style, we then make the entity parameter space by reconstructing the content and style PLPs matrices, followed by fine-tuning the combined adapter to generate the target object with the desired appearance. Experiments on various styles, including textures, materials, and artistic style, show that our method outperforms state-of-the-art single/multiple concept learning pipelines in terms of content-style-prompt alignment.
Abstract:The harmonious integration of music with dance movements is pivotal in vividly conveying the artistic essence of dance. This alignment also significantly elevates the immersive quality of gaming experiences and animation productions. While there has been remarkable advancement in creating high-fidelity music from textual descriptions, current methodologies mainly concentrate on modulating overarching characteristics such as genre and emotional tone. They often overlook the nuanced management of temporal rhythm, which is indispensable in crafting music for dance, since it intricately aligns the musical beats with the dancers' movements. Recognizing this gap, we propose an encoder-based textual inversion technique for augmenting text-to-music models with visual control, facilitating personalized music generation. Specifically, we develop dual-path rhythm-genre inversion to effectively integrate the rhythm and genre of a dance motion sequence into the textual space of a text-to-music model. Contrary to the classical textual inversion method, which directly updates text embeddings to reconstruct a single target object, our approach utilizes separate rhythm and genre encoders to obtain text embeddings for two pseudo-words, adapting to the varying rhythms and genres. To achieve a more accurate evaluation, we propose improved evaluation metrics for rhythm alignment. We demonstrate that our approach outperforms state-of-the-art methods across multiple evaluation metrics. Furthermore, our method seamlessly adapts to in-the-wild data and effectively integrates with the inherent text-guided generation capability of the pre-trained model. Samples are available at \url{https://youtu.be/D7XDwtH1YwE}.
Abstract:Large-scale text-to-image generative models have made impressive strides, showcasing their ability to synthesize a vast array of high-quality images. However, adapting these models for artistic image editing presents two significant challenges. Firstly, users struggle to craft textual prompts that meticulously detail visual elements of the input image. Secondly, prevalent models, when effecting modifications in specific zones, frequently disrupt the overall artistic style, complicating the attainment of cohesive and aesthetically unified artworks. To surmount these obstacles, we build the innovative unified framework CreativeSynth, which is based on a diffusion model with the ability to coordinate multimodal inputs and multitask in the field of artistic image generation. By integrating multimodal features with customized attention mechanisms, CreativeSynth facilitates the importation of real-world semantic content into the domain of art through inversion and real-time style transfer. This allows for the precise manipulation of image style and content while maintaining the integrity of the original model parameters. Rigorous qualitative and quantitative evaluations underscore that CreativeSynth excels in enhancing artistic images' fidelity and preserves their innate aesthetic essence. By bridging the gap between generative models and artistic finesse, CreativeSynth becomes a custom digital palette.
Abstract:We address the challenging problem of Long-Tailed Semi-Supervised Learning (LTSSL) where labeled data exhibit imbalanced class distribution and unlabeled data follow an unknown distribution. Unlike in balanced SSL, the generated pseudo-labels are skewed towards head classes, intensifying the training bias. Such a phenomenon is even amplified as more unlabeled data will be mislabeled as head classes when the class distribution of labeled and unlabeled datasets are mismatched. To solve this problem, we propose a novel method named ComPlementary Experts (CPE). Specifically, we train multiple experts to model various class distributions, each of them yielding high-quality pseudo-labels within one form of class distribution. Besides, we introduce Classwise Batch Normalization for CPE to avoid performance degradation caused by feature distribution mismatch between head and non-head classes. CPE achieves state-of-the-art performances on CIFAR-10-LT, CIFAR-100-LT, and STL-10-LT dataset benchmarks. For instance, on CIFAR-10-LT, CPE improves test accuracy by over >2.22% compared to baselines. Code is available at https://github.com/machengcheng2016/CPE-LTSSL.
Abstract:The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling specific motions through text prompts remains a significant challenge. A primary issue is the coupling of appearance and motion, often leading to overfitting on appearance. To tackle this challenge, we introduce MotionCrafter, a novel one-shot instance-guided motion customization method. MotionCrafter employs a parallel spatial-temporal architecture that injects the reference motion into the temporal component of the base model, while the spatial module is independently adjusted for character or style control. To enhance the disentanglement of motion and appearance, we propose an innovative dual-branch motion disentanglement approach, comprising a motion disentanglement loss and an appearance prior enhancement strategy. During training, a frozen base model provides appearance normalization, effectively separating appearance from motion and thereby preserving diversity. Comprehensive quantitative and qualitative experiments, along with user preference tests, demonstrate that MotionCrafter can successfully integrate dynamic motions while preserving the coherence and quality of the base model with a wide range of appearance generation capabilities. Codes are available at https://github.com/zyxElsa/MotionCrafter.