Abstract:Leveraging the powerful generative capability of diffusion models (DMs) to build decision-making agents has achieved extensive success. However, there is still a demand for an easy-to-use and modularized open-source library that offers customized and efficient development for DM-based decision-making algorithms. In this work, we introduce CleanDiffuser, the first DM library specifically designed for decision-making algorithms. By revisiting the roles of DMs in the decision-making domain, we identify a set of essential sub-modules that constitute the core of CleanDiffuser, allowing for the implementation of various DM algorithms with simple and flexible building blocks. To demonstrate the reliability and flexibility of CleanDiffuser, we conduct comprehensive evaluations of various DM algorithms implemented with CleanDiffuser across an extensive range of tasks. The analytical experiments provide a wealth of valuable design choices and insights, reveal opportunities and challenges, and lay a solid groundwork for future research. CleanDiffuser will provide long-term support to the decision-making community, enhancing reproducibility and fostering the development of more robust solutions. The code and documentation of CleanDiffuser are open-sourced on the https://github.com/CleanDiffuserTeam/CleanDiffuser.
Abstract:Diffusion planning has been recognized as an effective decision-making paradigm in various domains. The capability of conditionally generating high-quality long-horizon trajectories makes it a promising research direction. However, existing diffusion planning methods suffer from low decision-making frequencies due to the expensive iterative sampling cost. To address this issue, we introduce DiffuserLite, a super fast and lightweight diffusion planning framework. DiffuserLite employs a planning refinement process (PRP) to generate coarse-to-fine-grained trajectories, significantly reducing the modeling of redundant information and leading to notable increases in decision-making frequency. Our experimental results demonstrate that DiffuserLite achieves a decision-making frequency of $122$Hz ($112.7$x faster than previous mainstream frameworks) and reaches state-of-the-art performance on D4RL benchmarks. In addition, our neat DiffuserLite framework can serve as a flexible plugin to enhance decision frequency in other diffusion planning algorithms, providing a structural design reference for future works. More details and visualizations are available at https://diffuserlite.github.io/.
Abstract:Evolutionary Reinforcement Learning (ERL), which integrates Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) for optimization, has demonstrated remarkable performance advancements. By fusing the strengths of both approaches, ERL has emerged as a promising research direction. This survey offers a comprehensive overview of the diverse research branches in ERL. Specifically, we systematically summarize recent advancements in relevant algorithms and identify three primary research directions: EA-assisted optimization of RL, RL-assisted optimization of EA, and synergistic optimization of EA and RL. Following that, we conduct an in-depth analysis of each research direction, organizing multiple research branches. We elucidate the problems that each branch aims to tackle and how the integration of EA and RL addresses these challenges. In conclusion, we discuss potential challenges and prospective future research directions across various research directions.
Abstract:Deep Reinforcement Learning (Deep RL) and Evolutionary Algorithm (EA) are two major paradigms of policy optimization with distinct learning principles, i.e., gradient-based v.s. gradient free. An appealing research direction is integrating Deep RL and EA to devise new methods by fusing their complementary advantages. However, existing works on combining Deep RL and EA have two common drawbacks: 1) the RL agent and EA agents learn their policies individually, neglecting efficient sharing of useful common knowledge; 2) parameter-level policy optimization guarantees no semantic level of behavior evolution for the EA side. In this paper, we propose Evolutionary Reinforcement Learning with Two-scale State Representation and Policy Representation (ERL-Re2), a novel solution to the aforementioned two drawbacks. The key idea of ERL-Re2 is two-scale representation: all EA and RL policies share the same nonlinear state representation while maintaining individual linear policy representations. The state representation conveys expressive common features of the environment learned by all the agents collectively; the linear policy representation provides a favorable space for efficient policy optimization, where novel behavior-level crossover and mutation operations can be performed. Moreover, the linear policy representation allows convenient generalization of policy fitness with the help of Policy-extended Value Function Approximator (PeVFA), further improving the sample efficiency of fitness estimation. The experiments on a range of continuous control tasks show that ERL-Re2 consistently outperforms strong baselines and achieves significant improvement over both its Deep RL and EA components.
Abstract:Learning to collaborate is critical in multi-agent reinforcement learning (MARL). A number of previous works promote collaboration by maximizing the correlation of agents' behaviors, which is typically characterised by mutual information (MI) in different forms. However, in this paper, we reveal that strong correlation can emerge from sub-optimal collaborative behaviors, and simply maximizing the MI can, surprisingly, hinder the learning towards better collaboration. To address this issue, we propose a novel MARL framework, called Progressive Mutual Information Collaboration (PMIC), for more effective MI-driven collaboration. In PMIC, we use a new collaboration criterion measured by the MI between global states and joint actions. Based on the criterion, the key idea of PMIC is maximizing the MI associated with superior collaborative behaviors and minimizing the MI associated with inferior ones. The two MI objectives play complementary roles by facilitating learning towards better collaborations while avoiding falling into sub-optimal ones. Specifically, PMIC stores and progressively maintains sets of superior and inferior interaction experiences, from which dual MI neural estimators are established. Experiments on a wide range of MARL benchmarks show the superior performance of PMIC compared with other algorithms.
Abstract:Discrete-continuous hybrid action space is a natural setting in many practical problems, such as robot control and game AI. However, most previous Reinforcement Learning (RL) works only demonstrate the success in controlling with either discrete or continuous action space, while seldom take into account the hybrid action space. One naive way to address hybrid action RL is to convert the hybrid action space into a unified homogeneous action space by discretization or continualization, so that conventional RL algorithms can be applied. However, this ignores the underlying structure of hybrid action space and also induces the scalability issue and additional approximation difficulties, thus leading to degenerated results. In this paper, we propose Hybrid Action Representation (HyAR) to learn a compact and decodable latent representation space for the original hybrid action space. HyAR constructs the latent space and embeds the dependence between discrete action and continuous parameter via an embedding table and conditional Variantional Auto-Encoder (VAE). To further improve the effectiveness, the action representation is trained to be semantically smooth through unsupervised environmental dynamics prediction. Finally, the agent then learns its policy with conventional DRL algorithms in the learned representation space and interacts with the environment by decoding the hybrid action embeddings to the original action space. We evaluate HyAR in a variety of environments with discrete-continuous action space. The results demonstrate the superiority of HyAR when compared with previous baselines, especially for high-dimensional action spaces.