Abstract:This paper describes sound event localization and detection (SELD) for spatial audio recordings captured by firstorder ambisonics (FOA) microphones. In this task, one may train a deep neural network (DNN) using FOA data annotated with the classes and directions of arrival (DOAs) of sound events. However, the performance of this approach is severely bounded by the amount of annotated data. To overcome this limitation, we propose a novel method of pretraining the feature extraction part of the DNN in a self-supervised manner. We use spatial audio-visual recordings abundantly available as virtual reality contents. Assuming that sound objects are concurrently observed by the FOA microphones and the omni-directional camera, we jointly train audio and visual encoders with contrastive learning such that the audio and visual embeddings of the same recording and DOA are made close. A key feature of our method is that the DOA-wise audio embeddings are jointly extracted from the raw audio data, while the DOA-wise visual embeddings are separately extracted from the local visual crops centered on the corresponding DOA. This encourages the latent features of the audio encoder to represent both the classes and DOAs of sound events. The experiment using the DCASE2022 Task 3 dataset of 20 hours shows non-annotated audio-visual recordings of 100 hours reduced the error score of SELD from 36.4 pts to 34.9 pts.
Abstract:Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on object detection and appearance, often fail to track targets in such complex scenarios accurately. This limitation is further exacerbated by the lack of comprehensive and diverse datasets covering the full view of sports pitches. Addressing these issues, we introduce TeamTrack, a pioneering benchmark dataset specifically designed for MOT in sports. TeamTrack is an extensive collection of full-pitch video data from various sports, including soccer, basketball, and handball. Furthermore, we perform a comprehensive analysis and benchmarking effort to underscore TeamTrack's utility and potential impact. Our work signifies a crucial step forward, promising to elevate the precision and effectiveness of MOT in complex, dynamic settings such as team sports. The dataset, project code and competition is released at: https://atomscott.github.io/TeamTrack/.
Abstract:Sensor fusion has become a popular topic in robotics. However, conventional fusion methods encounter many difficulties, such as data representation differences, sensor variations, and extrinsic calibration. For example, the calibration methods used for LiDAR-camera fusion often require manual operation and auxiliary calibration targets. Implicit neural representations (INRs) have been developed for 3D scenes, and the volume density distribution involved in an INR unifies the scene information obtained by different types of sensors. Therefore, we propose implicit neural fusion (INF) for LiDAR and camera. INF first trains a neural density field of the target scene using LiDAR frames. Then, a separate neural color field is trained using camera images and the trained neural density field. Along with the training process, INF both estimates LiDAR poses and optimizes extrinsic parameters. Our experiments demonstrate the high accuracy and stable performance of the proposed method.
Abstract:This paper proposes a low latency neural network architecture for event-based dense prediction tasks. Conventional architectures encode entire scene contents at a fixed rate regardless of their temporal characteristics. Instead, the proposed network encodes contents at a proper temporal scale depending on its movement speed. We achieve this by constructing temporal hierarchy using stacked latent memories that operate at different rates. Given low latency event steams, the multi-level memories gradually extract dynamic to static scene contents by propagating information from the fast to the slow memory modules. The architecture not only reduces the redundancy of conventional architectures but also exploits long-term dependencies. Furthermore, an attention-based event representation efficiently encodes sparse event streams into the memory cells. We conduct extensive evaluations on three event-based dense prediction tasks, where the proposed approach outperforms the existing methods on accuracy and latency, while demonstrating effective event and image fusion capabilities. The code is available at https://hamarh.github.io/hmnet/
Abstract:Hyperparameter optimization (HPO) is essential for the better performance of deep learning, and practitioners often need to consider the trade-off between multiple metrics, such as error rate, latency, memory requirements, robustness, and algorithmic fairness. Due to this demand and the heavy computation of deep learning, the acceleration of multi-objective (MO) optimization becomes ever more important. Although meta-learning has been extensively studied to speedup HPO, existing methods are not applicable to the MO tree-structured parzen estimator (MO-TPE), a simple yet powerful MO-HPO algorithm. In this paper, we extend TPE's acquisition function to the meta-learning setting, using a task similarity defined by the overlap in promising domains of each task. In a comprehensive set of experiments, we demonstrate that our method accelerates MO-TPE on tabular HPO benchmarks and yields state-of-the-art performance. Our method was also validated externally by winning the AutoML 2022 competition on "Multiobjective Hyperparameter Optimization for Transformers".
Abstract:Mobile stereo-matching systems have become an important part of many applications, such as automated-driving vehicles and autonomous robots. Accurate stereo-matching methods usually lead to high computational complexity; however, mobile platforms have only limited hardware resources to keep their power consumption low; this makes it difficult to maintain both an acceptable processing speed and accuracy on mobile platforms. To resolve this trade-off, we herein propose a novel acceleration approach for the well-known zero-means normalized cross correlation (ZNCC) matching cost calculation algorithm on a Jetson Tx2 embedded GPU. In our method for accelerating ZNCC, target images are scanned in a zigzag fashion to efficiently reuse one pixel's computation for its neighboring pixels; this reduces the amount of data transmission and increases the utilization of on-chip registers, thus increasing the processing speed. As a result, our method is 2X faster than the traditional image scanning method, and 26% faster than the latest NCC method. By combining this technique with the domain transformation (DT) algorithm, our system show real-time processing speed of 32 fps, on a Jetson Tx2 GPU for 1,280x384 pixel images with a maximum disparity of 128. Additionally, the evaluation results on the KITTI 2015 benchmark show that our combined system is more accurate than the same algorithm combined with census by 7.26%, while maintaining almost the same processing speed.
Abstract:Recent advances in reinforcement learning (RL) have made it possible to develop sophisticated agents that excel in a wide range of applications. Simulations using such agents can provide valuable information in scenarios that are difficult to scientifically experiment in the real world. In this paper, we examine the play-style characteristics of football RL agents and uncover how strategies may develop during training. The learnt strategies are then compared with those of real football players. We explore what can be learnt from the use of simulated environments by using aggregated statistics and social network analysis (SNA). As a result, we found that (1) there are strong correlations between the competitiveness of an agent and various SNA metrics and (2) aspects of the RL agents play style become similar to real world footballers as the agent becomes more competitive. We discuss further advances that may be necessary to improve our understanding necessary to fully utilise RL for the analysis of football.
Abstract:This paper proposes a novel heterogeneous grid convolution that builds a graph-based image representation by exploiting heterogeneity in the image content, enabling adaptive, efficient, and controllable computations in a convolutional architecture. More concretely, the approach builds a data-adaptive graph structure from a convolutional layer by a differentiable clustering method, pools features to the graph, performs a novel direction-aware graph convolution, and unpool features back to the convolutional layer. By using the developed module, the paper proposes heterogeneous grid convolutional networks, highly efficient yet strong extension of existing architectures. We have evaluated the proposed approach on four image understanding tasks, semantic segmentation, object localization, road extraction, and salient object detection. The proposed method is effective on three of the four tasks. Especially, the method outperforms a strong baseline with more than 90% reduction in floating-point operations for semantic segmentation, and achieves the state-of-the-art result for road extraction. We will share our code, model, and data.
Abstract:Crowd movement guidance has been a fascinating problem in various fields, such as easing traffic congestion in unusual events and evacuating people from an emergency-affected area. To grab the reins of crowds, there has been considerable demand for a decision support system that can answer a typical question: ``what will be the outcomes of each of the possible options in the current situation. In this paper, we consider the problem of estimating the effects of crowd movement guidance from past data. To cope with limited amount of available data biased by past decision-makers, we leverage two recent techniques in deep representation learning for spatial data analysis and causal inference. We use a spatial convolutional operator to extract effective spatial features of crowds from a small amount of data and use balanced representation learning based on the integral probability metrics to mitigate the selection bias and missing counterfactual outcomes. To evaluate the performance on estimating the treatment effects of possible guidance, we use a multi-agent simulator to generate realistic data on evacuation scenarios in a crowded theater, since there are no available datasets recording outcomes of all possible crowd movement guidance. The results of three experiments demonstrate that our proposed method reduces the estimation error by at most 56% from state-of-the-art methods.
Abstract:Hyperparameter optimization (HPO), formulated as black-box optimization (BBO), is recognized as essential for automation and high performance of machine learning approaches. The CMA-ES is a promising BBO approach with a high degree of parallelism, and has been applied to HPO tasks, often under parallel implementation, and shown superior performance to other approaches including Bayesian optimization (BO). However, if the budget of hyperparameter evaluations is severely limited, which is often the case for end users who do not deserve parallel computing, the CMA-ES exhausts the budget without improving the performance due to its long adaptation phase, resulting in being outperformed by BO approaches. To address this issue, we propose to transfer prior knowledge on similar HPO tasks through the initialization of the CMA-ES, leading to significantly shortening the adaptation time. The knowledge transfer is designed based on the novel definition of task similarity, with which the correlation of the performance of the proposed approach is confirmed on synthetic problems. The proposed warm starting CMA-ES, called WS-CMA-ES, is applied to different HPO tasks where some prior knowledge is available, showing its superior performance over the original CMA-ES as well as BO approaches with or without using the prior knowledge.