Tony
Abstract:GPT-4o is an autoregressive omni model that accepts as input any combination of text, audio, image, and video, and generates any combination of text, audio, and image outputs. It's trained end-to-end across text, vision, and audio, meaning all inputs and outputs are processed by the same neural network. GPT-4o can respond to audio inputs in as little as 232 milliseconds, with an average of 320 milliseconds, which is similar to human response time in conversation. It matches GPT-4 Turbo performance on text in English and code, with significant improvement on text in non-English languages, while also being much faster and 50\% cheaper in the API. GPT-4o is especially better at vision and audio understanding compared to existing models. In line with our commitment to building AI safely and consistent with our voluntary commitments to the White House, we are sharing the GPT-4o System Card, which includes our Preparedness Framework evaluations. In this System Card, we provide a detailed look at GPT-4o's capabilities, limitations, and safety evaluations across multiple categories, focusing on speech-to-speech while also evaluating text and image capabilities, and measures we've implemented to ensure the model is safe and aligned. We also include third-party assessments on dangerous capabilities, as well as discussion of potential societal impacts of GPT-4o's text and vision capabilities.
Abstract:Rapid progress in general-purpose AI has sparked significant interest in "red teaming," a practice of adversarial testing originating in military and cybersecurity applications. AI red teaming raises many questions about the human factor, such as how red teamers are selected, biases and blindspots in how tests are conducted, and harmful content's psychological effects on red teamers. A growing body of HCI and CSCW literature examines related practices-including data labeling, content moderation, and algorithmic auditing. However, few, if any, have investigated red teaming itself. This workshop seeks to consider the conceptual and empirical challenges associated with this practice, often rendered opaque by non-disclosure agreements. Future studies may explore topics ranging from fairness to mental health and other areas of potential harm. We aim to facilitate a community of researchers and practitioners who can begin to meet these challenges with creativity, innovation, and thoughtful reflection.
Abstract:Model evaluations are central to understanding the safety, risks, and societal impacts of AI systems. While most real-world AI applications involve human-AI interaction, most current evaluations (e.g., common benchmarks) of AI models do not. Instead, they incorporate human factors in limited ways, assessing the safety of models in isolation, thereby falling short of capturing the complexity of human-model interactions. In this paper, we discuss and operationalize a definition of an emerging category of evaluations -- "human interaction evaluations" (HIEs) -- which focus on the assessment of human-model interactions or the process and the outcomes of humans using models. First, we argue that HIEs can be used to increase the validity of safety evaluations, assess direct human impact and interaction-specific harms, and guide future assessments of models' societal impact. Second, we propose a safety-focused HIE design framework -- containing a human-LLM interaction taxonomy -- with three stages: (1) identifying the risk or harm area, (2) characterizing the use context, and (3) choosing the evaluation parameters. Third, we apply our framework to two potential evaluations for overreliance and persuasion risks. Finally, we conclude with tangible recommendations for addressing concerns over costs, replicability, and unrepresentativeness of HIEs.
Abstract:Generative AI systems across modalities, ranging from text, image, audio, and video, have broad social impacts, but there exists no official standard for means of evaluating those impacts and which impacts should be evaluated. We move toward a standard approach in evaluating a generative AI system for any modality, in two overarching categories: what is able to be evaluated in a base system that has no predetermined application and what is able to be evaluated in society. We describe specific social impact categories and how to approach and conduct evaluations in the base technical system, then in people and society. Our framework for a base system defines seven categories of social impact: bias, stereotypes, and representational harms; cultural values and sensitive content; disparate performance; privacy and data protection; financial costs; environmental costs; and data and content moderation labor costs. Suggested methods for evaluation apply to all modalities and analyses of the limitations of existing evaluations serve as a starting point for necessary investment in future evaluations. We offer five overarching categories for what is able to be evaluated in society, each with their own subcategories: trustworthiness and autonomy; inequality, marginalization, and violence; concentration of authority; labor and creativity; and ecosystem and environment. Each subcategory includes recommendations for mitigating harm. We are concurrently crafting an evaluation repository for the AI research community to contribute existing evaluations along the given categories. This version will be updated following a CRAFT session at ACM FAccT 2023.