Abstract:We introduce a novel framework called combinatorial logistic bandits (CLogB), where in each round, a subset of base arms (called the super arm) is selected, with the outcome of each base arm being binary and its expectation following a logistic parametric model. The feedback is governed by a general arm triggering process. Our study covers CLogB with reward functions satisfying two smoothness conditions, capturing application scenarios such as online content delivery, online learning to rank, and dynamic channel allocation. We first propose a simple yet efficient algorithm, CLogUCB, utilizing a variance-agnostic exploration bonus. Under the 1-norm triggering probability modulated (TPM) smoothness condition, CLogUCB achieves a regret bound of $\tilde{O}(d\sqrt{\kappa KT})$, where $\tilde{O}$ ignores logarithmic factors, $d$ is the dimension of the feature vector, $\kappa$ represents the nonlinearity of the logistic model, and $K$ is the maximum number of base arms a super arm can trigger. This result improves on prior work by a factor of $\tilde{O}(\sqrt{\kappa})$. We then enhance CLogUCB with a variance-adaptive version, VA-CLogUCB, which attains a regret bound of $\tilde{O}(d\sqrt{KT})$ under the same 1-norm TPM condition, improving another $\tilde{O}(\sqrt{\kappa})$ factor. VA-CLogUCB shows even greater promise under the stronger triggering probability and variance modulated (TPVM) condition, achieving a leading $\tilde{O}(d\sqrt{T})$ regret, thus removing the additional dependency on the action-size $K$. Furthermore, we enhance the computational efficiency of VA-CLogUCB by eliminating the nonconvex optimization process when the context feature map is time-invariant while maintaining the tight $\tilde{O}(d\sqrt{T})$ regret. Finally, experiments on synthetic and real-world datasets demonstrate the superior performance of our algorithms compared to benchmark algorithms.
Abstract:Learning a transition model via Maximum Likelihood Estimation (MLE) followed by planning inside the learned model is perhaps the most standard and simplest Model-based Reinforcement Learning (RL) framework. In this work, we show that such a simple Model-based RL scheme, when equipped with optimistic and pessimistic planning procedures, achieves strong regret and sample complexity bounds in online and offline RL settings. Particularly, we demonstrate that under the conditions where the trajectory-wise reward is normalized between zero and one and the transition is time-homogenous, it achieves horizon-free and second-order bounds. Horizon-free means that our bounds have no polynomial dependence on the horizon of the Markov Decision Process. A second-order bound is a type of instance-dependent bound that scales with respect to the variances of the returns of the policies which can be small when the system is nearly deterministic and (or) the optimal policy has small values. We highlight that our algorithms are simple, fairly standard, and indeed have been extensively studied in the RL literature: they learn a model via MLE, build a version space around the MLE solution, and perform optimistic or pessimistic planning depending on whether operating in the online or offline mode. These algorithms do not rely on additional specialized algorithmic designs such as learning variances and performing variance-weighted learning and thus can leverage rich function approximations that are significantly beyond linear or tabular structures. The simplicity of the algorithms also implies that our horizon-free and second-order regret analysis is actually standard and mainly follows the general framework of optimism/pessimism in the face of uncertainty.
Abstract:The rapid evolution of multimedia and computer vision technologies requires adaptive visual model deployment strategies to effectively handle diverse tasks and varying environments. This work introduces AxiomVision, a novel framework that can guarantee accuracy by leveraging edge computing to dynamically select the most efficient visual models for video analytics under diverse scenarios. Utilizing a tiered edge-cloud architecture, AxiomVision enables the deployment of a broad spectrum of visual models, from lightweight to complex DNNs, that can be tailored to specific scenarios while considering camera source impacts. In addition, AxiomVision provides three core innovations: (1) a dynamic visual model selection mechanism utilizing continual online learning, (2) an efficient online method that efficiently takes into account the influence of the camera's perspective, and (3) a topology-driven grouping approach that accelerates the model selection process. With rigorous theoretical guarantees, these advancements provide a scalable and effective solution for visual tasks inherent to multimedia systems, such as object detection, classification, and counting. Empirically, AxiomVision achieves a 25.7\% improvement in accuracy.
Abstract:We study the stochastic combinatorial semi-bandit problem with unrestricted feedback delays under merit-based fairness constraints. This is motivated by applications such as crowdsourcing, and online advertising, where immediate feedback is not immediately available and fairness among different choices (or arms) is crucial. We consider two types of unrestricted feedback delays: reward-independent delays where the feedback delays are independent of the rewards, and reward-dependent delays where the feedback delays are correlated with the rewards. Furthermore, we introduce merit-based fairness constraints to ensure a fair selection of the arms. We define the reward regret and the fairness regret and present new bandit algorithms to select arms under unrestricted feedback delays based on their merits. We prove that our algorithms all achieve sublinear expected reward regret and expected fairness regret, with a dependence on the quantiles of the delay distribution. We also conduct extensive experiments using synthetic and real-world data and show that our algorithms can fairly select arms with different feedback delays.
Abstract:We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.
Abstract:With the rapid advancement of large language models (LLMs), the diversity of multi-LLM tasks and the variability in their pricing structures have become increasingly important, as costs can vary greatly between different LLMs. To tackle these challenges, we introduce the \textit{C2MAB-V}, a \underline{C}ost-effective \underline{C}ombinatorial \underline{M}ulti-armed \underline{B}andit with \underline{V}ersatile reward models for optimal LLM selection and usage. This online model differs from traditional static approaches or those reliant on a single LLM without cost consideration. With multiple LLMs deployed on a scheduling cloud and a local server dedicated to handling user queries, \textit{C2MAB-V} facilitates the selection of multiple LLMs over a combinatorial search space, specifically tailored for various collaborative task types with different reward models. Based on our designed online feedback mechanism and confidence bound technique, \textit{C2MAB-V} can effectively address the multi-LLM selection challenge by managing the exploration-exploitation trade-off across different models, while also balancing cost and reward for diverse tasks. The NP-hard integer linear programming problem for selecting multiple LLMs with trade-off dilemmas is addressed by: i) decomposing the integer problem into a relaxed form by the local server, ii) utilizing a discretization rounding scheme that provides optimal LLM combinations by the scheduling cloud, and iii) continual online updates based on feedback. Theoretically, we prove that \textit{C2MAB-V} offers strict guarantees over versatile reward models, matching state-of-the-art results for regret and violations in some degenerate cases. Empirically, we show that \textit{C2MAB-V} effectively balances performance and cost-efficiency with nine LLMs for three application scenarios.
Abstract:Conversational recommender systems have emerged as a potent solution for efficiently eliciting user preferences. These systems interactively present queries associated with "key terms" to users and leverage user feedback to estimate user preferences more efficiently. Nonetheless, most existing algorithms adopt a centralized approach. In this paper, we introduce FedConPE, a phase elimination-based federated conversational bandit algorithm, where $M$ agents collaboratively solve a global contextual linear bandit problem with the help of a central server while ensuring secure data management. To effectively coordinate all the clients and aggregate their collected data, FedConPE uses an adaptive approach to construct key terms that minimize uncertainty across all dimensions in the feature space. Furthermore, compared with existing federated linear bandit algorithms, FedConPE offers improved computational and communication efficiency as well as enhanced privacy protections. Our theoretical analysis shows that FedConPE is minimax near-optimal in terms of cumulative regret. We also establish upper bounds for communication costs and conversation frequency. Comprehensive evaluations demonstrate that FedConPE outperforms existing conversational bandit algorithms while using fewer conversations.
Abstract:We investigate the non-stationary stochastic linear bandit problem where the reward distribution evolves each round. Existing algorithms characterize the non-stationarity by the total variation budget $B_K$, which is the summation of the change of the consecutive feature vectors of the linear bandits over $K$ rounds. However, such a quantity only measures the non-stationarity with respect to the expectation of the reward distribution, which makes existing algorithms sub-optimal under the general non-stationary distribution setting. In this work, we propose algorithms that utilize the variance of the reward distribution as well as the $B_K$, and show that they can achieve tighter regret upper bounds. Specifically, we introduce two novel algorithms: Restarted Weighted$\text{OFUL}^+$ and Restarted $\text{SAVE}^+$. These algorithms address cases where the variance information of the rewards is known and unknown, respectively. Notably, when the total variance $V_K$ is much smaller than $K$, our algorithms outperform previous state-of-the-art results on non-stationary stochastic linear bandits under different settings. Experimental evaluations further validate the superior performance of our proposed algorithms over existing works.
Abstract:We study the problem of federated contextual combinatorial cascading bandits, where $|\mathcal{U}|$ agents collaborate under the coordination of a central server to provide tailored recommendations to the $|\mathcal{U}|$ corresponding users. Existing works consider either a synchronous framework, necessitating full agent participation and global synchronization, or assume user homogeneity with identical behaviors. We overcome these limitations by considering (1) federated agents operating in an asynchronous communication paradigm, where no mandatory synchronization is required and all agents communicate independently with the server, (2) heterogeneous user behaviors, where users can be stratified into $J \le |\mathcal{U}|$ latent user clusters, each exhibiting distinct preferences. For this setting, we propose a UCB-type algorithm with delicate communication protocols. Through theoretical analysis, we give sub-linear regret bounds on par with those achieved in the synchronous framework, while incurring only logarithmic communication costs. Empirical evaluation on synthetic and real-world datasets validates our algorithm's superior performance in terms of regrets and communication costs.
Abstract:In Federated Learning (FL) paradigm, a parameter server (PS) concurrently communicates with distributed participating clients for model collection, update aggregation, and model distribution over multiple rounds, without touching private data owned by individual clients. FL is appealing in preserving data privacy; yet the communication between the PS and scattered clients can be a severe bottleneck. Model compression algorithms, such as quantization and sparsification, have been suggested but they generally assume a fixed code length, which does not reflect the heterogeneity and variability of model updates. In this paper, through both analysis and experiments, we show strong evidences that variable-length is beneficial for compression in FL. We accordingly present Fed-CVLC (Federated Learning Compression with Variable-Length Codes), which fine-tunes the code length in response of the dynamics of model updates. We develop optimal tuning strategy that minimizes the loss function (equivalent to maximizing the model utility) subject to the budget for communication. We further demonstrate that Fed-CVLC is indeed a general compression design that bridges quantization and sparsification, with greater flexibility. Extensive experiments have been conducted with public datasets to demonstrate that Fed-CVLC remarkably outperforms state-of-the-art baselines, improving model utility by 1.50%-5.44%, or shrinking communication traffic by 16.67%-41.61%.