Abstract:We study the problem of multi-agent multi-armed bandits with adversarial corruption in a heterogeneous setting, where each agent accesses a subset of arms. The adversary can corrupt the reward observations for all agents. Agents share these corrupted rewards with each other, and the objective is to maximize the cumulative total reward of all agents (and not be misled by the adversary). We propose a multi-agent cooperative learning algorithm that is robust to adversarial corruptions. For this newly devised algorithm, we demonstrate that an adversary with an unknown corruption budget $C$ only incurs an additive $O((L / L_{\min}) C)$ term to the standard regret of the model in non-corruption settings, where $L$ is the total number of agents, and $L_{\min}$ is the minimum number of agents with mutual access to an arm. As a side-product, our algorithm also improves the state-of-the-art regret bounds when reducing to both the single-agent and homogeneous multi-agent scenarios, tightening multiplicative $K$ (the number of arms) and $L$ (the number of agents) factors, respectively.
Abstract:We introduce a novel framework called combinatorial logistic bandits (CLogB), where in each round, a subset of base arms (called the super arm) is selected, with the outcome of each base arm being binary and its expectation following a logistic parametric model. The feedback is governed by a general arm triggering process. Our study covers CLogB with reward functions satisfying two smoothness conditions, capturing application scenarios such as online content delivery, online learning to rank, and dynamic channel allocation. We first propose a simple yet efficient algorithm, CLogUCB, utilizing a variance-agnostic exploration bonus. Under the 1-norm triggering probability modulated (TPM) smoothness condition, CLogUCB achieves a regret bound of $\tilde{O}(d\sqrt{\kappa KT})$, where $\tilde{O}$ ignores logarithmic factors, $d$ is the dimension of the feature vector, $\kappa$ represents the nonlinearity of the logistic model, and $K$ is the maximum number of base arms a super arm can trigger. This result improves on prior work by a factor of $\tilde{O}(\sqrt{\kappa})$. We then enhance CLogUCB with a variance-adaptive version, VA-CLogUCB, which attains a regret bound of $\tilde{O}(d\sqrt{KT})$ under the same 1-norm TPM condition, improving another $\tilde{O}(\sqrt{\kappa})$ factor. VA-CLogUCB shows even greater promise under the stronger triggering probability and variance modulated (TPVM) condition, achieving a leading $\tilde{O}(d\sqrt{T})$ regret, thus removing the additional dependency on the action-size $K$. Furthermore, we enhance the computational efficiency of VA-CLogUCB by eliminating the nonconvex optimization process when the context feature map is time-invariant while maintaining the tight $\tilde{O}(d\sqrt{T})$ regret. Finally, experiments on synthetic and real-world datasets demonstrate the superior performance of our algorithms compared to benchmark algorithms.
Abstract:We study carbon-aware spatiotemporal workload management, which seeks to address the growing environmental impact of data centers. We formalize this as an online problem called spatiotemporal online allocation with deadline constraints ($\mathsf{SOAD}$), in which an online player completes a workload (e.g., a batch compute job) by moving and scheduling the workload across a network subject to a deadline $T$. At each time step, a service cost function is revealed, representing, e.g., the carbon intensity of servicing a workload at each location, and the player must irrevocably decide the current allocation. Furthermore, whenever the player moves the allocation, it incurs a movement cost defined by a metric space $(X,d)$ that captures, e.g., the overhead of migrating a compute job. $\mathsf{SOAD}$ formalizes the open problem of combining general metrics and deadline constraints in the online algorithms literature, unifying problems such as metrical task systems and online search. We propose a competitive algorithm for $\mathsf{SOAD}$ along with a matching lower bound that proves it is optimal. Our main algorithm, ${\rm C{\scriptsize ARBON}C{\scriptsize LIPPER}}$, is a learning-augmented algorithm that takes advantage of predictions (e.g., carbon intensity forecasts) and achieves an optimal consistency-robustness trade-off. We evaluate our proposed algorithms for carbon-aware spatiotemporal workload management on a simulated global data center network, showing that ${\rm C{\scriptsize ARBON}C{\scriptsize LIPPER}}$ significantly improves performance compared to baseline methods and delivers meaningful carbon reductions.
Abstract:In the online knapsack problem, the goal is to pack items arriving online with different values and weights into a capacity-limited knapsack to maximize the total value of the accepted items. We study \textit{learning-augmented} algorithms for this problem, which aim to use machine-learned predictions to move beyond pessimistic worst-case guarantees. Existing learning-augmented algorithms for online knapsack consider relatively complicated prediction models that give an algorithm substantial information about the input, such as the total weight of items at each value. In practice, such predictions can be error-sensitive and difficult to learn. Motivated by this limitation, we introduce a family of learning-augmented algorithms for online knapsack that use \emph{succinct predictions}. In particular, the machine-learned prediction given to the algorithm is just a single value or interval that estimates the minimum value of any item accepted by an offline optimal solution. By leveraging a relaxation to online \emph{fractional} knapsack, we design algorithms that can leverage such succinct predictions in both the trusted setting (i.e., with perfect prediction) and the untrusted setting, where we prove that a simple meta-algorithm achieves a nearly optimal consistency-robustness trade-off. Empirically, we show that our algorithms significantly outperform baselines that do not use predictions and often outperform algorithms based on more complex prediction models.
Abstract:We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.
Abstract:We introduce and study a family of online metric problems with long-term constraints. In these problems, an online player makes decisions $\mathbf{x}_t$ in a metric space $(X,d)$ to simultaneously minimize their hitting cost $f_t(\mathbf{x}_t)$ and switching cost as determined by the metric. Over the time horizon $T$, the player must satisfy a long-term demand constraint $\sum_{t} c(\mathbf{x}_t) \geq 1$, where $c(\mathbf{x}_t)$ denotes the fraction of demand satisfied at time $t$. Such problems can find a wide array of applications to online resource allocation in sustainable energy and computing systems. We devise optimal competitive and learning-augmented algorithms for specific instantiations of these problems, and further show that our proposed algorithms perform well in numerical experiments.
Abstract:We present the first learning-augmented data structure for implementing dictionaries with optimal consistency and robustness. Our data structure, named RobustSL, is a skip list augmented by predictions of access frequencies of elements in a data sequence. With proper predictions, RobustSL has optimal consistency (achieves static optimality). At the same time, it maintains a logarithmic running time for each operation, ensuring optimal robustness, even if predictions are generated adversarially. Therefore, RobustSL has all the advantages of the recent learning-augmented data structures of Lin, Luo, and Woodruff (ICML 2022) and Cao et al. (arXiv 2023), while providing robustness guarantees that are absent in the previous work. Numerical experiments show that RobustSL outperforms alternative data structures using both synthetic and real datasets.
Abstract:Cooperative multi-agent multi-armed bandits (CMA2B) consider the collaborative efforts of multiple agents in a shared multi-armed bandit game. We study latent vulnerabilities exposed by this collaboration and consider adversarial attacks on a few agents with the goal of influencing the decisions of the rest. More specifically, we study adversarial attacks on CMA2B in both homogeneous settings, where agents operate with the same arm set, and heterogeneous settings, where agents have distinct arm sets. In the homogeneous setting, we propose attack strategies that, by targeting just one agent, convince all agents to select a particular target arm $T-o(T)$ times while incurring $o(T)$ attack costs in $T$ rounds. In the heterogeneous setting, we prove that a target arm attack requires linear attack costs and propose attack strategies that can force a maximum number of agents to suffer linear regrets while incurring sublinear costs and only manipulating the observations of a few target agents. Numerical experiments validate the effectiveness of our proposed attack strategies.
Abstract:We introduce and study online conversion with switching costs, a family of online problems that capture emerging problems at the intersection of energy and sustainability. In this problem, an online player attempts to purchase (alternatively, sell) fractional shares of an asset during a fixed time horizon with length $T$. At each time step, a cost function (alternatively, price function) is revealed, and the player must irrevocably decide an amount of asset to convert. The player also incurs a switching cost whenever their decision changes in consecutive time steps, i.e., when they increase or decrease their purchasing amount. We introduce competitive (robust) threshold-based algorithms for both the minimization and maximization variants of this problem, and show they are optimal among deterministic online algorithms. We then propose learning-augmented algorithms that take advantage of untrusted black-box advice (such as predictions from a machine learning model) to achieve significantly better average-case performance without sacrificing worst-case competitive guarantees. Finally, we empirically evaluate our proposed algorithms using a carbon-aware EV charging case study, showing that our algorithms substantially improve on baseline methods for this problem.
Abstract:Online algorithms with predictions have become a trending topic in the field of beyond worst-case analysis of algorithms. These algorithms incorporate predictions about the future to obtain performance guarantees that are of high quality when the predictions are good, while still maintaining bounded worst-case guarantees when predictions are arbitrarily poor. In general, the algorithm is assumed to be unaware of the prediction's quality. However, recent developments in the machine learning literature have studied techniques for providing uncertainty quantification on machine-learned predictions, which describes how certain a model is about its quality. This paper examines the question of how to optimally utilize uncertainty-quantified predictions in the design of online algorithms. In particular, we consider predictions augmented with uncertainty quantification describing the likelihood of the ground truth falling in a certain range, designing online algorithms with these probabilistic predictions for two classic online problems: ski rental and online search. In each case, we demonstrate that non-trivial modifications to algorithm design are needed to fully leverage the probabilistic predictions. Moreover, we consider how to utilize more general forms of uncertainty quantification, proposing a framework based on online learning that learns to exploit uncertainty quantification to make optimal decisions in multi-instance settings.