Picture for Huan Fu

Huan Fu

PerformRecast: Expression and Head Pose Disentanglement for Portrait Video Editing

Add code
Mar 20, 2026
Viaarxiv icon

Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation

Add code
Feb 14, 2026
Viaarxiv icon

FreeInv: Free Lunch for Improving DDIM Inversion

Add code
Mar 29, 2025
Figure 1 for FreeInv: Free Lunch for Improving DDIM Inversion
Figure 2 for FreeInv: Free Lunch for Improving DDIM Inversion
Figure 3 for FreeInv: Free Lunch for Improving DDIM Inversion
Figure 4 for FreeInv: Free Lunch for Improving DDIM Inversion
Viaarxiv icon

Uncertainty Quantification in Stereo Matching

Add code
Dec 24, 2024
Figure 1 for Uncertainty Quantification in Stereo Matching
Figure 2 for Uncertainty Quantification in Stereo Matching
Figure 3 for Uncertainty Quantification in Stereo Matching
Figure 4 for Uncertainty Quantification in Stereo Matching
Viaarxiv icon

Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering

Add code
Apr 20, 2023
Figure 1 for Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering
Figure 2 for Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering
Figure 3 for Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering
Figure 4 for Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering
Viaarxiv icon

NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction

Add code
Mar 04, 2023
Figure 1 for NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction
Figure 2 for NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction
Figure 3 for NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction
Figure 4 for NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction
Viaarxiv icon

3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue

Add code
Dec 04, 2022
Figure 1 for 3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue
Figure 2 for 3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue
Figure 3 for 3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue
Figure 4 for 3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue
Viaarxiv icon

Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation

Add code
May 12, 2022
Figure 1 for Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation
Figure 2 for Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation
Figure 3 for Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation
Figure 4 for Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation
Viaarxiv icon

Modeling Indirect Illumination for Inverse Rendering

Add code
Apr 14, 2022
Figure 1 for Modeling Indirect Illumination for Inverse Rendering
Figure 2 for Modeling Indirect Illumination for Inverse Rendering
Figure 3 for Modeling Indirect Illumination for Inverse Rendering
Figure 4 for Modeling Indirect Illumination for Inverse Rendering
Viaarxiv icon

Exploiting Diverse Characteristics and Adversarial Ambivalence for Domain Adaptive Segmentation

Add code
Jan 07, 2021
Figure 1 for Exploiting Diverse Characteristics and Adversarial Ambivalence for Domain Adaptive Segmentation
Figure 2 for Exploiting Diverse Characteristics and Adversarial Ambivalence for Domain Adaptive Segmentation
Figure 3 for Exploiting Diverse Characteristics and Adversarial Ambivalence for Domain Adaptive Segmentation
Figure 4 for Exploiting Diverse Characteristics and Adversarial Ambivalence for Domain Adaptive Segmentation
Viaarxiv icon