Abstract:Sparse-view reconstruction with 3D Gaussian Splatting (3DGS) is fundamentally ill-posed due to insufficient geometric supervision, often leading to severe overfitting and the emergence of structural distortions and translucent haze-like artifacts. While existing approaches attempt to alleviate this issue via dropout-based regularization, they are largely heuristic and lack a unified understanding of artifact formation. In this paper, we revisit sparse-view 3DGS reconstruction from a new perspective and identify the core challenge as the unobservability of Gaussian primitive reliability. Unreliable Gaussians are insufficiently constrained during optimization and accumulate as haze-like degradations in rendered images. Motivated by this observation, we propose a unified Dual-domain Observation and Calibration (DOC-GS) framework that models and corrects Gaussian reliability through the synergy of optimization-domain inductive bias and observation-domain evidence. Specifically, in the optimization domain, we characterize Gaussian reliability by the degree to which each primitive is constrained during training, and instantiate this signal via a Continuous Depth-Guided Dropout (CDGD) strategy, where the dropout probability serves as an explicit proxy for primitive reliability. This imposes a smooth depth-aware inductive bias to suppress weakly constrained Gaussians and improve optimization stability. In the observation domain, we establish a connection between floater artifacts and atmospheric scattering, and leverage the Dark Channel Prior (DCP) as a structural consistency cue to identify and accumulate anomalous regions. Based on cross-view aggregated evidence, we further design a reliability-driven geometric pruning strategy to remove low-confidence Gaussians.
Abstract:This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.
Abstract:Multi-task dense prediction aims to perform multiple pixel-level tasks simultaneously. However, capturing global cross-task interactions remains non-trivial due to the quadratic complexity of standard self-attention on high-resolution features. To address this limitation, we propose a Multi-Task Linear Semantic Interaction Network (MTLSI-Net), which facilitates cross-task interaction through linear attention. Specifically, MTLSI-Net incorporates three key components: a Multi-Task Multi-scale Query Linear Fusion Block, which captures cross-task dependencies across multiple scales with linear complexity using a shared global context matrix; a Semantic Token Distiller that compresses redundant features into compact semantic tokens, distilling essential cross-task knowledge; and a Cross-Window Integrated attention Block that injects global semantics into local features via a dual-branch architecture, preserving both global consistency and spatial precision. These components collectively enable the network to capture comprehensive cross-task interactions at linear complexity with reduced parameters. Extensive experiments on NYUDv2 and PASCAL-Context demonstrate that MTLSI-Net achieves state-of-the-art performance, validating its effectiveness and efficiency in multi-task learning.
Abstract:Although 3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, its prohibitive storage overhead severely hinders practical deployment. Recent anchor-based 3DGS compression schemes reduce gaussian redundancy through some advanced context models. However, they overlook explicit geometric dependencies, leading to structural degradation and suboptimal ratedistortion performance. In this paper, we propose a Local Geometry-aware Hierarchical Context Compression framework for 3DGS(LG-HCC) that incorporates inter-anchor geometric correlations into anchor pruning and entropy coding for compact representation. Specifically, we introduce an Neighborhood-Aware Anchor Pruning (NAAP) strategy, which evaluates anchor importance via weighted neighborhood feature aggregation and then merges low-contribution anchors into salient neighbors, yielding a compact yet geometry-consistent anchor set. Moreover, we further develop a hierarchical entropy coding scheme, in which coarse-to-fine priors are exploited through a lightweight Geometry-Guided Convolution(GG-Conv) operator to enable spatially adaptive context modeling and rate-distortion optimization. Extensive experiments show that LG-HCC effectively alleviates structural preservation issues,achieving superior geometric integrity and rendering fidelity while reducing storage by up to 30.85x compared to the Scaffold-GS baseline on the Mip-NeRF360 dataset
Abstract:Recent advances in extreme image compression have revealed that mapping pixel data into highly compact latent representations can significantly improve coding efficiency. However, most existing methods compress images into 2-D latent spaces via convolutional neural networks (CNNs) or Swin Transformers, which tend to retain substantial spatial redundancy, thereby limiting overall compression performance. In this paper, we propose a novel Mixed RWKV-Transformer (MRT) architecture that encodes images into more compact 1-D latent representations by synergistically integrating the complementary strengths of linear-attention-based RWKV and self-attention-based Transformer models. Specifically, MRT partitions each image into fixed-size windows, utilizing RWKV modules to capture global dependencies across windows and Transformer blocks to model local redundancies within each window. The hierarchical attention mechanism enables more efficient and compact representation learning in the 1-D domain. To further enhance compression efficiency, we introduce a dedicated RWKV Compression Model (RCM) tailored to the structure characteristics of the intermediate 1-D latent features in MRT. Extensive experiments on standard image compression benchmarks validate the effectiveness of our approach. The proposed MRT framework consistently achieves superior reconstruction quality at bitrates below 0.02 bits per pixel (bpp). Quantitative results based on the DISTS metric show that MRT significantly outperforms the state-of-the-art 2-D architecture GLC, achieving bitrate savings of 43.75%, 30.59% on the Kodak and CLIC2020 test datasets, respectively.




Abstract:With the rapid advancement of 3D visualization, 3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time, high-fidelity rendering. While prior research has emphasized algorithmic performance and visual fidelity, the perceptual quality of 3DGS-rendered content, especially under varying reconstruction conditions, remains largely underexplored. In practice, factors such as viewpoint sparsity, limited training iterations, point downsampling, noise, and color distortions can significantly degrade visual quality, yet their perceptual impact has not been systematically studied. To bridge this gap, we present 3DGS-QA, the first subjective quality assessment dataset for 3DGS. It comprises 225 degraded reconstructions across 15 object types, enabling a controlled investigation of common distortion factors. Based on this dataset, we introduce a no-reference quality prediction model that directly operates on native 3D Gaussian primitives, without requiring rendered images or ground-truth references. Our model extracts spatial and photometric cues from the Gaussian representation to estimate perceived quality in a structure-aware manner. We further benchmark existing quality assessment methods, spanning both traditional and learning-based approaches. Experimental results show that our method consistently achieves superior performance, highlighting its robustness and effectiveness for 3DGS content evaluation. The dataset and code are made publicly available at https://github.com/diaoyn/3DGSQA to facilitate future research in 3DGS quality assessment.
Abstract:Dynamic point clouds are widely used in applications such as immersive reality, robotics, and autonomous driving. Efficient compression largely depends on accurate motion estimation and compensation, yet the irregular structure and significant local variations of point clouds make this task highly challenging. Current methods often rely on explicit motion estimation, whose encoded vectors struggle to capture intricate dynamics and fail to fully exploit temporal correlations. To overcome these limitations, we introduce a Feature-aligned Motion Transformation (FMT) framework for dynamic point cloud compression. FMT replaces explicit motion vectors with a spatiotemporal alignment strategy that implicitly models continuous temporal variations, using aligned features as temporal context within a latent-space conditional encoding framework. Furthermore, we design a random access (RA) reference strategy that enables bidirectional motion referencing and layered encoding, thereby supporting frame-level parallel compression. Extensive experiments demonstrate that our method surpasses D-DPCC and AdaDPCC in both encoding and decoding efficiency, while also achieving BD-Rate reductions of 20% and 9.4%, respectively. These results highlight the effectiveness of FMT in jointly improving compression efficiency and processing performance.
Abstract:Despite significant progress, existing research on Multimodal Large Language Models (MLLMs) mainly focuses on general visual understanding, overlooking the ability to integrate textual context associated with objects for a more context-aware multimodal understanding -- an ability we refer to as Region-level Context-aware Multimodal Understanding (RCMU). To address this limitation, we first formulate the RCMU task, which requires models to respond to user instructions by integrating both image content and textual information of regions or objects. To equip MLLMs with RCMU capabilities, we propose Region-level Context-aware Visual Instruction Tuning (RCVIT), which incorporates object information into the model input and enables the model to utilize bounding box coordinates to effectively associate objects' visual content with their textual information. To address the lack of datasets, we introduce the RCMU dataset, a large-scale visual instruction tuning dataset that covers multiple RCMU tasks. We also propose RC\&P-Bench, a comprehensive benchmark that can evaluate the performance of MLLMs in RCMU and multimodal personalized understanding tasks. Additionally, we propose a reference-free evaluation metric to perform a comprehensive and fine-grained evaluation of the region-level context-aware image descriptions. By performing RCVIT on Qwen2-VL models with the RCMU dataset, we developed RC-Qwen2-VL models. Experimental results indicate that RC-Qwen2-VL models not only achieve outstanding performance on multiple RCMU tasks but also demonstrate successful applications in multimodal RAG and personalized conversation. Our data, model and benchmark are available at https://github.com/hongliang-wei/RC-MLLM




Abstract:Recent advances in video generation techniques have given rise to an emerging paradigm of generative video coding, aiming to achieve semantically accurate reconstructions in Ultra-Low Bitrate (ULB) scenarios by leveraging strong generative priors. However, most existing methods are limited by domain specificity (e.g., facial or human videos) or an excessive dependence on high-level text guidance, which often fails to capture motion details and results in unrealistic reconstructions. To address these challenges, we propose a Trajectory-Guided Generative Video Coding framework (dubbed T-GVC). T-GVC employs a semantic-aware sparse motion sampling pipeline to effectively bridge low-level motion tracking with high-level semantic understanding by extracting pixel-wise motion as sparse trajectory points based on their semantic importance, not only significantly reducing the bitrate but also preserving critical temporal semantic information. In addition, by incorporating trajectory-aligned loss constraints into diffusion processes, we introduce a training-free latent space guidance mechanism to ensure physically plausible motion patterns without sacrificing the inherent capabilities of generative models. Experimental results demonstrate that our framework outperforms both traditional codecs and state-of-the-art end-to-end video compression methods under ULB conditions. Furthermore, additional experiments confirm that our approach achieves more precise motion control than existing text-guided methods, paving the way for a novel direction of generative video coding guided by geometric motion modeling.
Abstract:Humanoid robots have attracted significant attention in recent years. Reinforcement Learning (RL) is one of the main ways to control the whole body of humanoid robots. RL enables agents to complete tasks by learning from environment interactions, guided by task rewards. However, existing RL methods rarely explicitly consider the impact of body stability on humanoid locomotion and manipulation. Achieving high performance in whole-body control remains a challenge for RL methods that rely solely on task rewards. In this paper, we propose a Foundation model-based method for humanoid Locomotion And Manipulation (FLAM for short). FLAM integrates a stabilizing reward function with a basic policy. The stabilizing reward function is designed to encourage the robot to learn stable postures, thereby accelerating the learning process and facilitating task completion. Specifically, the robot pose is first mapped to the 3D virtual human model. Then, the human pose is stabilized and reconstructed through a human motion reconstruction model. Finally, the pose before and after reconstruction is used to compute the stabilizing reward. By combining this stabilizing reward with the task reward, FLAM effectively guides policy learning. Experimental results on a humanoid robot benchmark demonstrate that FLAM outperforms state-of-the-art RL methods, highlighting its effectiveness in improving stability and overall performance.