Abstract:Complex news events, such as natural disasters and socio-political conflicts, require swift responses from the government and society. Relying on historical events to project the future is insufficient as such events are sparse and do not cover all possible conditions and nuanced situations. Simulation of these complex events can help better prepare and reduce the negative impact. We develop a controllable complex news event simulator guided by both the event schema representing domain knowledge about the scenario and user-provided assumptions representing case-specific conditions. As event dynamics depend on the fine-grained social and cultural context, we further introduce a geo-diverse commonsense and cultural norm-aware knowledge enhancement component. To enhance the coherence of the simulation, apart from the global timeline of events, we take an agent-based approach to simulate the individual character states, plans, and actions. By incorporating the schema and cultural norms, our generated simulations achieve much higher coherence and appropriateness and are received favorably by participants from a humanitarian assistance organization.
Abstract:AI systems have shown impressive performance at answering questions by retrieving relevant context. However, with the increasingly large models, it is impossible and often undesirable to constrain models' knowledge or reasoning to only the retrieved context. This leads to a mismatch between the information that these models access to derive the answer and the information available to the user consuming the AI predictions to assess the AI predicted answer. In this work, we study how users interact with AI systems in absence of sufficient information to assess AI predictions. Further, we ask the question of whether adding the requisite background alleviates the concerns around over-reliance in AI predictions. Our study reveals that users rely on AI predictions even in the absence of sufficient information needed to assess its correctness. Providing the relevant background, however, helps users catch AI errors better, reducing over-reliance on incorrect AI predictions. On the flip side, background information also increases users' confidence in their correct as well as incorrect judgments. Contrary to common expectation, aiding a user's perusal of the context and the background through highlights is not helpful in alleviating the issue of over-confidence stemming from availability of more information. Our work aims to highlight the gap between how NLP developers perceive informational need in human-AI interaction and the actual human interaction with the information available to them.
Abstract:Modern large-scale Pre-trained Language Models (PLMs) have achieved tremendous success on a wide range of downstream tasks. However, most of the LM pre-training objectives only focus on text reconstruction, but have not sought to learn latent-level interpretable representations of sentences. In this paper, we manage to push the language models to obtain a deeper understanding of sentences by proposing a new pre-training objective, Sparse Latent Typing, which enables the model to sparsely extract sentence-level keywords with diverse latent types. Experimental results show that our model is able to learn interpretable latent type categories in a self-supervised manner without using any external knowledge. Besides, the language model pre-trained with such an objective also significantly improves Information Extraction related downstream tasks in both supervised and few-shot settings. Our code is publicly available at: https://github.com/renll/SparseLT.
Abstract:We describe the task of Visual Understanding and Narration, in which a robot (or agent) generates text for the images that it collects when navigating its environment, by answering open-ended questions, such as 'what happens, or might have happened, here?'
Abstract:Computational visual storytelling produces a textual description of events and interpretations depicted in a sequence of images. These texts are made possible by advances and cross-disciplinary approaches in natural language processing, generation, and computer vision. We define a computational creative visual storytelling as one with the ability to alter the telling of a story along three aspects: to speak about different environments, to produce variations based on narrative goals, and to adapt the narrative to the audience. These aspects of creative storytelling and their effect on the narrative have yet to be explored in visual storytelling. This paper presents a pipeline of task-modules, Object Identification, Single-Image Inferencing, and Multi-Image Narration, that serve as a preliminary design for building a creative visual storyteller. We have piloted this design for a sequence of images in an annotation task. We present and analyze the collected corpus and describe plans towards automation.
Abstract:This paper identifies stylistic differences in instruction-giving observed in a corpus of human-robot dialogue. Differences in verbosity and structure (i.e., single-intent vs. multi-intent instructions) arose naturally without restrictions or prior guidance on how users should speak with the robot. Different styles were found to produce different rates of miscommunication, and correlations were found between style differences and individual user variation, trust, and interaction experience with the robot. Understanding potential consequences and factors that influence style can inform design of dialogue systems that are robust to natural variation from human users.
Abstract:ScoutBot is a dialogue interface to physical and simulated robots that supports collaborative exploration of environments. The demonstration will allow users to issue unconstrained spoken language commands to ScoutBot. ScoutBot will prompt for clarification if the user's instruction needs additional input. It is trained on human-robot dialogue collected from Wizard-of-Oz experiments, where robot responses were initiated by a human wizard in previous interactions. The demonstration will show a simulated ground robot (Clearpath Jackal) in a simulated environment supported by ROS (Robot Operating System).
Abstract:We describe the adaptation and refinement of a graphical user interface designed to facilitate a Wizard-of-Oz (WoZ) approach to collecting human-robot dialogue data. The data collected will be used to develop a dialogue system for robot navigation. Building on an interface previously used in the development of dialogue systems for virtual agents and video playback, we add templates with open parameters which allow the wizard to quickly produce a wide variety of utterances. Our research demonstrates that this approach to data collection is viable as an intermediate step in developing a dialogue system for physical robots in remote locations from their users - a domain in which the human and robot need to regularly verify and update a shared understanding of the physical environment. We show that our WoZ interface and the fixed set of utterances and templates therein provide for a natural pace of dialogue with good coverage of the navigation domain.
Abstract:Most previous event extraction studies have relied heavily on features derived from annotated event mentions, thus cannot be applied to new event types without annotation effort. In this work, we take a fresh look at event extraction and model it as a grounding problem. We design a transferable neural architecture, mapping event mentions and types jointly into a shared semantic space using structural and compositional neural networks, where the type of each event mention can be determined by the closest of all candidate types . By leveraging (1)~available manual annotations for a small set of existing event types and (2)~existing event ontologies, our framework applies to new event types without requiring additional annotation. Experiments on both existing event types (e.g., ACE, ERE) and new event types (e.g., FrameNet) demonstrate the effectiveness of our approach. \textit{Without any manual annotations} for 23 new event types, our zero-shot framework achieved performance comparable to a state-of-the-art supervised model which is trained from the annotations of 500 event mentions.
Abstract:Extracting entities and relations for types of interest from text is important for understanding massive text corpora. Traditionally, systems of entity relation extraction have relied on human-annotated corpora for training and adopted an incremental pipeline. Such systems require additional human expertise to be ported to a new domain, and are vulnerable to errors cascading down the pipeline. In this paper, we investigate joint extraction of typed entities and relations with labeled data heuristically obtained from knowledge bases (i.e., distant supervision). As our algorithm for type labeling via distant supervision is context-agnostic, noisy training data poses unique challenges for the task. We propose a novel domain-independent framework, called CoType, that runs a data-driven text segmentation algorithm to extract entity mentions, and jointly embeds entity mentions, relation mentions, text features and type labels into two low-dimensional spaces (for entity and relation mentions respectively), where, in each space, objects whose types are close will also have similar representations. CoType, then using these learned embeddings, estimates the types of test (unlinkable) mentions. We formulate a joint optimization problem to learn embeddings from text corpora and knowledge bases, adopting a novel partial-label loss function for noisy labeled data and introducing an object "translation" function to capture the cross-constraints of entities and relations on each other. Experiments on three public datasets demonstrate the effectiveness of CoType across different domains (e.g., news, biomedical), with an average of 25% improvement in F1 score compared to the next best method.