Abstract:Vision-based ego-velocity estimation is a fundamental problem in robot state estimation. However, the constraints of frame-based cameras, including motion blur and insufficient frame rates in dynamic settings, readily lead to the failure of conventional velocity estimation techniques. Mammals exhibit a remarkable ability to accurately estimate their ego-velocity during aggressive movement. Hence, integrating this capability into robots shows great promise for addressing these challenges. In this paper, we propose a brain-inspired framework for linear-angular velocity estimation, dubbed NeuroVE. The NeuroVE framework employs an event camera to capture the motion information and implements spiking neural networks (SNNs) to simulate the brain's spatial cells' function for velocity estimation. We formulate the velocity estimation as a time-series forecasting problem. To this end, we design an Astrocyte Leaky Integrate-and-Fire (ALIF) neuron model to encode continuous values. Additionally, we have developed an Astrocyte Spiking Long Short-term Memory (ASLSTM) structure, which significantly improves the time-series forecasting capabilities, enabling an accurate estimate of ego-velocity. Results from both simulation and real-world experiments indicate that NeuroVE has achieved an approximate 60% increase in accuracy compared to other SNN-based approaches.
Abstract:In recent years, there has been a significant amount of research on algorithms and control methods for distributed collaborative robots. However, the emergence of collective behavior in a swarm is still difficult to predict and control. Nevertheless, human interaction with the swarm helps render the swarm more predictable and controllable, as human operators can utilize intuition or knowledge that is not always available to the swarm. Therefore, this paper designs the Dynamic Visualization Research Platform for Multimodal Human-Swarm Interaction (DVRP-MHSI), which is an innovative open system that can perform real-time dynamic visualization and is specifically designed to accommodate a multitude of interaction modalities (such as brain-computer, eye-tracking, electromyographic, and touch-based interfaces), thereby expediting progress in human-swarm interaction research. Specifically, the platform consists of custom-made low-cost omnidirectional wheeled mobile robots, multitouch screens and two workstations. In particular, the mutitouch screens can recognize human gestures and the shapes of objects placed on them, and they can also dynamically render diverse scenes. One of the workstations processes communication information within robots and the other one implements human-robot interaction methods. The development of DVRP-MHSI frees researchers from hardware or software details and allows them to focus on versatile swarm algorithms and human-swarm interaction methods without being limited to fixed scenarios, tasks, and interfaces. The effectiveness and potential of the platform for human-swarm interaction studies are validated by several demonstrative experiments.
Abstract:The reliance on accurate camera poses is a significant barrier to the widespread deployment of Neural Radiance Fields (NeRF) models for 3D reconstruction and SLAM tasks. The existing method introduces monocular depth priors to jointly optimize the camera poses and NeRF, which fails to fully exploit the depth priors and neglects the impact of their inherent noise. In this paper, we propose Truncated Depth NeRF (TD-NeRF), a novel approach that enables training NeRF from unknown camera poses - by jointly optimizing learnable parameters of the radiance field and camera poses. Our approach explicitly utilizes monocular depth priors through three key advancements: 1) we propose a novel depth-based ray sampling strategy based on the truncated normal distribution, which improves the convergence speed and accuracy of pose estimation; 2) to circumvent local minima and refine depth geometry, we introduce a coarse-to-fine training strategy that progressively improves the depth precision; 3) we propose a more robust inter-frame point constraint that enhances robustness against depth noise during training. The experimental results on three datasets demonstrate that TD-NeRF achieves superior performance in the joint optimization of camera pose and NeRF, surpassing prior works, and generates more accurate depth geometry. The implementation of our method has been released at https://github.com/nubot-nudt/TD-NeRF.
Abstract:We present a solution to the problem of spatio-temporal calibration for event cameras mounted on an onmi-directional vehicle. Different from traditional methods that typically determine the camera's pose with respect to the vehicle's body frame using alignment of trajectories, our approach leverages the kinematic correlation of two sets of linear velocity estimates from event data and wheel odometers, respectively. The overall calibration task consists of estimating the underlying temporal offset between the two heterogeneous sensors, and furthermore, recovering the extrinsic rotation that defines the linear relationship between the two sets of velocity estimates. The first sub-problem is formulated as an optimization one, which looks for the optimal temporal offset that maximizes a correlation measurement invariant to arbitrary linear transformation. Once the temporal offset is compensated, the extrinsic rotation can be worked out with an iterative closed-form solver that incrementally registers associated linear velocity estimates. The proposed algorithm is proved effective on both synthetic data and real data, outperforming traditional methods based on alignment of trajectories.
Abstract:Objective: Convolutional Neural Networks (CNNs) have shown great potential in the field of Brain-Computer Interfaces (BCIs). The raw Electroencephalogram (EEG) signal is usually represented as 2-Dimensional (2-D) matrix composed of channels and time points, which ignores the spatial topological information. Our goal is to make the CNN with the raw EEG signal as input have the ability to learn EEG spatial topological features, and improve its performance while essentially maintaining its original structure. Methods:We propose an EEG Topographic Representation Module (TRM). This module consists of (1) a mapping block from the raw EEG signal to a 3-D topographic map and (2) a convolution block from the topographic map to an output of the same size as input. According to the size of the kernel used in the convolution block, we design 2 types of TRMs, namely TRM-(5,5) and TRM-(3,3). We embed the TRM into 3 widely used CNNs, and tested them on 2 publicly available datasets (Emergency Braking During Simulated Driving Dataset (EBDSDD), and High Gamma Dataset (HGD)). Results: The results show that the classification accuracies of all 3 CNNs are improved on both datasets after using the TRM. With TRM-(5,5), the average accuracies of DeepConvNet, EEGNet and ShallowConvNet are improved by 6.54%, 1.72% and 2.07% on EBDSDD, and by 6.05%, 3.02% and 5.14% on HGD, respectively; with TRM-(3,3), they are improved by 7.76%, 1.71% and 2.17% on EBDSDD, and by 7.61%, 5.06% and 6.28% on HGD, respectively. Significance: We improve the classification performance of 3 CNNs on 2 datasets by the use of TRM, indicating that it has the capability to mine the EEG spatial topological information. In addition, since the output of TRM has the same size as the input, CNNs with the raw EEG signal as input can use this module without changing their original structures.
Abstract:It is still an open and challenging problem for mobile robots navigating along time-efficient and collision-free paths in a crowd. The main challenge comes from the complex and sophisticated interaction mechanism, which requires the robot to understand the crowd and perform proactive and foresighted behaviors. Deep reinforcement learning is a promising solution to this problem. However, most previous learning methods incur a tremendous computational burden. To address these problems, we propose a graph-based deep reinforcement learning method, SG-DQN, that (i) introduces a social attention mechanism to extract an efficient graph representation for the crowd-robot state; (ii) directly evaluates the coarse q-values of the raw state with a learned dueling deep Q network(DQN); and then (iii) refines the coarse q-values via online planning on possible future trajectories. The experimental results indicate that our model can help the robot better understand the crowd and achieve a high success rate of more than 0.99 in the crowd navigation task. Compared against previous state-of-the-art algorithms, our algorithm achieves an equivalent, if not better, performance while requiring less than half of the computational cost.