Abstract:This paper introduces an innovative approach for image matting that redefines the traditional regression-based task as a generative modeling challenge. Our method harnesses the capabilities of latent diffusion models, enriched with extensive pre-trained knowledge, to regularize the matting process. We present novel architectural innovations that empower our model to produce mattes with superior resolution and detail. The proposed method is versatile and can perform both guidance-free and guidance-based image matting, accommodating a variety of additional cues. Our comprehensive evaluation across three benchmark datasets demonstrates the superior performance of our approach, both quantitatively and qualitatively. The results not only reflect our method's robust effectiveness but also highlight its ability to generate visually compelling mattes that approach photorealistic quality. The project page for this paper is available at https://lightchaserx.github.io/matting-by-generation/
Abstract:This paper addresses text-supervised semantic segmentation, aiming to learn a model capable of segmenting arbitrary visual concepts within images by using only image-text pairs without dense annotations. Existing methods have demonstrated that contrastive learning on image-text pairs effectively aligns visual segments with the meanings of texts. We notice that there is a discrepancy between text alignment and semantic segmentation: A text often consists of multiple semantic concepts, whereas semantic segmentation strives to create semantically homogeneous segments. To address this issue, we propose a novel framework, Image-Text Co-Decomposition (CoDe), where the paired image and text are jointly decomposed into a set of image regions and a set of word segments, respectively, and contrastive learning is developed to enforce region-word alignment. To work with a vision-language model, we present a prompt learning mechanism that derives an extra representation to highlight an image segment or a word segment of interest, with which more effective features can be extracted from that segment. Comprehensive experimental results demonstrate that our method performs favorably against existing text-supervised semantic segmentation methods on six benchmark datasets.
Abstract:The entertainment industry relies on 3D visual content to create immersive experiences, but traditional methods for creating textured 3D models can be time-consuming and subjective. Generative networks such as StyleGAN have advanced image synthesis, but generating 3D objects with high-fidelity textures is still not well explored, and existing methods have limitations. We propose the Semantic-guided Conditional Texture Generator (CTGAN), producing high-quality textures for 3D shapes that are consistent with the viewing angle while respecting shape semantics. CTGAN utilizes the disentangled nature of StyleGAN to finely manipulate the input latent codes, enabling explicit control over both the style and structure of the generated textures. A coarse-to-fine encoder architecture is introduced to enhance control over the structure of the resulting textures via input segmentation. Experimental results show that CTGAN outperforms existing methods on multiple quality metrics and achieves state-of-the-art performance on texture generation in both conditional and unconditional settings.
Abstract:We present a Multimodal Interlaced Transformer (MIT) that jointly considers 2D and 3D data for weakly supervised point cloud segmentation. Research studies have shown that 2D and 3D features are complementary for point cloud segmentation. However, existing methods require extra 2D annotations to achieve 2D-3D information fusion. Considering the high annotation cost of point clouds, effective 2D and 3D feature fusion based on weakly supervised learning is in great demand. To this end, we propose a transformer model with two encoders and one decoder for weakly supervised point cloud segmentation using only scene-level class tags. Specifically, the two encoders compute the self-attended features for 3D point clouds and 2D multi-view images, respectively. The decoder implements interlaced 2D-3D cross-attention and carries out implicit 2D and 3D feature fusion. We alternately switch the roles of queries and key-value pairs in the decoder layers. It turns out that the 2D and 3D features are iteratively enriched by each other. Experiments show that it performs favorably against existing weakly supervised point cloud segmentation methods by a large margin on the S3DIS and ScanNet benchmarks. The project page will be available at https://jimmy15923.github.io/mit_web/.
Abstract:Dynamic radiance field reconstruction methods aim to model the time-varying structure and appearance of a dynamic scene. Existing methods, however, assume that accurate camera poses can be reliably estimated by Structure from Motion (SfM) algorithms. These methods, thus, are unreliable as SfM algorithms often fail or produce erroneous poses on challenging videos with highly dynamic objects, poorly textured surfaces, and rotating camera motion. We address this robustness issue by jointly estimating the static and dynamic radiance fields along with the camera parameters (poses and focal length). We demonstrate the robustness of our approach via extensive quantitative and qualitative experiments. Our results show favorable performance over the state-of-the-art dynamic view synthesis methods.
Abstract:We present a new method for generating controllable, dynamically responsive, and photorealistic human animations. Given an image of a person, our system allows the user to generate Physically plausible Upper Body Animation (PUBA) using interaction in the image space, such as dragging their hand to various locations. We formulate a reinforcement learning problem to train a dynamic model that predicts the person's next 2D state (i.e., keypoints on the image) conditioned on a 3D action (i.e., joint torque), and a policy that outputs optimal actions to control the person to achieve desired goals. The dynamic model leverages the expressiveness of 3D simulation and the visual realism of 2D videos. PUBA generates 2D keypoint sequences that achieve task goals while being responsive to forceful perturbation. The sequences of keypoints are then translated by a pose-to-image generator to produce the final photorealistic video.
Abstract:We propose a post-processor, called NeighborTrack, that leverages neighbor information of the tracking target to validate and improve single-object tracking (SOT) results. It requires no additional data or retraining. Instead, it uses the confidence score predicted by the backbone SOT network to automatically derive neighbor information and then uses this information to improve the tracking results. When tracking an occluded target, its appearance features are untrustworthy. However, a general siamese network often cannot tell whether the tracked object is occluded by reading the confidence score alone, because it could be misled by neighbors with high confidence scores. Our proposed NeighborTrack takes advantage of unoccluded neighbors' information to reconfirm the tracking target and reduces false tracking when the target is occluded. It not only reduces the impact caused by occlusion, but also fixes tracking problems caused by object appearance changes. NeighborTrack is agnostic to SOT networks and post-processing methods. For the VOT challenge dataset commonly used in short-term object tracking, we improve three famous SOT networks, Ocean, TransT, and OSTrack, by an average of ${1.92\%}$ EAO and ${2.11\%}$ robustness. For the mid- and long-term tracking experiments based on OSTrack, we achieve state-of-the-art ${72.25\%}$ AUC on LaSOT and ${75.7\%}$ AO on GOT-10K.
Abstract:The paper presents a new method, SearchTrack, for multiple object tracking and segmentation (MOTS). To address the association problem between detected objects, SearchTrack proposes object-customized search and motion-aware features. By maintaining a Kalman filter for each object, we encode the predicted motion into the motion-aware feature, which includes both motion and appearance cues. For each object, a customized fully convolutional search engine is created by SearchTrack by learning a set of weights for dynamic convolutions specific to the object. Experiments demonstrate that our SearchTrack method outperforms competitive methods on both MOTS and MOT tasks, particularly in terms of association accuracy. Our method achieves 71.5 HOTA (car) and 57.6 HOTA (pedestrian) on the KITTI MOTS and 53.4 HOTA on MOT17. In terms of association accuracy, our method achieves state-of-the-art performance among 2D online methods on the KITTI MOTS. Our code is available at https://github.com/qa276390/SearchTrack.
Abstract:Existing video stabilization methods either require aggressive cropping of frame boundaries or generate distortion artifacts on the stabilized frames. In this work, we present an algorithm for full-frame video stabilization by first estimating dense warp fields. Full-frame stabilized frames can then be synthesized by fusing warped contents from neighboring frames. The core technical novelty lies in our learning-based hybrid-space fusion that alleviates artifacts caused by optical flow inaccuracy and fast-moving objects. We validate the effectiveness of our method on the NUS and selfie video datasets. Extensive experiment results demonstrate the merits of our approach over prior video stabilization methods.
Abstract:We present a learning-based approach for removing unwanted obstructions, such as window reflections, fence occlusions or raindrops, from a short sequence of images captured by a moving camera. Our method leverages the motion differences between the background and the obstructing elements to recover both layers. Specifically, we alternate between estimating dense optical flow fields of the two layers and reconstructing each layer from the flow-warped images via a deep convolutional neural network. The learning-based layer reconstruction allows us to accommodate potential errors in the flow estimation and brittle assumptions such as brightness consistency. We show that training on synthetically generated data transfers well to real images. Our results on numerous challenging scenarios of reflection and fence removal demonstrate the effectiveness of the proposed method.