Abstract:Existing face swap methods rely heavily on large-scale networks for adequate capacity to generate visually plausible results, which inhibits its applications on resource-constraint platforms. In this work, we propose MobileFSGAN, a novel lightweight GAN for face swap that can run on mobile devices with much fewer parameters while achieving competitive performance. A lightweight encoder-decoder structure is designed especially for image synthesis tasks, which is only 10.2MB and can run on mobile devices at a real-time speed. To tackle the unstability of training such a small network, we construct the FSTriplets dataset utilizing facial attribute editing techniques. FSTriplets provides source-target-result training triplets, yielding pixel-level labels thus for the first time making the training process supervised. We also designed multi-scale gradient losses for efficient back-propagation, resulting in faster and better convergence. Experimental results show that our model reaches comparable performance towards state-of-the-art methods, while significantly reducing the number of network parameters. Codes and the dataset have been released.
Abstract:Recovering detailed facial geometry from a set of calibrated multi-view images is valuable for its wide range of applications. Traditional multi-view stereo (MVS) methods adopt optimization methods to regularize the matching cost. Recently, learning-based methods integrate all these into an end-to-end neural network and show superiority of efficiency. In this paper, we propose a novel architecture to recover extremely detailed 3D faces in roughly 10 seconds. Unlike previous learning-based methods that regularize the cost volume via 3D CNN, we propose to learn an implicit function for regressing the matching cost. By fitting a 3D morphable model from multi-view images, the features of multiple images are extracted and aggregated in the mesh-attached UV space, which makes the implicit function more effective in recovering detailed facial shape. Our method outperforms SOTA learning-based MVS in accuracy by a large margin on the FaceScape dataset. The code and data will be released soon.
Abstract:Face recognition has advanced considerably with the availability of large-scale labeled datasets. However, how to further improve the performance with the easily accessible unlabeled dataset remains a challenge. In this paper, we propose the novel Unknown Identity Rejection (UIR) loss to utilize the unlabeled data. We categorize identities in unconstrained environment into the known set and the unknown set. The former corresponds to the identities that appear in the labeled training dataset while the latter is its complementary set. Besides training the model to accurately classify the known identities, we also force the model to reject unknown identities provided by the unlabeled dataset via our proposed UIR loss. In order to 'reject' faces of unknown identities, centers of the known identities are forced to keep enough margin from centers of unknown identities which are assumed to be approximated by the features of their samples. By this means, the discriminativeness of the face representations can be enhanced. Experimental results demonstrate that our approach can provide obvious performance improvement by utilizing the unlabeled data.
Abstract:Cartoons receive increasingly attention and have a huge global market. Cartoon person recognition has a wealth of application scenarios. However, there is no large and high quality dataset for cartoon person recognition. It limit the development of recognition algorithms. In this paper, we propose the first large unconstrained cartoon database called iCartoonFace. We have released the dataset publicly available to promote cartoon person recognition research\footnote{The dataset can be applied by sending email to zhengyi01@qiyi.com}. The dataset contains 68,312 images of 2,639 identities. The dataset consists of persons which come from cartoon videos. The samples are extracted from public available images on website and online videos on iQiYi company. All images pass through a careful manual annotation process. We evaluated the state-of-the-art image classification and face recognition algorithms on the iCartoonFace dataset as a baseline. A dataset fusion method which utilize face feature to improve the performance of cartoon recognition task is proposed. Experimental performance show that the performance of baseline models much worse than human performance. The proposed dataset fusion method achieves a 4.74% improvement over the baseline model. In a word, state-of-the-art algorithms for classification and recognition are far from being perfect for unconstrained cartoon person recognition.
Abstract:Person identification in the wild is very challenging due to great variation in poses, face quality, clothes, makeup and so on. Traditional research, such as face recognition, person re-identification, and speaker recognition, often focuses on a single modal of information, which is inadequate to handle all the situations in practice. Multi-modal person identification is a more promising way that we can jointly utilize face, head, body, audio features, and so on. In this paper, we introduce iQIYI-VID, the largest video dataset for multi-modal person identification. It is composed of 600K video clips of 5,000 celebrities. These video clips are extracted from 400K hours of online videos of various types, ranging from movies, variety shows, TV series, to news broadcasting. All video clips pass through a careful human annotation process, and the error rate of labels is lower than 0.2%. We evaluated the state-of-art models of face recognition, person re-identification, and speaker recognition on the iQIYI-VID dataset. Experimental results show that these models are still far from being perfect for task of person identification in the wild. We further demonstrate that a simple fusion of multi-modal features can improve person identification considerably. We have released the dataset online to promote multi-modal person identification research.