Abstract:Recently, diffusion models have achieved great success in mono-channel audio generation. However, when it comes to stereo audio generation, the soundscapes often have a complex scene of multiple objects and directions. Controlling stereo audio with spatial contexts remains challenging due to high data costs and unstable generative models. To the best of our knowledge, this work represents the first attempt to address these issues. We first construct a large-scale, simulation-based, and GPT-assisted dataset, BEWO-1M, with abundant soundscapes and descriptions even including moving and multiple sources. Beyond text modality, we have also acquired a set of images and rationally paired stereo audios through retrieval to advance multimodal generation. Existing audio generation models tend to generate rather random and indistinct spatial audio. To provide accurate guidance for latent diffusion models, we introduce the SpatialSonic model utilizing spatial-aware encoders and azimuth state matrices to reveal reasonable spatial guidance. By leveraging spatial guidance, our unified model not only achieves the objective of generating immersive and controllable spatial audio from text and image but also enables interactive audio generation during inference. Finally, under fair settings, we conduct subjective and objective evaluations on simulated and real-world data to compare our approach with prevailing methods. The results demonstrate the effectiveness of our method, highlighting its capability to generate spatial audio that adheres to physical rules.
Abstract:Recently, researchers set an ambitious goal of conducting speaker recognition in unconstrained conditions where the variations on ambient, channel and emotion could be arbitrary. However, most publicly available datasets are collected under constrained environments, i.e., with little noise and limited channel variation. These datasets tend to deliver over optimistic performance and do not meet the request of research on speaker recognition in unconstrained conditions. In this paper, we present CN-Celeb, a large-scale speaker recognition dataset collected `in the wild'. This dataset contains more than 130,000 utterances from 1,000 Chinese celebrities, and covers 11 different genres in real world. Experiments conducted with two state-of-the-art speaker recognition approaches (i-vector and x-vector) show that the performance on CN-Celeb is far inferior to the one obtained on VoxCeleb, a widely used speaker recognition dataset. This result demonstrates that in real-life conditions, the performance of existing techniques might be much worse than it was thought. Our database is free for researchers and can be downloaded from http://project.cslt.org.