Abstract:Skeleton-based Temporal Action Segmentation involves the dense action classification of variable-length skeleton sequences. Current approaches primarily apply graph-based networks to extract framewise, whole-body-level motion representations, and use one-hot encoded labels for model optimization. However, whole-body motion representations do not capture fine-grained part-level motion representations and the one-hot encoded labels neglect the intrinsic semantic relationships within the language-based action definitions. To address these limitations, we propose a novel method named Language-assisted Human Part Motion Representation Learning (LPL), which contains a Disentangled Part Motion Encoder (DPE) to extract dual-level (i.e., part and whole-body) motion representations and a Language-assisted Distribution Alignment (LDA) strategy for optimizing spatial relations within representations. Specifically, after part-aware skeleton encoding via DPE, LDA generates dual-level action descriptions to construct a textual embedding space with the help of a large-scale language model. Then, LDA motivates the alignment of the embedding space between text descriptions and motions. This alignment allows LDA not only to enhance intra-class compactness but also to transfer the language-encoded semantic correlations among actions to skeleton-based motion learning. Moreover, we propose a simple yet efficient Semantic Offset Adapter to smooth the cross-domain misalignment. Our experiments indicate that LPL achieves state-of-the-art performance across various datasets (e.g., +4.4\% Accuracy, +5.6\% F1 on the PKU-MMD dataset). Moreover, LDA is compatible with existing methods and improves their performance (e.g., +4.8\% Accuracy, +4.3\% F1 on the LARa dataset) without additional inference costs.
Abstract:Super-Resolution Ultrasound (SRUS) imaging through localising and tracking microbubbles, also known as Ultrasound Localisation Microscopy (ULM), has demonstrated significant potential for reconstructing microvasculature and flows with sub-diffraction resolution in clinical diagnostics. However, imaging organs with large tissue movements, such as those caused by respiration, presents substantial challenges. Existing methods often require breath holding to maintain accumulation accuracy, which limits data acquisition time and ULM image saturation. To improve image quality in the presence of large tissue movements, this study introduces an approach integrating high-frame-rate ultrasound with online precise robotic probe control. Tested on a microvasculature phantom with translation motions up to 20 mm, twice the aperture size of the matrix array used, our method achieved real-time tracking of the moving phantom and imaging volume rate at 85 Hz, keeping majority of the target volume in the imaging field of view. ULM images of the moving cross channels in the phantom were successfully reconstructed in post-processing, demonstrating the feasibility of super-resolution imaging under large tissue motions. This represents a significant step towards ULM imaging of organs with large motion.
Abstract:We have identified a potential method for unifying first-order optimizers through the use of variable Second-Moment Exponential Scaling(SMES). We begin with back propagation, addressing classic phenomena such as gradient vanishing and explosion, as well as issues related to dataset sparsity, and introduce the theory of balance in optimization. Through this theory, we suggest that SGD and adaptive optimizers can be unified under a broader inference, employing variable moving exponential scaling to achieve a balanced approach within a generalized formula for first-order optimizers. We conducted tests on some classic datasets and networks to confirm the impact of different balance coefficients on the overall training process.
Abstract:Human-Object Interaction (HOI) detection plays a vital role in scene understanding, which aims to predict the HOI triplet in the form of <human, object, action>. Existing methods mainly extract multi-modal features (e.g., appearance, object semantics, human pose) and then fuse them together to directly predict HOI triplets. However, most of these methods focus on seeking for self-triplet aggregation, but ignore the potential cross-triplet dependencies, resulting in ambiguity of action prediction. In this work, we propose to explore Self- and Cross-Triplet Correlations (SCTC) for HOI detection. Specifically, we regard each triplet proposal as a graph where Human, Object represent nodes and Action indicates edge, to aggregate self-triplet correlation. Also, we try to explore cross-triplet dependencies by jointly considering instance-level, semantic-level, and layout-level relations. Besides, we leverage the CLIP model to assist our SCTC obtain interaction-aware feature by knowledge distillation, which provides useful action clues for HOI detection. Extensive experiments on HICO-DET and V-COCO datasets verify the effectiveness of our proposed SCTC.
Abstract:We propose the simplest SGD enhanced method ever, Loss-Controlled Asymmetric Momentum(LCAM), aimed directly at the Saddle Point problem. Compared to the traditional SGD with Momentum, there's no increase in computational demand, yet it outperforms all current optimizers. We use the concepts of weight conjugation and traction effect to explain this phenomenon. We designed experiments to rapidly reduce the learning rate at specified epochs to trap parameters more easily at saddle points. We selected WRN28-10 as the test network and chose cifar10 and cifar100 as test datasets, an identical group to the original paper of WRN and Cosine Annealing Scheduling(CAS). We compared the ability to bypass saddle points of Asymmetric Momentum with different priorities. Finally, using WRN28-10 on Cifar100, we achieved a peak average test accuracy of 80.78\% around 120 epoch. For comparison, the original WRN paper reported 80.75\%, while CAS was at 80.42\%, all at 200 epoch. This means that while potentially increasing accuracy, we use nearly half convergence time. Our demonstration code is available at\\ https://github.com/hakumaicc/Asymmetric-Momentum-LCAM
Abstract:Given an untrimmed video, repetitive actions counting aims to estimate the number of repetitions of class-agnostic actions. To handle the various length of videos and repetitive actions, also optimization challenges in end-to-end video model training, down-sampling is commonly utilized in recent state-of-the-art methods, leading to ignorance of several repetitive samples. In this paper, we attempt to understand repetitive actions from a full temporal resolution view, by combining offline feature extraction and temporal convolution networks. The former step enables us to train repetition counting network without down-sampling while preserving all repetition regardless of the video length and action frequency, and the later network models all frames in a flexible and dynamically expanding temporal receptive field to retrieve all repetitions with a global aspect. We experimentally demonstrate that our method achieves better or comparable performance in three public datasets, i.e., TransRAC, UCFRep and QUVA. We expect this work will encourage our community to think about the importance of full temporal resolution.
Abstract:In recent years, monocular depth estimation (MDE) has gained significant progress in a data-driven learning fashion. Previous methods can infer depth maps for specific domains based on the paradigm of single-domain or joint-domain training with mixed data. However, they suffer from low scalability to new domains. In reality, target domains often dynamically change or increase, raising the requirement of incremental multi-domain/task learning. In this paper, we seek to enable lifelong learning for MDE, which performs cross-domain depth learning sequentially, to achieve high plasticity on a new domain and maintain good stability on original domains. To overcome significant domain gaps and enable scale-aware depth prediction, we design a lightweight multi-head framework that consists of a domain-shared encoder for feature extraction and domain-specific predictors for metric depth estimation. Moreover, given an input image, we propose an efficient predictor selection approach that automatically identifies the corresponding predictor for depth inference. Through extensive numerical studies, we show that the proposed method can achieve good efficiency, stability, and plasticity, leading the benchmarks by 8% to 15%.
Abstract:The recent trend in multiple object tracking (MOT) is jointly solving detection and tracking, where object detection and appearance feature (or motion) are learned simultaneously. Despite competitive performance, in crowded scenes, joint detection and tracking usually fail to find accurate object associations due to missed or false detections. In this paper, we jointly model counting, detection and re-identification in an end-to-end framework, named CountingMOT, tailored for crowded scenes. By imposing mutual object-count constraints between detection and counting, the CountingMOT tries to find a balance between object detection and crowd density map estimation, which can help it to recover missed detections or reject false detections. Our approach is an attempt to bridge the gap of object detection, counting, and re-Identification. This is in contrast to prior MOT methods that either ignore the crowd density and thus are prone to failure in crowded scenes, or depend on local correlations to build a graphical relationship for matching targets. The proposed MOT tracker can perform online and real-time tracking, and achieves the state-of-the-art results on public benchmarks MOT16 (MOTA of 77.6), MOT17 (MOTA of 78.0%) and MOT20 (MOTA of 70.2%).
Abstract:Depth completion aims at predicting dense pixel-wise depth from a sparse map captured from a depth sensor. It plays an essential role in various applications such as autonomous driving, 3D reconstruction, augmented reality, and robot navigation. Recent successes on the task have been demonstrated and dominated by deep learning based solutions. In this article, for the first time, we provide a comprehensive literature review that helps readers better grasp the research trends and clearly understand the current advances. We investigate the related studies from the design aspects of network architectures, loss functions, benchmark datasets, and learning strategies with a proposal of a novel taxonomy that categorizes existing methods. Besides, we present a quantitative comparison of model performance on two widely used benchmark datasets, including an indoor and an outdoor dataset. Finally, we discuss the challenges of prior works and provide readers with some insights for future research directions.
Abstract:With the increasing demands of applications in virtual reality such as 3D films, virtual Human-Machine Interactions and virtual agents, the analysis of 3D human face analysis is considered to be more and more important as a fundamental step for those virtual reality tasks. Due to information provided by an additional dimension, 3D facial reconstruction enables aforementioned tasks to be achieved with higher accuracy than those based on 2D facial analysis. The denser the 3D facial model is, the more information it could provide. However, most existing dense 3D facial reconstruction methods require complicated processing and high system cost. To this end, this paper presents a novel method that simplifies the process of dense 3D facial reconstruction by employing only one frame of depth data obtained with an off-the-shelf RGB-D sensor. The experiments showed competitive results with real world data.