Abstract:Traditional reinforcement learning-based robotic control methods are often task-specific and fail to generalize across diverse environments or unseen objects and instructions. Visual Language Models (VLMs) demonstrate strong scene understanding and planning capabilities but lack the ability to generate actionable policies tailored to specific robotic embodiments. To address this, Visual-Language-Action (VLA) models have emerged, yet they face challenges in long-horizon spatial reasoning and grounded task planning. In this work, we propose the Embodied Multimodal Action Model with Grounded Chain of Thought and Look-ahead Spatial Reasoning, Emma-X. Emma-X leverages our constructed hierarchical embodiment dataset based on BridgeV2, containing 60,000 robot manipulation trajectories auto-annotated with grounded task reasoning and spatial guidance. Additionally, we introduce a trajectory segmentation strategy based on gripper states and motion trajectories, which can help mitigate hallucination in grounding subtask reasoning generation. Experimental results demonstrate that Emma-X achieves superior performance over competitive baselines, particularly in real-world robotic tasks requiring spatial reasoning.
Abstract:Perceiving and generating diverse modalities are crucial for AI models to effectively learn from and engage with real-world signals, necessitating reliable evaluations for their development. We identify two major issues in current evaluations: (1) inconsistent standards, shaped by different communities with varying protocols and maturity levels; and (2) significant query, grading, and generalization biases. To address these, we introduce MixEval-X, the first any-to-any real-world benchmark designed to optimize and standardize evaluations across input and output modalities. We propose multi-modal benchmark mixture and adaptation-rectification pipelines to reconstruct real-world task distributions, ensuring evaluations generalize effectively to real-world use cases. Extensive meta-evaluations show our approach effectively aligns benchmark samples with real-world task distributions and the model rankings correlate strongly with that of crowd-sourced real-world evaluations (up to 0.98). We provide comprehensive leaderboards to rerank existing models and organizations and offer insights to enhance understanding of multi-modal evaluations and inform future research.
Abstract:Large language models (LLMs) have shown increasing proficiency in solving mathematical reasoning problems. However, many current open-source LLMs often still make calculation and semantic understanding errors in their intermediate reasoning steps. In this work, we propose PROVE, a simple yet effective framework that uses program-based verification as a heuristic to filter out potentially incorrect reasoning paths before aggregating the final answers. Instead of relying on vanilla majority voting, our approach rejects solutions whose corresponding program outputs are inconsistent with the generated solution, aggregating only those validated by Python programs. We conducted extensive experiments on 13 open-source LLMs from various model families and sizes, ranging from 0.5B to 13B parameters, across seven math benchmarks. We demonstrate that PROVE consistently outperforms vanilla majority voting as a heuristic for solving mathematical reasoning tasks across all datasets and model sizes. Notably, PROVE increases accuracy on the GSM8K benchmark from 48.85% to 53.83% for Qwen2-0.5B-Instruct, from 65.66% to 73.01% for Llama-3.2-1B-Instruct, from 73.39% to 79.61% for Gemma-2-2b-it, and from 41.32% to 59.51% for Llama-2-7B-chat. Our codes are available at https://github.com/declare-lab/prove.
Abstract:It is an open challenge to obtain high quality training data, especially captions, for text-to-audio models. Although prior methods have leveraged \textit{text-only language models} to augment and improve captions, such methods have limitations related to scale and coherence between audio and captions. In this work, we propose an audio captioning pipeline that uses an \textit{audio language model} to synthesize accurate and diverse captions for audio at scale. We leverage this pipeline to produce a dataset of synthetic captions for AudioSet, named \texttt{AF-AudioSet}, and then evaluate the benefit of pre-training text-to-audio models on these synthetic captions. Through systematic evaluations on AudioCaps and MusicCaps, we find leveraging our pipeline and synthetic captions leads to significant improvements on audio generation quality, achieving a new \textit{state-of-the-art}.
Abstract:Generative multimodal content is increasingly prevalent in much of the content creation arena, as it has the potential to allow artists and media personnel to create pre-production mockups by quickly bringing their ideas to life. The generation of audio from text prompts is an important aspect of such processes in the music and film industry. Many of the recent diffusion-based text-to-audio models focus on training increasingly sophisticated diffusion models on a large set of datasets of prompt-audio pairs. These models do not explicitly focus on the presence of concepts or events and their temporal ordering in the output audio with respect to the input prompt. Our hypothesis is focusing on how these aspects of audio generation could improve audio generation performance in the presence of limited data. As such, in this work, using an existing text-to-audio model Tango, we synthetically create a preference dataset where each prompt has a winner audio output and some loser audio outputs for the diffusion model to learn from. The loser outputs, in theory, have some concepts from the prompt missing or in an incorrect order. We fine-tune the publicly available Tango text-to-audio model using diffusion-DPO (direct preference optimization) loss on our preference dataset and show that it leads to improved audio output over Tango and AudioLDM2, in terms of both automatic- and manual-evaluation metrics.
Abstract:Large multimodal models extend the impressive capabilities of large language models by integrating multimodal understanding abilities. However, it is not clear how they can emulate the general intelligence and reasoning ability of humans. As recognizing patterns and abstracting concepts are key to general intelligence, we introduce PuzzleVQA, a collection of puzzles based on abstract patterns. With this dataset, we evaluate large multimodal models with abstract patterns based on fundamental concepts, including colors, numbers, sizes, and shapes. Through our experiments on state-of-the-art large multimodal models, we find that they are not able to generalize well to simple abstract patterns. Notably, even GPT-4V cannot solve more than half of the puzzles. To diagnose the reasoning challenges in large multimodal models, we progressively guide the models with our ground truth reasoning explanations for visual perception, inductive reasoning, and deductive reasoning. Our systematic analysis finds that the main bottlenecks of GPT-4V are weaker visual perception and inductive reasoning abilities. Through this work, we hope to shed light on the limitations of large multimodal models and how they can better emulate human cognitive processes in the future (Our data and code will be released publicly at https://github.com/declare-lab/LLM-PuzzleTest).
Abstract:This paper introduces the novel task of multimodal puzzle solving, framed within the context of visual question-answering. We present a new dataset, AlgoPuzzleVQA designed to challenge and evaluate the capabilities of multimodal language models in solving algorithmic puzzles that necessitate both visual understanding, language understanding, and complex algorithmic reasoning. We create the puzzles to encompass a diverse array of mathematical and algorithmic topics such as boolean logic, combinatorics, graph theory, optimization, search, etc., aiming to evaluate the gap between visual data interpretation and algorithmic problem-solving skills. The dataset is generated automatically from code authored by humans. All our puzzles have exact solutions that can be found from the algorithm without tedious human calculations. It ensures that our dataset can be scaled up arbitrarily in terms of reasoning complexity and dataset size. Our investigation reveals that large language models (LLMs) such as GPT4V and Gemini exhibit limited performance in puzzle-solving tasks. We find that their performance is near random in a multi-choice question-answering setup for a significant number of puzzles. The findings emphasize the challenges of integrating visual, language, and algorithmic knowledge for solving complex reasoning problems.
Abstract:Recent advancements in Large Language Models (LLMs) have showcased striking results on existing logical reasoning benchmarks, with some models even surpassing human performance. However, the true depth of their competencies and robustness, in mathematical reasoning tasks, remains an open question. In response, we develop (i) an ontology of perturbations of maths questions, (ii) a semi-automatic method of perturbation, and (iii) a dataset of perturbed maths questions to probe the limits of LLM capabilities in mathematical reasoning tasks. These controlled perturbations span across multiple fine dimensions of the structural and representational aspects of maths questions. Using GPT-4, we generated the MORE dataset by perturbing randomly selected five seed questions from GSM8K. This process was guided by our ontology and involved a thorough automatic and manual filtering process, yielding a set of 216 maths problems. We conducted comprehensive evaluation of both closed-source and open-source LLMs on MORE. The results show a significant performance drop across all the models against the perturbed questions. This strongly suggests that current LLMs lack robust mathematical skills and deep reasoning abilities. This research not only identifies multiple gaps in the capabilities of current models, but also highlights multiple potential directions for future development. Our dataset will be made publicly available at https://huggingface.co/datasets/declare-lab/GSM8k_MORE.
Abstract:With recent advancements in text-to-audio and text-to-music based on latent diffusion models, the quality of generated content has been reaching new heights. The controllability of musical aspects, however, has not been explicitly explored in text-to-music systems yet. In this paper, we present Mustango, a music-domain-knowledge-inspired text-to-music system based on diffusion, that expands the Tango text-to-audio model. Mustango aims to control the generated music, not only with general text captions, but from more rich captions that could include specific instructions related to chords, beats, tempo, and key. As part of Mustango, we propose MuNet, a Music-Domain-Knowledge-Informed UNet sub-module to integrate these music-specific features, which we predict from the text prompt, as well as the general text embedding, into the diffusion denoising process. To overcome the limited availability of open datasets of music with text captions, we propose a novel data augmentation method that includes altering the harmonic, rhythmic, and dynamic aspects of music audio and using state-of-the-art Music Information Retrieval methods to extract the music features which will then be appended to the existing descriptions in text format. We release the resulting MusicBench dataset which contains over 52K instances and includes music-theory-based descriptions in the caption text. Through extensive experiments, we show that the quality of the music generated by Mustango is state-of-the-art, and the controllability through music-specific text prompts greatly outperforms other models in terms of desired chords, beat, key, and tempo, on multiple datasets.
Abstract:Visual question answering (VQA) is the task of answering questions about an image. The task assumes an understanding of both the image and the question to provide a natural language answer. VQA has gained popularity in recent years due to its potential applications in a wide range of fields, including robotics, education, and healthcare. In this paper, we focus on knowledge-augmented VQA, where answering the question requires commonsense knowledge, world knowledge, and reasoning about ideas and concepts not present in the image. We propose a multimodal framework that uses language guidance (LG) in the form of rationales, image captions, scene graphs, etc to answer questions more accurately. We benchmark our method on the multi-choice question-answering task of the A-OKVQA, Science-QA, VSR, and IconQA datasets using CLIP and BLIP models. We show that the use of language guidance is a simple but powerful and effective strategy for visual question answering. Our language guidance improves the performance of CLIP by 7.6% and BLIP-2 by 4.8% in the challenging A-OKVQA dataset. We also observe consistent improvement in performance on the Science-QA, VSR, and IconQA datasets when using the proposed language guidances. The implementation of LG-VQA is publicly available at https:// github.com/declare-lab/LG-VQA.