Abstract:Uncertainties in dynamic road environments pose significant challenges for behavior and trajectory planning in autonomous driving. This paper introduces BoT-Drive, a planning algorithm that addresses uncertainties at both behavior and trajectory levels within a Partially Observable Markov Decision Process (POMDP) framework. BoT-Drive employs driver models to characterize unknown behavioral intentions and utilizes their model parameters to infer hidden driving styles. By also treating driver models as decision-making actions for the autonomous vehicle, BoT-Drive effectively tackles the exponential complexity inherent in POMDPs. To enhance safety and robustness, the planner further applies importance sampling to refine the driving trajectory conditioned on the planned high-level behavior. Evaluation on real-world data shows that BoT-Drive consistently outperforms both existing planning methods and learning-based methods in regular and complex urban driving scenes, demonstrating significant improvements in driving safety and reliability.
Abstract:When learning common skills like driving, beginners usually have domain experts standing by to ensure the safety of the learning process. We formulate such learning scheme under the Expert-in-the-loop Reinforcement Learning where a guardian is introduced to safeguard the exploration of the learning agent. While allowing the sufficient exploration in the uncertain environment, the guardian intervenes under dangerous situations and demonstrates the correct actions to avoid potential accidents. Thus ERL enables both exploration and expert's partial demonstration as two training sources. Following such a setting, we develop a novel Expert Guided Policy Optimization (EGPO) method which integrates the guardian in the loop of reinforcement learning. The guardian is composed of an expert policy to generate demonstration and a switch function to decide when to intervene. Particularly, a constrained optimization technique is used to tackle the trivial solution that the agent deliberately behaves dangerously to deceive the expert into taking over. Offline RL technique is further used to learn from the partial demonstration generated by the expert. Safe driving experiments show that our method achieves superior training and test-time safety, outperforms baselines with a substantial margin in sample efficiency, and preserves the generalizabiliy to unseen environments in test-time. Demo video and source code are available at: https://decisionforce.github.io/EGPO/
Abstract:Self-Driven Particles (SDP) describe a category of multi-agent systems common in everyday life, such as flocking birds and traffic flows. In a SDP system, each agent pursues its own goal and constantly changes its cooperative or competitive behaviors with its nearby agents. Manually designing the controllers for such SDP system is time-consuming, while the resulting emergent behaviors are often not realistic nor generalizable. Thus the realistic simulation of SDP systems remains challenging. Reinforcement learning provides an appealing alternative for automating the development of the controller for SDP. However, previous multi-agent reinforcement learning (MARL) methods define the agents to be teammates or enemies before hand, which fail to capture the essence of SDP where the role of each agent varies to be cooperative or competitive even within one episode. To simulate SDP with MARL, a key challenge is to coordinate agents' behaviors while still maximizing individual objectives. Taking traffic simulation as the testing bed, in this work we develop a novel MARL method called Coordinated Policy Optimization (CoPO), which incorporates social psychology principle to learn neural controller for SDP. Experiments show that the proposed method can achieve superior performance compared to MARL baselines in various metrics. Noticeably the trained vehicles exhibit complex and diverse social behaviors that improve performance and safety of the population as a whole. Demo video and source code are available at: https://decisionforce.github.io/CoPO/
Abstract:Autonomous Underwater Vehicle-Manipulator systems (AUVMS) is a new tool for ocean exploration, the AUVMS path planning problem is addressed in this paper. AUVMS is a high dimension system with a large difference in inertia distribution, also it works in a complex environment with obstacles. By integrating the rapidly-exploring random tree(RRT) algorithm with the AUVMS kinematics model, the proposed RRTAUVMS algorithm could randomly sample in the configuration space(C-Space), and also grow the tree directly towards the workspace goal in the task space. The RRTAUVMS can also deal with the redundant mapping of workspace planning goal and configuration space goal. Compared with the traditional RRT algorithm, the efficiency of the AUVMS path planning can be significantly improved.
Abstract:Channel pruning is broadly recognized as an effective approach to obtain a small compact model through eliminating unimportant channels from a large cumbersome network. Contemporary methods typically perform iterative pruning procedure from the original over-parameterized model, which is both tedious and expensive especially when the pruning is aggressive. In this paper, we propose a simple yet effective channel pruning technique, termed network Pruning via rEsource rEalLocation (PEEL), to quickly produce a desired slim model with negligible cost. Specifically, PEEL first constructs a predefined backbone and then conducts resource reallocation on it to shift parameters from less informative layers to more important layers in one round, thus amplifying the positive effect of these informative layers. To demonstrate the effectiveness of PEEL , we perform extensive experiments on ImageNet with ResNet-18, ResNet-50, MobileNetV2, MobileNetV3-small and EfficientNet-B0. Experimental results show that structures uncovered by PEEL exhibit competitive performance with state-of-the-art pruning algorithms under various pruning settings. Our code is available at https://github.com/cardwing/Codes-for-PEEL.
Abstract:Recently there is a growing interest in the end-to-end training of autonomous driving where the entire driving pipeline from perception to control is modeled as a neural network and jointly optimized. The end-to-end driving is usually first developed and validated in simulators. However, most of the existing driving simulators only contain a fixed set of maps and a limited number of configurations. As a result the deep models are prone to overfitting training scenarios. Furthermore it is difficult to assess how well the trained models generalize to unseen scenarios. To better evaluate and improve the generalization of end-to-end driving, we introduce an open-ended and highly configurable driving simulator called PGDrive. PGDrive first defines multiple basic road blocks such as ramp, fork, and roundabout with configurable settings. Then a range of diverse maps can be assembled from those blocks with procedural generation, which are further turned into interactive environments. The experiments show that the driving agent trained by reinforcement learning on a small fixed set of maps generalizes poorly to unseen maps. We further validate that training with the increasing number of procedurally generated maps significantly improves the generalization of the agent across scenarios of different traffic densities and map structures. Code is available at: https://decisionforce.github.io/pgdrive
Abstract:Most Visual Question Answering (VQA) models suffer from the language prior problem, which is caused by inherent data biases. Specifically, VQA models tend to answer questions (e.g., what color is the banana?) based on the high-frequency answers (e.g., yellow) ignoring image contents. Existing approaches tackle this problem by creating delicate models or introducing additional visual annotations to reduce question dependency while strengthening image dependency. However, they are still subject to the language prior problem since the data biases have not been even alleviated. In this paper, we introduce a self-supervised learning framework to solve this problem. Concretely, we first automatically generate labeled data to balance the biased data, and propose a self-supervised auxiliary task to utilize the balanced data to assist the base VQA model to overcome language priors. Our method can compensate for the data biases by generating balanced data without introducing external annotations. Experimental results show that our method can significantly outperform the state-of-the-art, improving the overall accuracy from 49.50% to 57.59% on the most commonly used benchmark VQA-CP v2. In other words, we can increase the performance of annotation-based methods by 16% without using external annotations.
Abstract:Controversy exists on whether differentiable neural architecture search methods discover wiring topology effectively. To understand how wiring topology evolves, we study the underlying mechanism of several existing differentiable NAS frameworks. Our investigation is motivated by three observed searching patterns of differentiable NAS: 1) they search by growing instead of pruning; 2) wider networks are more preferred than deeper ones; 3) no edges are selected in bi-level optimization. To anatomize these phenomena, we propose a unified view on searching algorithms of existing frameworks, transferring the global optimization to local cost minimization. Based on this reformulation, we conduct empirical and theoretical analyses, revealing implicit inductive biases in the cost's assignment mechanism and evolution dynamics that cause the observed phenomena. These biases indicate strong discrimination towards certain topologies. To this end, we pose questions that future differentiable methods for neural wiring discovery need to confront, hoping to evoke a discussion and rethinking on how much bias has been enforced implicitly in existing NAS methods.
Abstract:Generic object detection has been immensely promoted by the development of deep convolutional neural networks in the past decade. However, in the domain shift circumstance, the changes in weather, illumination, etc., often cause domain gap, and thus performance drops substantially when detecting objects from one domain to another. Existing methods on this task usually draw attention on the high-level alignment based on the whole image or object of interest, which naturally, cannot fully utilize the fine-grained channel information. In this paper, we realize adaptation from a thoroughly different perspective, i.e., channel-wise alignment. Motivated by the finding that each channel focuses on a specific pattern (e.g., on special semantic regions, such as car), we aim to align the distribution of source and target domain on the channel level, which is finer for integration between discrepant domains. Our method mainly consists of self channel-wise and cross channel-wise alignment. These two parts explore the inner-relation and cross-relation of attention regions implicitly from the view of channels. Further more, we also propose a RPN domain classifier module to obtain a domain-invariant RPN network. Extensive experiments show that the proposed method performs notably better than existing methods with about 5% improvement under various domain-shift settings. Experiments on different task (e.g. instance segmentation) also demonstrate its good scalability.
Abstract:We introduce a simple and versatile framework for image-to-image translation. We unearth the importance of normalization layers, and provide a carefully designed two-stream generative model with newly proposed feature transformations in a coarse-to-fine fashion. This allows multi-scale semantic structure information and style representation to be effectively captured and fused by the network, permitting our method to scale to various tasks in both unsupervised and supervised settings. No additional constraints (e.g., cycle consistency) are needed, contributing to a very clean and simple method. Multi-modal image synthesis with arbitrary style control is made possible. A systematic study compares the proposed method with several state-of-the-art task-specific baselines, verifying its effectiveness in both perceptual quality and quantitative evaluations.