Abstract:This paper presents the development and evaluation of ChatHome, a domain-specific language model (DSLM) designed for the intricate field of home renovation. Considering the proven competencies of large language models (LLMs) like GPT-4 and the escalating fascination with home renovation, this study endeavors to reconcile these aspects by generating a dedicated model that can yield high-fidelity, precise outputs relevant to the home renovation arena. ChatHome's novelty rests on its methodology, fusing domain-adaptive pretraining and instruction-tuning over an extensive dataset. This dataset includes professional articles, standard documents, and web content pertinent to home renovation. This dual-pronged strategy is designed to ensure that our model can assimilate comprehensive domain knowledge and effectively address user inquiries. Via thorough experimentation on diverse datasets, both universal and domain-specific, including the freshly introduced "EvalHome" domain dataset, we substantiate that ChatHome not only amplifies domain-specific functionalities but also preserves its versatility.
Abstract:A generative model for high-fidelity point clouds is of great importance in synthesizing 3d environments for applications such as autonomous driving and robotics. Despite the recent success of deep generative models for 2d images, it is non-trivial to generate 3d point clouds without a comprehensive understanding of both local and global geometric structures. In this paper, we devise a new 3d point cloud generation framework using a divide-and-conquer approach, where the whole generation process can be divided into a set of patch-wise generation tasks. Specifically, all patch generators are based on learnable priors, which aim to capture the information of geometry primitives. We introduce point- and patch-wise transformers to enable the interactions between points and patches. Therefore, the proposed divide-and-conquer approach contributes to a new understanding of point cloud generation from the geometry constitution of 3d shapes. Experimental results on a variety of object categories from the most popular point cloud dataset, ShapeNet, show the effectiveness of the proposed patch-wise point cloud generation, where it clearly outperforms recent state-of-the-art methods for high-fidelity point cloud generation.
Abstract:This paper proposes BPNet, a novel end-to-end deep learning framework to learn B\'ezier primitive segmentation on 3D point clouds. The existing works treat different primitive types separately, thus limiting them to finite shape categories. To address this issue, we seek a generalized primitive segmentation on point clouds. Taking inspiration from B\'ezier decomposition on NURBS models, we transfer it to guide point cloud segmentation casting off primitive types. A joint optimization framework is proposed to learn B\'ezier primitive segmentation and geometric fitting simultaneously on a cascaded architecture. Specifically, we introduce a soft voting regularizer to improve primitive segmentation and propose an auto-weight embedding module to cluster point features, making the network more robust and generic. We also introduce a reconstruction module where we successfully process multiple CAD models with different primitives simultaneously. We conducted extensive experiments on the synthetic ABC dataset and real-scan datasets to validate and compare our approach with different baseline methods. Experiments show superior performance over previous work in terms of segmentation, with a substantially faster inference speed.
Abstract:With recent success of deep learning in 2D visual recognition, deep learning-based 3D point cloud analysis has received increasing attention from the community, especially due to the rapid development of autonomous driving technologies. However, most existing methods directly learn point features in the spatial domain, leaving the local structures in the spectral domain poorly investigated. In this paper, we introduce a new method, PointWavelet, to explore local graphs in the spectral domain via a learnable graph wavelet transform. Specifically, we first introduce the graph wavelet transform to form multi-scale spectral graph convolution to learn effective local structural representations. To avoid the time-consuming spectral decomposition, we then devise a learnable graph wavelet transform, which significantly accelerates the overall training process. Extensive experiments on four popular point cloud datasets, ModelNet40, ScanObjectNN, ShapeNet-Part, and S3DIS, demonstrate the effectiveness of the proposed method on point cloud classification and segmentation.
Abstract:Invariance to diverse types of image corruption, such as noise, blurring, or colour shifts, is essential to establish robust models in computer vision. Data augmentation has been the major approach in improving the robustness against common corruptions. However, the samples produced by popular augmentation strategies deviate significantly from the underlying data manifold. As a result, performance is skewed toward certain types of corruption. To address this issue, we propose a multi-source vicinal transfer augmentation (VITA) method for generating diverse on-manifold samples. The proposed VITA consists of two complementary parts: tangent transfer and integration of multi-source vicinal samples. The tangent transfer creates initial augmented samples for improving corruption robustness. The integration employs a generative model to characterize the underlying manifold built by vicinal samples, facilitating the generation of on-manifold samples. Our proposed VITA significantly outperforms the current state-of-the-art augmentation methods, demonstrated in extensive experiments on corruption benchmarks.
Abstract:In this paper, we describe our speech generation system for the first Audio Deep Synthesis Detection Challenge (ADD 2022). Firstly, we build an any-to-many voice conversion (VC) system to convert source speech with arbitrary language content into the target speaker%u2019s fake speech. Then the converted speech generated from VC is post-processed in the time domain to improve the deception ability. The experimental results show that our system has adversarial ability against anti-spoofing detectors with a little compromise in audio quality and speaker similarity. This system ranks top in Track 3.1 in the ADD 2022, showing that our method could also gain good generalization ability against different detectors.
Abstract:This paper describes our best system and methodology for ADD 2022: The First Audio Deep Synthesis Detection Challenge\cite{Yi2022ADD}. The very same system was used for both two rounds of evaluation in Track 3.2 with a similar training methodology. The first round of Track 3.2 data is generated from Text-to-Speech(TTS) or voice conversion (VC) algorithms, while the second round of data consists of generated fake audio from other participants in Track 3.1, aiming to spoof our systems. Our systems use a standard 34-layer ResNet, with multi-head attention pooling \cite{india2019self} to learn the discriminative embedding for fake audio and spoof detection. We further utilize neural stitching to boost the model's generalization capability in order to perform equally well in different tasks, and more details will be explained in the following sessions. The experiments show that our proposed method outperforms all other systems with a 10.1% equal error rate(EER) in Track 3.2.