Politecnico di Torino, Italy, Italian Institute of Technology
Abstract:Human comprehension of a video stream is naturally broad: in a few instants, we are able to understand what is happening, the relevance and relationship of objects, and forecast what will follow in the near future, everything all at once. We believe that - to effectively transfer such an holistic perception to intelligent machines - an important role is played by learning to correlate concepts and to abstract knowledge coming from different tasks, to synergistically exploit them when learning novel skills. To accomplish this, we seek for a unified approach to video understanding which combines shared temporal modelling of human actions with minimal overhead, to support multiple downstream tasks and enable cooperation when learning novel skills. We then propose EgoPack, a solution that creates a collection of task perspectives that can be carried across downstream tasks and used as a potential source of additional insights, as a backpack of skills that a robot can carry around and use when needed. We demonstrate the effectiveness and efficiency of our approach on four Ego4D benchmarks, outperforming current state-of-the-art methods.
Abstract:We introduce PolyDiff, the first diffusion-based approach capable of directly generating realistic and diverse 3D polygonal meshes. In contrast to methods that use alternate 3D shape representations (e.g. implicit representations), our approach is a discrete denoising diffusion probabilistic model that operates natively on the polygonal mesh data structure. This enables learning of both the geometric properties of vertices and the topological characteristics of faces. Specifically, we treat meshes as quantized triangle soups, progressively corrupted with categorical noise in the forward diffusion phase. In the reverse diffusion phase, a transformer-based denoising network is trained to revert the noising process, restoring the original mesh structure. At inference, new meshes can be generated by applying this denoising network iteratively, starting with a completely noisy triangle soup. Consequently, our model is capable of producing high-quality 3D polygonal meshes, ready for integration into downstream 3D workflows. Our extensive experimental analysis shows that PolyDiff achieves a significant advantage (avg. FID and JSD improvement of 18.2 and 5.8 respectively) over current state-of-the-art methods.
Abstract:We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by recent advances in powerful large language models, we adopt a sequence-based approach to autoregressively generate triangle meshes as sequences of triangles. We first learn a vocabulary of latent quantized embeddings, using graph convolutions, which inform these embeddings of the local mesh geometry and topology. These embeddings are sequenced and decoded into triangles by a decoder, ensuring that they can effectively reconstruct the mesh. A transformer is then trained on this learned vocabulary to predict the index of the next embedding given previous embeddings. Once trained, our model can be autoregressively sampled to generate new triangle meshes, directly generating compact meshes with sharp edges, more closely imitating the efficient triangulation patterns of human-crafted meshes. MeshGPT demonstrates a notable improvement over state of the art mesh generation methods, with a 9% increase in shape coverage and a 30-point enhancement in FID scores across various categories.
Abstract:Moving deep learning models from the laboratory setting to the open world entails preparing them to handle unforeseen conditions. In several applications the occurrence of novel classes during deployment poses a significant threat, thus it is crucial to effectively detect them. Ideally, this skill should be used when needed without requiring any further computational training effort at every new task. Out-of-distribution detection has attracted significant attention in the last years, however the majority of the studies deal with 2D images ignoring the inherent 3D nature of the real-world and often confusing between domain and semantic novelty. In this work, we focus on the latter, considering the objects geometric structure captured by 3D point clouds regardless of the specific domain. We advance the field by introducing OpenPatch that builds on a large pre-trained model and simply extracts from its intermediate features a set of patch representations that describe each known class. For any new sample, we obtain a novelty score by evaluating whether it can be recomposed mainly by patches of a single known class or rather via the contribution of multiple classes. We present an extensive experimental evaluation of our approach for the task of semantic novelty detection on real-world point cloud samples when the reference known data are synthetic. We demonstrate that OpenPatch excels in both the full and few-shot known sample scenarios, showcasing its robustness across varying pre-training objectives and network backbones. The inherent training-free nature of our method allows for its immediate application to a wide array of real-world tasks, offering a compelling advantage over approaches that need expensive retraining efforts.
Abstract:In the last years, there has been significant progress in the field of 3D learning on classification, detection and segmentation problems. The vast majority of the existing studies focus on canonical closed-set conditions, neglecting the intrinsic open nature of the real-world. This limits the abilities of autonomous systems involved in safety-critical applications that require managing novel and unknown signals. In this context exploiting 3D data can be a valuable asset since it conveys rich information about the geometry of sensed objects and scenes. This paper provides the first broad study on Open Set 3D learning. We introduce a novel testbed with settings of increasing difficulty in terms of category semantic shift and cover both in-domain (synthetic-to-synthetic) and cross-domain (synthetic-to-real) scenarios. Moreover, we investigate the related out-of-distribution and Open Set 2D literature to understand if and how their most recent approaches are effective on 3D data. Our extensive benchmark positions several algorithms in the same coherent picture, revealing their strengths and limitations. The results of our analysis may serve as a reliable foothold for future tailored Open Set 3D models.
Abstract:The ability to grasp objects is an essential skill that enables many robotic manipulation tasks. Recent works have studied point cloud-based methods for object grasping by starting from simulated datasets and have shown promising performance in real-world scenarios. Nevertheless, many of them still strongly rely on ad-hoc geometric heuristics to generate grasp candidates, which fail to generalize to objects with significantly different shapes with respect to those observed during training. Moreover, these methods are generally inefficient with respect to the number of training samples and the time needed during deployment. In this paper, we propose an end-to-end learning solution to generate 6-DOF parallel-jaw grasps starting from the partial view of the object. Our Learning to Grasp (L2G) method takes as input object point clouds and is guided by a principled multi-task optimization objective that generates a diverse set of grasps combining contact point sampling, grasp regression, and grasp evaluation. With a thorough experimental analysis, we show the effectiveness of the proposed method as well as its robustness and generalization abilities.
Abstract:In this paper, we present a deep learning model that exploits the power of self-supervision to perform 3D point cloud completion, estimating the missing part and a context region around it. Local and global information are encoded in a combined embedding. A denoising pretext task provides the network with the needed local cues, decoupled from the high-level semantics and naturally shared over multiple classes. On the other hand, contrastive learning maximizes the agreement between variants of the same shape with different missing portions, thus producing a representation which captures the global appearance of the shape. The combined embedding inherits category-agnostic properties from the chosen pretext tasks. Differently from existing approaches, this allows to better generalize the completion properties to new categories unseen at training time. Moreover, while decoding the obtained joint representation, we better blend the reconstructed missing part with the partial shape by paying attention to its known surrounding region and reconstructing this frame as auxiliary objective. Our extensive experiments and detailed ablation on the ShapeNet dataset show the effectiveness of each part of the method with new state of the art results. Our quantitative and qualitative analysis confirms how our approach is able to work on novel categories without relying neither on classification and shape symmetry priors, nor on adversarial training procedures.
Abstract:Point cloud processing and 3D shape understanding are very challenging tasks for which deep learning techniques have demonstrated great potentials. Still further progresses are essential to allow artificial intelligent agents to interact with the real world, where the amount of annotated data may be limited and integrating new sources of knowledge becomes crucial to support autonomous learning. Here we consider several possible scenarios involving synthetic and real-world point clouds where supervised learning fails due to data scarcity and large domain gaps. We propose to enrich standard feature representations by leveraging self-supervision through a multi-task model that can solve a 3D puzzle while learning the main task of shape classification or part segmentation. An extensive analysis investigating few-shot, transfer learning and cross-domain settings shows the effectiveness of our approach with state-of-the-art results for 3D shape classification and part segmentation.