Topic:Hierarchical Reinforcement Learning
What is Hierarchical Reinforcement Learning? Hierarchical reinforcement learning is a framework that decomposes complex tasks into a hierarchy of subtasks for more efficient learning.
Papers and Code
Jul 16, 2025
Abstract:Neural networks are often benchmarked using standard datasets such as MNIST, FashionMNIST, or other variants of MNIST, which, while accessible, are limited to generic classes such as digits or clothing items. For researchers working on domain-specific tasks, such as classifying trees, food items, or other real-world objects, these data sets are insufficient and irrelevant. Additionally, creating and publishing a custom dataset can be time consuming, legally constrained, or beyond the scope of individual projects. We present MNIST-Gen, an automated, modular, and adaptive framework for generating MNIST-style image datasets tailored to user-specified categories using hierarchical semantic categorization. The system combines CLIP-based semantic understanding with reinforcement learning and human feedback to achieve intelligent categorization with minimal manual intervention. Our hierarchical approach supports complex category structures with semantic characteristics, enabling fine-grained subcategorization and multiple processing modes: individual review for maximum control, smart batch processing for large datasets, and fast batch processing for rapid creation. Inspired by category theory, MNIST-Gen models each data transformation stage as a composable morphism, enhancing clarity, modularity, and extensibility. As proof of concept, we generate and benchmark two novel datasets-\textit{Tree-MNIST} and \textit{Food-MNIST}-demonstrating MNIST-Gen's utility for producing task-specific evaluation data while achieving 85\% automatic categorization accuracy and 80\% time savings compared to manual approaches.
* Submitted to a computer science conference
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Jul 16, 2025
Abstract:Motion forecasting for on-road traffic agents presents both a significant challenge and a critical necessity for ensuring safety in autonomous driving systems. In contrast to most existing data-driven approaches that directly predict future trajectories, we rethink this task from a planning perspective, advocating a "First Reasoning, Then Forecasting" strategy that explicitly incorporates behavior intentions as spatial guidance for trajectory prediction. To achieve this, we introduce an interpretable, reward-driven intention reasoner grounded in a novel query-centric Inverse Reinforcement Learning (IRL) scheme. Our method first encodes traffic agents and scene elements into a unified vectorized representation, then aggregates contextual features through a query-centric paradigm. This enables the derivation of a reward distribution, a compact yet informative representation of the target agent's behavior within the given scene context via IRL. Guided by this reward heuristic, we perform policy rollouts to reason about multiple plausible intentions, providing valuable priors for subsequent trajectory generation. Finally, we develop a hierarchical DETR-like decoder integrated with bidirectional selective state space models to produce accurate future trajectories along with their associated probabilities. Extensive experiments on the large-scale Argoverse and nuScenes motion forecasting datasets demonstrate that our approach significantly enhances trajectory prediction confidence, achieving highly competitive performance relative to state-of-the-art methods.
* Accepted by ICCV 2025
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Jul 09, 2025
Abstract:Multi-task multi-agent reinforcement learning (MT-MARL) has recently gained attention for its potential to enhance MARL's adaptability across multiple tasks. However, it is challenging for existing multi-task learning methods to handle complex problems, as they are unable to handle unrelated tasks and possess limited knowledge transfer capabilities. In this paper, we propose a hierarchical approach that efficiently addresses these challenges. The high-level module utilizes a skill graph, while the low-level module employs a standard MARL algorithm. Our approach offers two contributions. First, we consider the MT-MARL problem in the context of unrelated tasks, expanding the scope of MTRL. Second, the skill graph is used as the upper layer of the standard hierarchical approach, with training independent of the lower layer, effectively handling unrelated tasks and enhancing knowledge transfer capabilities. Extensive experiments are conducted to validate these advantages and demonstrate that the proposed method outperforms the latest hierarchical MAPPO algorithms. Videos and code are available at https://github.com/WindyLab/MT-MARL-SG
* Conditionally accepted by IEEE Robotics and Automation Letters
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Jul 09, 2025
Abstract:Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tasks. Inspired by the efficient knowledge abstraction observed in human learning, we propose Goal-Oriented Skill Abstraction (GO-Skill), a novel approach designed to extract and utilize reusable skills to enhance knowledge transfer and task performance. Our approach uncovers reusable skills through a goal-oriented skill extraction process and leverages vector quantization to construct a discrete skill library. To mitigate class imbalances between broadly applicable and task-specific skills, we introduce a skill enhancement phase to refine the extracted skills. Furthermore, we integrate these skills using hierarchical policy learning, enabling the construction of a high-level policy that dynamically orchestrates discrete skills to accomplish specific tasks. Extensive experiments on diverse robotic manipulation tasks within the MetaWorld benchmark demonstrate the effectiveness and versatility of GO-Skill.
* Proceedings of the 42nd International Conference on Machine
Learning, Vancouver, Canada. PMLR 267, 2025
* ICML2025
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Jul 02, 2025
Abstract:Large Language Models (LLMs) have emerged as one of the most significant technological advancements in artificial intelligence in recent years. Their ability to understand, generate, and reason with natural language has transformed how we interact with AI systems. With the development of LLM-based agents and reinforcement-learning-based reasoning models, the study of applying reinforcement learning in agent frameworks has become a new research focus. However, all previous studies face the challenge of deciding the tool calling process and the reasoning process simultaneously, and the chain of reasoning was solely relied on the unprocessed raw result with redundant information and symbols unrelated to the task from the tool, which impose a heavy burden on the model's capability to reason. Therefore, in our research, we proposed a hierarchical framework Agent-as-tool that detach the tool calling process and the reasoning process, which enables the model to focus on the verbally reasoning process while the tool calling process is handled by another agent. Our work had achieved comparable results with only a slight reinforcement fine-tuning on 180 samples, and had achieved exceptionally well performance in Bamboogle with 63.2% of exact match and 75.2% in cover exact match, exceeding Search-R1 by 4.8% in exact match and 3.2% in cover exact match.
* 12 pages
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Jun 26, 2025
Abstract:Long-horizon goal-conditioned tasks pose fundamental challenges for reinforcement learning (RL), particularly when goals are distant and rewards are sparse. While hierarchical and graph-based methods offer partial solutions, they often suffer from subgoal infeasibility and inefficient planning. We introduce Strict Subgoal Execution (SSE), a graph-based hierarchical RL framework that enforces single-step subgoal reachability by structurally constraining high-level decision-making. To enhance exploration, SSE employs a decoupled exploration policy that systematically traverses underexplored regions of the goal space. Furthermore, a failure-aware path refinement, which refines graph-based planning by dynamically adjusting edge costs according to observed low-level success rates, thereby improving subgoal reliability. Experimental results across diverse long-horizon benchmarks demonstrate that SSE consistently outperforms existing goal-conditioned RL and hierarchical RL approaches in both efficiency and success rate.
* 9 technical page followed by references and appendix
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Jun 24, 2025
Abstract:In this work, we propose a novel framework that integrates large language models (LLMs) with an RL-based dialogue manager for open-ended dialogue with a specific goal. By leveraging hierarchical reinforcement learning to model the structured phases of dialogue and employ meta-learning to enhance adaptability across diverse user profiles, our approach enhances adaptability and efficiency, enabling the system to learn from limited data, transition fluidly between dialogue phases, and personalize responses to heterogeneous patient needs. We apply our framework to Motivational Interviews, aiming to foster behavior change, and demonstrate that the proposed dialogue manager outperforms a state-of-the-art LLM baseline in terms of reward, showing a potential benefit of conditioning LLMs to create open-ended dialogue systems with specific goals.
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Jun 17, 2025
Abstract:Efficient traffic signal control (TSC) is essential for mitigating urban congestion, yet existing reinforcement learning (RL) methods face challenges in scaling to large networks while maintaining global coordination. Centralized RL suffers from scalability issues, while decentralized approaches often lack unified objectives, resulting in limited network-level efficiency. In this paper, we propose HiLight, a hierarchical reinforcement learning framework with global adversarial guidance for large-scale TSC. HiLight consists of a high-level Meta-Policy, which partitions the traffic network into subregions and generates sub-goals using a Transformer-LSTM architecture, and a low-level Sub-Policy, which controls individual intersections with global awareness. To improve the alignment between global planning and local execution, we introduce an adversarial training mechanism, where the Meta-Policy generates challenging yet informative sub-goals, and the Sub-Policy learns to surpass these targets, leading to more effective coordination. We evaluate HiLight across both synthetic and real-world benchmarks, and additionally construct a large-scale Manhattan network with diverse traffic conditions, including peak transitions, adverse weather, and holiday surges. Experimental results show that HiLight exhibits significant advantages in large-scale scenarios and remains competitive across standard benchmarks of varying sizes.
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Jun 18, 2025
Abstract:We propose a hierarchical reinforcement learning (HRL) framework for efficient Navigation Among Movable Obstacles (NAMO) using a mobile manipulator. Our approach combines interaction-based obstacle property estimation with structured pushing strategies, facilitating the dynamic manipulation of unforeseen obstacles while adhering to a pre-planned global path. The high-level policy generates pushing commands that consider environmental constraints and path-tracking objectives, while the low-level policy precisely and stably executes these commands through coordinated whole-body movements. Comprehensive simulation-based experiments demonstrate improvements in performing NAMO tasks, including higher success rates, shortened traversed path length, and reduced goal-reaching times, compared to baselines. Additionally, ablation studies assess the efficacy of each component, while a qualitative analysis further validates the accuracy and reliability of the real-time obstacle property estimation.
* 8 pages, 6 figures, Accepted to IROS 2025. Supplementary Video:
https://youtu.be/sZ8_z7sYVP0
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Jun 26, 2025
Abstract:Generative models such as diffusion and flow-matching offer expressive policies for offline reinforcement learning (RL) by capturing rich, multimodal action distributions, but their iterative sampling introduces high inference costs and training instability due to gradient propagation across sampling steps. We propose the \textit{Single-Step Completion Policy} (SSCP), a generative policy trained with an augmented flow-matching objective to predict direct completion vectors from intermediate flow samples, enabling accurate, one-shot action generation. In an off-policy actor-critic framework, SSCP combines the expressiveness of generative models with the training and inference efficiency of unimodal policies, without requiring long backpropagation chains. Our method scales effectively to offline, offline-to-online, and online RL settings, offering substantial gains in speed and adaptability over diffusion-based baselines. We further extend SSCP to goal-conditioned RL, enabling flat policies to exploit subgoal structures without explicit hierarchical inference. SSCP achieves strong results across standard offline RL and behavior cloning benchmarks, positioning it as a versatile, expressive, and efficient framework for deep RL and sequential decision-making.
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