Abstract:Generative models such as diffusion and flow-matching offer expressive policies for offline reinforcement learning (RL) by capturing rich, multimodal action distributions, but their iterative sampling introduces high inference costs and training instability due to gradient propagation across sampling steps. We propose the \textit{Single-Step Completion Policy} (SSCP), a generative policy trained with an augmented flow-matching objective to predict direct completion vectors from intermediate flow samples, enabling accurate, one-shot action generation. In an off-policy actor-critic framework, SSCP combines the expressiveness of generative models with the training and inference efficiency of unimodal policies, without requiring long backpropagation chains. Our method scales effectively to offline, offline-to-online, and online RL settings, offering substantial gains in speed and adaptability over diffusion-based baselines. We further extend SSCP to goal-conditioned RL, enabling flat policies to exploit subgoal structures without explicit hierarchical inference. SSCP achieves strong results across standard offline RL and behavior cloning benchmarks, positioning it as a versatile, expressive, and efficient framework for deep RL and sequential decision-making.
Abstract:Foundation models have revolutionized robotics by providing rich semantic representations without task-specific training. While many approaches integrate pretrained vision-language models (VLMs) with specialized navigation architectures, the fundamental question remains: can these pretrained embeddings alone successfully guide navigation without additional fine-tuning or specialized modules? We present a minimalist framework that decouples this question by training a behavior cloning policy directly on frozen vision-language embeddings from demonstrations collected by a privileged expert. Our approach achieves a 74% success rate in navigation to language-specified targets, compared to 100% for the state-aware expert, though requiring 3.2 times more steps on average. This performance gap reveals that pretrained embeddings effectively support basic language grounding but struggle with long-horizon planning and spatial reasoning. By providing this empirical baseline, we highlight both the capabilities and limitations of using foundation models as drop-in representations for embodied tasks, offering critical insights for robotics researchers facing practical design tradeoffs between system complexity and performance in resource-constrained scenarios. Our code is available at https://github.com/oadamharoon/text2nav
Abstract:Safe offline reinforcement learning aims to learn policies that maximize cumulative rewards while adhering to safety constraints, using only offline data for training. A key challenge is balancing safety and performance, particularly when the policy encounters out-of-distribution (OOD) states and actions, which can lead to safety violations or overly conservative behavior during deployment. To address these challenges, we introduce Feasibility Informed Advantage Weighted Actor-Critic (FAWAC), a method that prioritizes persistent safety in constrained Markov decision processes (CMDPs). FAWAC formulates policy optimization with feasibility conditions derived specifically for offline datasets, enabling safe policy updates in non-parametric policy space, followed by projection into parametric space for constrained actor training. By incorporating a cost-advantage term into Advantage Weighted Regression (AWR), FAWAC ensures that the safety constraints are respected while maximizing performance. Additionally, we propose a strategy to address a more challenging class of problems that involves tempting datasets where trajectories are predominantly high-rewarded but unsafe. Empirical evaluations on standard benchmarks demonstrate that FAWAC achieves strong results, effectively balancing safety and performance in learning policies from the static datasets.
Abstract:In safe offline reinforcement learning (RL), the objective is to develop a policy that maximizes cumulative rewards while strictly adhering to safety constraints, utilizing only offline data. Traditional methods often face difficulties in balancing these constraints, leading to either diminished performance or increased safety risks. We address these issues with a novel approach that begins by learning a conservatively safe policy through the use of Conditional Variational Autoencoders, which model the latent safety constraints. Subsequently, we frame this as a Constrained Reward-Return Maximization problem, wherein the policy aims to optimize rewards while complying with the inferred latent safety constraints. This is achieved by training an encoder with a reward-Advantage Weighted Regression objective within the latent constraint space. Our methodology is supported by theoretical analysis, including bounds on policy performance and sample complexity. Extensive empirical evaluation on benchmark datasets, including challenging autonomous driving scenarios, demonstrates that our approach not only maintains safety compliance but also excels in cumulative reward optimization, surpassing existing methods. Additional visualizations provide further insights into the effectiveness and underlying mechanisms of our approach.
Abstract:Autonomous racing serves as a critical platform for evaluating automated driving systems and enhancing vehicle mobility intelligence. This work investigates offline reinforcement learning methods to train agents within the dynamic F1tenth racing environment. The study begins by exploring the challenges of online training in the Austria race track environment, where agents consistently fail to complete the laps. Consequently, this research pivots towards an offline strategy, leveraging `expert' demonstration dataset to facilitate agent training. A waypoint-based suboptimal controller is developed to gather data with successful lap episodes. This data is then employed to train offline learning-based algorithms, with a subsequent analysis of the agents' cross-track performance, evaluating their zero-shot transferability from seen to unseen scenarios and their capacity to adapt to changes in environment dynamics. Beyond mere algorithm benchmarking in autonomous racing scenarios, this study also introduces and describes the machinery of our return-conditioned decision tree-based policy, comparing its performance with methods that employ fully connected neural networks, Transformers, and Diffusion Policies and highlighting some insights into method selection for training autonomous agents in driving interactions.
Abstract:The study proposes the reformulation of offline reinforcement learning as a regression problem that can be solved with decision trees. Aiming to predict actions based on input states, return-to-go (RTG), and timestep information, we observe that with gradient-boosted trees, the agent training and inference are very fast, the former taking less than a minute. Despite the simplification inherent in this reformulated problem, our agent demonstrates performance that is at least on par with established methods. This assertion is validated by testing it across standard datasets associated with D4RL Gym-MuJoCo tasks. We further discuss the agent's ability to generalize by testing it on two extreme cases, how it learns to model the return distributions effectively even with highly skewed expert datasets, and how it exhibits robust performance in scenarios with sparse/delayed rewards.