Abstract:Recovering high-frequency textures in image demosaicking remains a challenging issue. While existing methods introduced elaborate spatial learning methods, they still exhibit limited performance. To address this issue, a frequency enhancement approach is proposed. Based on the frequency analysis of color filter array (CFA)/demosaicked/ground truth images, we propose Dual-path Frequency Enhancement Network (DFENet), which reconstructs RGB images in a divide-and-conquer manner through fourier-domain frequency selection. In DFENet, two frequency selectors are employed, each selecting a set of frequency components for processing along separate paths. One path focuses on generating missing information through detail refinement in spatial domain, while the other aims at suppressing undesirable frequencies with the guidance of CFA images in frequency domain. Multi-level frequency supervision with a stagewise training strategy is employed to further improve the reconstruction performance. With these designs, the proposed DFENet outperforms other state-of-the-art algorithms on different datasets and demonstrates significant advantages on hard cases. Moreover, to better assess algorithms' ability to reconstruct high-frequency textures, a new dataset, LineSet37, is contributed, which consists of 37 artificially designed and generated images. These images feature complex line patterns and are prone to severe visual artifacts like color moir\'e after demosaicking. Experiments on LineSet37 offer a more targeted evaluation of performance on challenging cases. The code and dataset are available at https://github.com/VelvetReverie/DFENet-demosaicking.
Abstract:Large multimodal models (LMMs) have shown remarkable performance in video understanding tasks and can even process videos longer than one hour. However, despite their ability to handle long inputs, generating outputs with corresponding levels of richness remains a challenge. In this paper, we explore the issue of long outputs in LMMs using video captioning as a proxy task, and we find that open-source LMMs struggle to consistently generate outputs exceeding about 300 words. Through controlled experiments, we find that the scarcity of paired examples with long-captions during training is the primary factor limiting the model's output length. However, manually annotating long-caption examples is time-consuming and expensive. To address this, we propose the LongCaption-Agent, a framework that synthesizes long caption data by aggregating multi-level descriptions. Using LongCaption-Agent, we curated a new long-caption dataset, LongCaption-10K. We also develop LongCaption-Bench, a benchmark designed to comprehensively evaluate the quality of long captions generated by LMMs. By incorporating LongCaption-10K into training, we enable LMMs to generate captions exceeding 1,000 words, while maintaining high output quality. In LongCaption-Bench, our 8B parameter model achieved state-of-the-art performance, even surpassing larger proprietary models. We will release the dataset and code after publication.
Abstract:The complexity of scenes and variations in image quality result in significant variability in the performance of semantic segmentation methods of remote sensing imagery (RSI) in supervised real-world scenarios. This makes the evaluation of semantic segmentation quality in such scenarios an issue to be resolved. However, most of the existing evaluation metrics are developed based on expert-labeled object-level annotations, which are not applicable in such scenarios. To address this issue, we propose RS-SQA, an unsupervised quality assessment model for RSI semantic segmentation based on vision language model (VLM). This framework leverages a pre-trained RS VLM for semantic understanding and utilizes intermediate features from segmentation methods to extract implicit information about segmentation quality. Specifically, we introduce CLIP-RS, a large-scale pre-trained VLM trained with purified text to reduce textual noise and capture robust semantic information in the RS domain. Feature visualizations confirm that CLIP-RS can effectively differentiate between various levels of segmentation quality. Semantic features and low-level segmentation features are effectively integrated through a semantic-guided approach to enhance evaluation accuracy. To further support the development of RS semantic segmentation quality assessment, we present RS-SQED, a dedicated dataset sampled from four major RS semantic segmentation datasets and annotated with segmentation accuracy derived from the inference results of 8 representative segmentation methods. Experimental results on the established dataset demonstrate that RS-SQA significantly outperforms state-of-the-art quality assessment models. This provides essential support for predicting segmentation accuracy and high-quality semantic segmentation interpretation, offering substantial practical value.
Abstract:Large Multimodal Models (LMMs) have demonstrated impressive performance in short video understanding tasks but face great challenges when applied to long video understanding. In contrast, Large Language Models (LLMs) exhibit outstanding capabilities in modeling long texts. Existing work attempts to address this issue by introducing long video-text pairs during training. However, these approaches require substantial computational and data resources. In this paper, we tackle the challenge of long video understanding from the perspective of context windows, aiming to apply LMMs to long video tasks without retraining on long video datasets. We first conduct an in-depth analysis of why pretrained LMMs struggle to understand lengthy video content, identifying that discrepancies between visual and language modalities lead to different context windows for visual and language tokens, making it difficult to directly extend the visual tokens to match the language context window. Based on this, we propose to adapt LMMs for long video understanding tasks by extending the visual context window, eliminating the need for retraining on large scalelong video datasets. To further mitigate the significant memory consumption caused by long sequences, we introduce a progressive pooling inference strategy that selectively adjusts the spatial resolution of frame embeddings, reducing the number of visual tokens while retaining important spatial information. Across multiple long video understanding benchmarks, our method consistently improves the performance as the number of video frames increases. On the MLVU benchmark, our method outperforms GPT-4o, even though our model size is only 7B. Additionally, in the 256-frame setting, our method reduces memory usage by approximately 45% compared to the baseline, without introducing any performance loss.
Abstract:Remote-sensing (RS) image compression at extremely low bitrates has always been a challenging task in practical scenarios like edge device storage and narrow bandwidth transmission. Generative models including VAEs and GANs have been explored to compress RS images into extremely low-bitrate streams. However, these generative models struggle to reconstruct visually plausible images due to the highly ill-posed nature of extremely low-bitrate image compression. To this end, we propose an image compression framework that utilizes a pre-trained diffusion model with powerful natural image priors to achieve high-realism reconstructions. However, diffusion models tend to hallucinate small structures and textures due to the significant information loss at limited bitrates. Thus, we introduce vector maps as semantic and structural guidance and propose a novel image compression approach named Map-Assisted Generative Compression (MAGC). MAGC employs a two-stage pipeline to compress and decompress RS images at extremely low bitrates. The first stage maps an image into a latent representation, which is then further compressed in a VAE architecture to save bitrates and serves as implicit guidance in the subsequent diffusion process. The second stage conducts a conditional diffusion model to generate a visually pleasing and semantically accurate result using implicit guidance and explicit semantic guidance. Quantitative and qualitative comparisons show that our method outperforms standard codecs and other learning-based methods in terms of perceptual quality and semantic accuracy. The dataset and code will be publicly available at https://github.com/WHUyyx/MAGC.
Abstract:Video quality assessment (VQA) is a crucial task in the development of video compression standards, as it directly impacts the viewer experience. This paper presents the results of the Compressed Video Quality Assessment challenge, held in conjunction with the Advances in Image Manipulation (AIM) workshop at ECCV 2024. The challenge aimed to evaluate the performance of VQA methods on a diverse dataset of 459 videos, encoded with 14 codecs of various compression standards (AVC/H.264, HEVC/H.265, AV1, and VVC/H.266) and containing a comprehensive collection of compression artifacts. To measure the methods performance, we employed traditional correlation coefficients between their predictions and subjective scores, which were collected via large-scale crowdsourced pairwise human comparisons. For training purposes, participants were provided with the Compressed Video Quality Assessment Dataset (CVQAD), a previously developed dataset of 1022 videos. Up to 30 participating teams registered for the challenge, while we report the results of 6 teams, which submitted valid final solutions and code for reproducing the results. Moreover, we calculated and present the performance of state-of-the-art VQA methods on the developed dataset, providing a comprehensive benchmark for future research. The dataset, results, and online leaderboard are publicly available at https://challenges.videoprocessing.ai/challenges/compressed-video-quality-assessment.html.
Abstract:Image rescaling aims to learn the optimal downscaled low-resolution (LR) image that can be accurately reconstructed to its original high-resolution (HR) counterpart. This process is crucial for efficient image processing and storage, especially in the era of ultra-high definition media. However, extreme downscaling factors pose significant challenges due to the highly ill-posed nature of the inverse upscaling process, causing existing methods to struggle in generating semantically plausible structures and perceptually rich textures. In this work, we propose a novel framework called Latent Space Based Image Rescaling (LSBIR) for extreme image rescaling tasks. LSBIR effectively leverages powerful natural image priors learned by a pre-trained text-to-image diffusion model to generate realistic HR images. The rescaling is performed in the latent space of a pre-trained image encoder and decoder, which offers better perceptual reconstruction quality due to its stronger sparsity and richer semantics. LSBIR adopts a two-stage training strategy. In the first stage, a pseudo-invertible encoder-decoder models the bidirectional mapping between the latent features of the HR image and the target-sized LR image. In the second stage, the reconstructed features from the first stage are refined by a pre-trained diffusion model to generate more faithful and visually pleasing details. Extensive experiments demonstrate the superiority of LSBIR over previous methods in both quantitative and qualitative evaluations. The code will be available at: https://github.com/wwangcece/LSBIR.
Abstract:This paper presents the joint reference frame synthesis (RFS) and post-processing filter enhancement (PFE) for Versatile Video Coding (VVC), aiming to explore the combination of different neural network-based video coding (NNVC) tools to better utilize the hierarchical bi-directional coding structure of VVC. Both RFS and PFE utilize the Space-Time Enhancement Network (STENet), which receives two input frames with artifacts and produces two enhanced frames with suppressed artifacts, along with an intermediate synthesized frame. STENet comprises two pipelines, the synthesis pipeline and the enhancement pipeline, tailored for different purposes. During RFS, two reconstructed frames are sent into STENet's synthesis pipeline to synthesize a virtual reference frame, similar to the current to-be-coded frame. The synthesized frame serves as an additional reference frame inserted into the reference picture list (RPL). During PFE, two reconstructed frames are fed into STENet's enhancement pipeline to alleviate their artifacts and distortions, resulting in enhanced frames with reduced artifacts and distortions. To reduce inference complexity, we propose joint inference of RFS and PFE (JISE), achieved through a single execution of STENet. Integrated into the VVC reference software VTM-15.0, RFS, PFE, and JISE are coordinated within a novel Space-Time Enhancement Window (STEW) under Random Access (RA) configuration. The proposed method could achieve -7.34%/-17.21%/-16.65% PSNR-based BD-rate on average for three components under RA configuration.
Abstract:This paper reviews the AIS 2024 Video Quality Assessment (VQA) Challenge, focused on User-Generated Content (UGC). The aim of this challenge is to gather deep learning-based methods capable of estimating the perceptual quality of UGC videos. The user-generated videos from the YouTube UGC Dataset include diverse content (sports, games, lyrics, anime, etc.), quality and resolutions. The proposed methods must process 30 FHD frames under 1 second. In the challenge, a total of 102 participants registered, and 15 submitted code and models. The performance of the top-5 submissions is reviewed and provided here as a survey of diverse deep models for efficient video quality assessment of user-generated content.
Abstract:This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.