Abstract:The advent of AI has influenced many aspects of human life, from self-driving cars and intelligent chatbots to text-based image and video generation models capable of creating realistic images and videos based on user prompts (text-to-image, image-to-image, and image-to-video). AI-based methods for image and video super resolution, video frame interpolation, denoising, and compression have already gathered significant attention and interest in the industry and some solutions are already being implemented in real-world products and services. However, to achieve widespread integration and acceptance, AI-generated and enhanced content must be visually accurate, adhere to intended use, and maintain high visual quality to avoid degrading the end user's quality of experience (QoE). One way to monitor and control the visual "quality" of AI-generated and -enhanced content is by deploying Image Quality Assessment (IQA) and Video Quality Assessment (VQA) models. However, most existing IQA and VQA models measure visual fidelity in terms of "reconstruction" quality against a pristine reference content and were not designed to assess the quality of "generative" artifacts. To address this, newer metrics and models have recently been proposed, but their performance evaluation and overall efficacy have been limited by datasets that were too small or otherwise lack representative content and/or distortion capacity; and by performance measures that can accurately report the success of an IQA/VQA model for "GenAI". This paper examines the current shortcomings and possibilities presented by AI-generated and enhanced image and video content, with a particular focus on end-user perceived quality. Finally, we discuss open questions and make recommendations for future work on the "GenAI" quality assessment problems, towards further progressing on this interesting and relevant field of research.
Abstract:We introduce the AIM 2024 UHD-IQA Challenge, a competition to advance the No-Reference Image Quality Assessment (NR-IQA) task for modern, high-resolution photos. The challenge is based on the recently released UHD-IQA Benchmark Database, which comprises 6,073 UHD-1 (4K) images annotated with perceptual quality ratings from expert raters. Unlike previous NR-IQA datasets, UHD-IQA focuses on highly aesthetic photos of superior technical quality, reflecting the ever-increasing standards of digital photography. This challenge aims to develop efficient and effective NR-IQA models. Participants are tasked with creating novel architectures and training strategies to achieve high predictive performance on UHD-1 images within a computational budget of 50G MACs. This enables model deployment on edge devices and scalable processing of extensive image collections. Winners are determined based on a combination of performance metrics, including correlation measures (SRCC, PLCC, KRCC), absolute error metrics (MAE, RMSE), and computational efficiency (G MACs). To excel in this challenge, participants leverage techniques like knowledge distillation, low-precision inference, and multi-scale training. By pushing the boundaries of NR-IQA for high-resolution photos, the UHD-IQA Challenge aims to stimulate the development of practical models that can keep pace with the rapidly evolving landscape of digital photography. The innovative solutions emerging from this competition will have implications for various applications, from photo curation and enhancement to image compression.
Abstract:For full-reference image quality assessment (FR-IQA) using deep-learning approaches, the perceptual similarity score between a distorted image and a reference image is typically computed as a distance measure between features extracted from a pretrained CNN or more recently, a Transformer network. Often, these intermediate features require further fine-tuning or processing with additional neural network layers to align the final similarity scores with human judgments. So far, most IQA models based on foundation models have primarily relied on the final layer or the embedding for the quality score estimation. In contrast, this work explores the potential of utilizing the intermediate features of these foundation models, which have largely been unexplored so far in the design of low-level perceptual similarity metrics. We demonstrate that the intermediate features are comparatively more effective. Moreover, without requiring any training, these metrics can outperform both traditional and state-of-the-art learned metrics by utilizing distance measures between the features.
Abstract:Recent advancements in the field of No-Reference Image Quality Assessment (NR-IQA) using deep learning techniques demonstrate high performance across multiple open-source datasets. However, such models are typically very large and complex making them not so suitable for real-world deployment, especially on resource- and battery-constrained mobile devices. To address this limitation, we propose a compact, lightweight NR-IQA model that achieves state-of-the-art (SOTA) performance on ECCV AIM UHD-IQA challenge validation and test datasets while being also nearly 5.7 times faster than the fastest SOTA model. Our model features a dual-branch architecture, with each branch separately trained on synthetically and authentically distorted images which enhances the model's generalizability across different distortion types. To improve robustness under diverse real-world visual conditions, we additionally incorporate multiple color spaces during the training process. We also demonstrate the higher accuracy of recently proposed Kolmogorov-Arnold Networks (KANs) for final quality regression as compared to the conventional Multi-Layer Perceptrons (MLPs). Our evaluation considering various open-source datasets highlights the practical, high-accuracy, and robust performance of our proposed lightweight model. Code: https://github.com/nasimjamshidi/LAR-IQA.
Abstract:No-Reference Image Quality Assessment (NR-IQA) remains a challenging task due to the diversity of distortions and the lack of large annotated datasets. Many studies have attempted to tackle these challenges by developing more accurate NR-IQA models, often employing complex and computationally expensive networks, or by bridging the domain gap between various distortions to enhance performance on test datasets. In our work, we improve the performance of a generic lightweight NR-IQA model by introducing a novel augmentation strategy that boosts its performance by almost 28\%. This augmentation strategy enables the network to better discriminate between different distortions in various parts of the image by zooming in and out. Additionally, the inclusion of test-time augmentation further enhances performance, making our lightweight network's results comparable to the current state-of-the-art models, simply through the use of augmentations.
Abstract:This paper reviews the AIS 2024 Video Quality Assessment (VQA) Challenge, focused on User-Generated Content (UGC). The aim of this challenge is to gather deep learning-based methods capable of estimating the perceptual quality of UGC videos. The user-generated videos from the YouTube UGC Dataset include diverse content (sports, games, lyrics, anime, etc.), quality and resolutions. The proposed methods must process 30 FHD frames under 1 second. In the challenge, a total of 102 participants registered, and 15 submitted code and models. The performance of the top-5 submissions is reviewed and provided here as a survey of diverse deep models for efficient video quality assessment of user-generated content.
Abstract:The ground truth used for training image, video, or speech quality prediction models is based on the Mean Opinion Scores (MOS) obtained from subjective experiments. Usually, it is necessary to conduct multiple experiments, mostly with different test participants, to obtain enough data to train quality models based on machine learning. Each of these experiments is subject to an experiment-specific bias, where the rating of the same file may be substantially different in two experiments (e.g. depending on the overall quality distribution). These different ratings for the same distortion levels confuse neural networks during training and lead to lower performance. To overcome this problem, we propose a bias-aware loss function that estimates each dataset's biases during training with a linear function and considers it while optimising the network weights. We prove the efficiency of the proposed method by training and validating quality prediction models on synthetic and subjective image and speech quality datasets.
Abstract:Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special characteristics such as extremely high motion for some games, special motion patterns, synthetic content and repetitive content, which makes the state-of-the-art video and image quality metrics perform weaker for this special computer generated content. In this paper, we outline our plan to build a deep learningbased quality metric for video gaming quality assessment. In addition, we present initial results by training the network based on VMAF values as a ground truth to give some insights on how to build a metric in future. The paper describes the method that is used to choose an appropriate Convolutional Neural Network architecture. Furthermore, we estimate the size of the required subjective quality dataset which achieves a sufficiently high performance. The results show that by taking around 5k images for training of the last six modules of Xception, we can obtain a relatively high performance metric to assess the quality of distorted video games.