Abstract:Generalized feed-forward Gaussian models have achieved significant progress in sparse-view 3D reconstruction by leveraging prior knowledge from large multi-view datasets. However, these models often struggle to represent high-frequency details due to the limited number of Gaussians. While the densification strategy used in per-scene 3D Gaussian splatting (3D-GS) optimization can be adapted to the feed-forward models, it may not be ideally suited for generalized scenarios. In this paper, we propose Generative Densification, an efficient and generalizable method to densify Gaussians generated by feed-forward models. Unlike the 3D-GS densification strategy, which iteratively splits and clones raw Gaussian parameters, our method up-samples feature representations from the feed-forward models and generates their corresponding fine Gaussians in a single forward pass, leveraging the embedded prior knowledge for enhanced generalization. Experimental results on both object-level and scene-level reconstruction tasks demonstrate that our method outperforms state-of-the-art approaches with comparable or smaller model sizes, achieving notable improvements in representing fine details.
Abstract:3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric and temporal attributes by residual vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25x reduced storage and enhanced rendering speed compared to 3DGS for static scenes, while maintaining the quality of the scene representation. For dynamic scenes, our approach achieves more than 12x storage efficiency and retains a high-quality reconstruction compared to the existing state-of-the-art methods. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.
Abstract:Machine learning (ML) methods have experienced significant growth in the past decade, yet their practical application in high-impact real-world domains has been hindered by their opacity. When ML methods are responsible for making critical decisions, stakeholders often require insights into how to alter these decisions. Counterfactual explanations (CFEs) have emerged as a solution, offering interpretations of opaque ML models and providing a pathway to transition from one decision to another. However, most existing CFE methods require access to the model's training dataset, few methods can handle multivariate time-series, and none can handle multivariate time-series without training datasets. These limitations can be formidable in many scenarios. In this paper, we present CFWoT, a novel reinforcement-learning-based CFE method that generates CFEs when training datasets are unavailable. CFWoT is model-agnostic and suitable for both static and multivariate time-series datasets with continuous and discrete features. Users have the flexibility to specify non-actionable, immutable, and preferred features, as well as causal constraints which CFWoT guarantees will be respected. We demonstrate the performance of CFWoT against four baselines on several datasets and find that, despite not having access to a training dataset, CFWoT finds CFEs that make significantly fewer and significantly smaller changes to the input time-series. These properties make CFEs more actionable, as the magnitude of change required to alter an outcome is vastly reduced.
Abstract:The neural radiance field (NeRF) has made significant strides in representing 3D scenes and synthesizing novel views. Despite its advancements, the high computational costs of NeRF have posed challenges for its deployment in resource-constrained environments and real-time applications. As an alternative to NeRF-like neural rendering methods, 3D Gaussian Splatting (3DGS) offers rapid rendering speeds while maintaining excellent image quality. However, as it represents objects and scenes using a myriad of Gaussians, it requires substantial storage to achieve high-quality representation. To mitigate the storage overhead, we propose Factorized 3D Gaussian Splatting (F-3DGS), a novel approach that drastically reduces storage requirements while preserving image quality. Inspired by classical matrix and tensor factorization techniques, our method represents and approximates dense clusters of Gaussians with significantly fewer Gaussians through efficient factorization. We aim to efficiently represent dense 3D Gaussians by approximating them with a limited amount of information for each axis and their combinations. This method allows us to encode a substantially large number of Gaussians along with their essential attributes -- such as color, scale, and rotation -- necessary for rendering using a relatively small number of elements. Extensive experimental results demonstrate that F-3DGS achieves a significant reduction in storage costs while maintaining comparable quality in rendered images.
Abstract:Recent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and impede their broad use in various real-time applications due to the lengthy rendering time. Lately 3D Gaussians splatting-based approach has been proposed to model the 3D scene, and it achieves remarkable visual quality while rendering the images in real-time. However, it suffers from severe degradation in the rendering quality if the training images are blurry. Blurriness commonly occurs due to the lens defocusing, object motion, and camera shake, and it inevitably intervenes in clean image acquisition. Several previous studies have attempted to render clean and sharp images from blurry input images using neural fields. The majority of those works, however, are designed only for volumetric rendering-based neural radiance fields and are not straightforwardly applicable to rasterization-based 3D Gaussian splatting methods. Thus, we propose a novel real-time deblurring framework, deblurring 3D Gaussian Splatting, using a small Multi-Layer Perceptron (MLP) that manipulates the covariance of each 3D Gaussian to model the scene blurriness. While deblurring 3D Gaussian Splatting can still enjoy real-time rendering, it can reconstruct fine and sharp details from blurry images. A variety of experiments have been conducted on the benchmark, and the results have revealed the effectiveness of our approach for deblurring. Qualitative results are available at https://benhenryl.github.io/Deblurring-3D-Gaussian-Splatting/
Abstract:Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand, 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the rasterization pipeline to render the images rather than volumetric rendering, achieving very fast rendering speed and promising image quality. However, a significant drawback arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. In our extensive experiments, we consistently show over 10$\times$ reduced storage and enhanced rendering speed, while maintaining the quality of the scene representation, compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.
Abstract:Orchestrating a high-quality data preparation program is essential for successful machine learning (ML), but it is known to be time and effort consuming. Despite the impressive capabilities of large language models like ChatGPT in generating programs by interacting with users through natural language prompts, there are still limitations. Specifically, a user must provide specific prompts to iteratively guide ChatGPT in improving data preparation programs, which requires a certain level of expertise in programming, the dataset used and the ML task. Moreover, once a program has been generated, it is non-trivial to revisit a previous version or make changes to the program without starting the process over again. In this paper, we present ChatPipe, a novel system designed to facilitate seamless interaction between users and ChatGPT. ChatPipe provides users with effective recommendation on next data preparation operations, and guides ChatGPT to generate program for the operations. Also, ChatPipe enables users to easily roll back to previous versions of the program, which facilitates more efficient experimentation and testing. We have developed a web application for ChatPipe and prepared several real-world ML tasks from Kaggle. These tasks can showcase the capabilities of ChatPipe and enable VLDB attendees to easily experiment with our novel features to rapidly orchestrate a high-quality data preparation program.
Abstract:Location-scale noise models (LSNMs) are a class of heteroscedastic structural causal models with wide applicability, closely related to affine flow models. Recent likelihood-based methods designed for LSNMs that infer cause-effect relationships achieve state-of-the-art accuracy, when their assumptions are satisfied concerning the noise distributions. However, under misspecification their accuracy deteriorates sharply, especially when the conditional variance in the anti-causal direction is smaller than that in the causal direction. In this paper, we demonstrate the misspecification problem and analyze why and when it occurs. We show that residual independence testing is much more robust to misspecification than likelihood-based cause-effect inference. Our empirical evaluation includes 580 synthetic and 99 real-world datasets.
Abstract:We propose a score-based DAG structure learning method for time-series data that captures linear, nonlinear, lagged and instantaneous relations among variables while ensuring acyclicity throughout the entire graph. The proposed method extends nonparametric NOTEARS, a recent continuous optimization approach for learning nonparametric instantaneous DAGs. The proposed method is faster than constraint-based methods using nonlinear conditional independence tests. We also promote the use of optimization constraints to incorporate prior knowledge into the structure learning process. A broad set of experiments with simulated data demonstrates that the proposed method discovers better DAG structures than several recent comparison methods. We also evaluate the proposed method on complex real-world data acquired from NHL ice hockey games containing a mixture of continuous and discrete variables. The code is available at https://github.com/xiangyu-sun-789/NTS-NOTEARS/.
Abstract:This paper addresses the trade-off between Accuracy and Transparency for deep learning applied to sports analytics. Neural nets achieve great predictive accuracy through deep learning, and are popular in sports analytics. But it is hard to interpret a neural net model and harder still to extract actionable insights from the knowledge implicit in it. Therefore, we built a simple and transparent model that mimics the output of the original deep learning model and represents the learned knowledge in an explicit interpretable way. Our mimic model is a linear model tree, which combines a collection of linear models with a regression-tree structure. The tree version of a neural network achieves high fidelity, explains itself, and produces insights for expert stakeholders such as athletes and coaches. We propose and compare several scalable model tree learning heuristics to address the computational challenge from datasets with millions of data points.