Shanghai Jiao Tong University
Abstract:The neural radiance field (NeRF) has made significant strides in representing 3D scenes and synthesizing novel views. Despite its advancements, the high computational costs of NeRF have posed challenges for its deployment in resource-constrained environments and real-time applications. As an alternative to NeRF-like neural rendering methods, 3D Gaussian Splatting (3DGS) offers rapid rendering speeds while maintaining excellent image quality. However, as it represents objects and scenes using a myriad of Gaussians, it requires substantial storage to achieve high-quality representation. To mitigate the storage overhead, we propose Factorized 3D Gaussian Splatting (F-3DGS), a novel approach that drastically reduces storage requirements while preserving image quality. Inspired by classical matrix and tensor factorization techniques, our method represents and approximates dense clusters of Gaussians with significantly fewer Gaussians through efficient factorization. We aim to efficiently represent dense 3D Gaussians by approximating them with a limited amount of information for each axis and their combinations. This method allows us to encode a substantially large number of Gaussians along with their essential attributes -- such as color, scale, and rotation -- necessary for rendering using a relatively small number of elements. Extensive experimental results demonstrate that F-3DGS achieves a significant reduction in storage costs while maintaining comparable quality in rendered images.
Abstract:Neural Radiance Fields (NeRF) have shown remarkable performance in neural rendering-based novel view synthesis. However, NeRF suffers from severe visual quality degradation when the input images have been captured under imperfect conditions, such as poor illumination, defocus blurring, and lens aberrations. Especially, defocus blur is quite common in the images when they are normally captured using cameras. Although few recent studies have proposed to render sharp images of considerably high-quality, yet they still face many key challenges. In particular, those methods have employed a Multi-Layer Perceptron (MLP) based NeRF, which requires tremendous computational time. To overcome these shortcomings, this paper proposes a novel technique Sharp-NeRF -- a grid-based NeRF that renders clean and sharp images from the input blurry images within half an hour of training. To do so, we used several grid-based kernels to accurately model the sharpness/blurriness of the scene. The sharpness level of the pixels is computed to learn the spatially varying blur kernels. We have conducted experiments on the benchmarks consisting of blurry images and have evaluated full-reference and non-reference metrics. The qualitative and quantitative results have revealed that our approach renders the sharp novel views with vivid colors and fine details, and it has considerably faster training time than the previous works. Our project page is available at https://benhenryl.github.io/SharpNeRF/
Abstract:Recent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and impede their broad use in various real-time applications due to the lengthy rendering time. Lately 3D Gaussians splatting-based approach has been proposed to model the 3D scene, and it achieves remarkable visual quality while rendering the images in real-time. However, it suffers from severe degradation in the rendering quality if the training images are blurry. Blurriness commonly occurs due to the lens defocusing, object motion, and camera shake, and it inevitably intervenes in clean image acquisition. Several previous studies have attempted to render clean and sharp images from blurry input images using neural fields. The majority of those works, however, are designed only for volumetric rendering-based neural radiance fields and are not straightforwardly applicable to rasterization-based 3D Gaussian splatting methods. Thus, we propose a novel real-time deblurring framework, deblurring 3D Gaussian Splatting, using a small Multi-Layer Perceptron (MLP) that manipulates the covariance of each 3D Gaussian to model the scene blurriness. While deblurring 3D Gaussian Splatting can still enjoy real-time rendering, it can reconstruct fine and sharp details from blurry images. A variety of experiments have been conducted on the benchmark, and the results have revealed the effectiveness of our approach for deblurring. Qualitative results are available at https://benhenryl.github.io/Deblurring-3D-Gaussian-Splatting/
Abstract:The auto-management of vehicle entrance and parking in any organization is a complex challenge encompassing record-keeping, efficiency, and security concerns. Manual methods for tracking vehicles and finding parking spaces are slow and a waste of time. To solve the problem of auto management of vehicle entrance and parking, we have utilized state-of-the-art deep learning models and automated the process of vehicle entrance and parking into any organization. To ensure security, our system integrated vehicle detection, license number plate verification, and face detection and recognition models to ensure that the person and vehicle are registered with the organization. We have trained multiple deep-learning models for vehicle detection, license number plate detection, face detection, and recognition, however, the YOLOv8n model outperformed all the other models. Furthermore, License plate recognition is facilitated by Google's Tesseract-OCR Engine. By integrating these technologies, the system offers efficient vehicle detection, precise identification, streamlined record keeping, and optimized parking slot allocation in buildings, thereby enhancing convenience, accuracy, and security. Future research opportunities lie in fine-tuning system performance for a wide range of real-world applications.
Abstract:Person re-identification (re-id) aims to match the same person from images taken across multiple cameras. Most existing person re-id methods generally require a large amount of identity labeled data to act as discriminative guideline for representation learning. Difficulty in manually collecting identity labeled data leads to poor adaptability in practical scenarios. To overcome this problem, we propose an unsupervised center-based clustering approach capable of progressively learning and exploiting the underlying re-id discriminative information from temporal continuity within a camera. We call our framework Temporal Continuity based Unsupervised Learning (TCUL). Specifically, TCUL simultaneously does center based clustering of unlabeled (target) dataset and fine-tunes a convolutional neural network (CNN) pre-trained on irrelevant labeled (source) dataset to enhance discriminative capability of the CNN for the target dataset. Furthermore, it exploits temporally continuous nature of images within-camera jointly with spatial similarity of feature maps across-cameras to generate reliable pseudo-labels for training a re-identification model. As the training progresses, number of reliable samples keep on growing adaptively which in turn boosts representation ability of the CNN. Extensive experiments on three large-scale person re-id benchmark datasets are conducted to compare our framework with state-of-the-art techniques, which demonstrate superiority of TCUL over existing methods.
Abstract:There are many factors affecting visual face recognition, such as low resolution images, aging, illumination and pose variance, etc. One of the most important problem is low resolution face images which can result in bad performance on face recognition. Most of the general face recognition algorithms usually assume a sufficient resolution for the face images. However, in practice many applications often do not have sufficient image resolutions. The modern face hallucination models demonstrate reasonable performance to reconstruct high-resolution images from its corresponding low resolution images. However, they do not consider identity level information during hallucination which directly affects results of the recognition of low resolution faces. To address this issue, we propose a Face Hallucination Generative Adversarial Network (FH-GAN) which improves the quality of low resolution face images and accurately recognize those low quality images. Concretely, we make the following contributions: 1) we propose FH-GAN network, an end-to-end system, that improves both face hallucination and face recognition simultaneously. The novelty of this proposed network depends on incorporating identity information in a GAN-based face hallucination algorithm via combining a face recognition network for identity preserving. 2) We also propose a new face hallucination network, namely Dense Sparse Network (DSNet), which improves upon the state-of-art in face hallucination. 3) We demonstrate benefits of training the face recognition and GAN-based DSNet jointly by reporting good result on face hallucination and recognition.
Abstract:Like many computer vision problems, human pose estimation is a challenging problem in that recognizing a body part requires not only information from local area but also from areas with large spatial distance. In order to spatially pass information, large convolutional kernels and deep layers have been normally used, introducing high computation cost and large parameter space. Luckily for pose estimation, human body is geometrically structured in images, enabling modeling of spatial dependency. In this paper, we propose a spatial shortcut network for pose estimation task, where information is easier to flow spatially. We evaluate our model with detailed analyses and present its outstanding performance with smaller structure.