Abstract:The combination of the Bayesian game and learning has a rich history, with the idea of controlling a single agent in a system composed of multiple agents with unknown behaviors given a set of types, each specifying a possible behavior for the other agents. The idea is to plan an agent's own actions with respect to those types which it believes are most likely to maximize the payoff. However, the type beliefs are often learned from past actions and likely to be incorrect. With this perspective in mind, we consider an agent in a game with type predictions of other components, and investigate the impact of incorrect beliefs to the agent's payoff. In particular, we formally define a tradeoff between risk and opportunity by comparing the payoff obtained against the optimal payoff, which is represented by a gap caused by trusting or distrusting the learned beliefs. Our main results characterize the tradeoff by establishing upper and lower bounds on the Pareto front for both normal-form and stochastic Bayesian games, with numerical results provided.
Abstract:In-context decision-making is an important capability of artificial general intelligence, which Large Language Models (LLMs) have effectively demonstrated in various scenarios. However, LLMs often face challenges when dealing with numerical contexts, and limited attention has been paid to evaluating their performance through preference feedback generated by the environment. This paper investigates the performance of LLMs as decision-makers in the context of Dueling Bandits (DB). We first evaluate the performance of LLMs by comparing GPT-3.5-Turbo, GPT-4, and GPT-4-Turbo against established DB algorithms. Our results reveal that LLMs, particularly GPT-4 Turbo, quickly identify the Condorcet winner, thus outperforming existing state-of-the-art algorithms in terms of weak regret. Nevertheless, LLMs struggle to converge even when explicitly prompted to do so, and are sensitive to prompt variations. To overcome these issues, we introduce an LLM-augmented algorithm, IF-Enhanced LLM, which takes advantage of both in-context decision-making capabilities of LLMs and theoretical guarantees inherited from classic DB algorithms. The design of such an algorithm sheds light on how to enhance trustworthiness for LLMs used in decision-making tasks where performance robustness matters. We show that IF-Enhanced LLM has theoretical guarantees on both weak and strong regret. Our experimental results validate that IF-Enhanced LLM is robust even with noisy and adversarial prompts.
Abstract:Public models offer predictions to a variety of downstream tasks and have played a crucial role in various AI applications, showcasing their proficiency in accurate predictions. However, the exclusive emphasis on prediction accuracy may not align with the diverse end objectives of downstream agents. Recognizing the public model's predictions as a service, we advocate for integrating the objectives of downstream agents into the optimization process. Concretely, to address performance disparities and foster fairness among heterogeneous agents in training, we propose a novel Equitable Objective. This objective, coupled with a policy gradient algorithm, is crafted to train the public model to produce a more equitable/uniform performance distribution across downstream agents, each with their unique concerns. Both theoretical analysis and empirical case studies have proven the effectiveness of our method in advancing performance equity across diverse downstream agents utilizing the public model for their decision-making. Codes and datasets are released at https://github.com/Ren-Research/Socially-Equitable-Public-Models.
Abstract:This paper studies the problem of Anytime-Competitive Markov Decision Process (A-CMDP). Existing works on Constrained Markov Decision Processes (CMDPs) aim to optimize the expected reward while constraining the expected cost over random dynamics, but the cost in a specific episode can still be unsatisfactorily high. In contrast, the goal of A-CMDP is to optimize the expected reward while guaranteeing a bounded cost in each round of any episode against a policy prior. We propose a new algorithm, called Anytime-Competitive Reinforcement Learning (ACRL), which provably guarantees the anytime cost constraints. The regret analysis shows the policy asymptotically matches the optimal reward achievable under the anytime competitive constraints. Experiments on the application of carbon-intelligent computing verify the reward performance and cost constraint guarantee of ACRL.
Abstract:We tackle the complex challenge of scheduling the charging of electric vehicles (EVs) equipped with solar panels and batteries, particularly under out-of-distribution (OOD) conditions. Traditional scheduling approaches, such as reinforcement learning (RL) and model predictive control (MPC), often fail to provide satisfactory results when faced with OOD data, struggling to balance robustness (worst-case performance) and consistency (near-optimal average performance). To address this gap, we introduce a novel learning-augmented policy. This policy employs a dynamic robustness budget, which is adapted in real-time based on the reinforcement learning policy's performance. Specifically, it leverages the temporal difference (TD) error, a measure of the learning policy's prediction accuracy, to assess the trustworthiness of the machine-learned policy. This method allows for a more effective balance between consistency and robustness in EV charging schedules, significantly enhancing adaptability and efficiency in real-world, unpredictable environments. Our results demonstrate that this approach markedly improves scheduling effectiveness and reliability, particularly in OOD contexts, paving the way for more resilient and adaptive EV charging systems.
Abstract:We study the tradeoff between consistency and robustness in the context of a single-trajectory time-varying Markov Decision Process (MDP) with untrusted machine-learned advice. Our work departs from the typical approach of treating advice as coming from black-box sources by instead considering a setting where additional information about how the advice is generated is available. We prove a first-of-its-kind consistency and robustness tradeoff given Q-value advice under a general MDP model that includes both continuous and discrete state/action spaces. Our results highlight that utilizing Q-value advice enables dynamic pursuit of the better of machine-learned advice and a robust baseline, thus result in near-optimal performance guarantees, which provably improves what can be obtained solely with black-box advice.
Abstract:Machine-learned black-box policies are ubiquitous for nonlinear control problems. Meanwhile, crude model information is often available for these problems from, e.g., linear approximations of nonlinear dynamics. We study the problem of equipping a black-box control policy with model-based advice for nonlinear control on a single trajectory. We first show a general negative result that a naive convex combination of a black-box policy and a linear model-based policy can lead to instability, even if the two policies are both stabilizing. We then propose an adaptive $\lambda$-confident policy, with a coefficient $\lambda$ indicating the confidence in a black-box policy, and prove its stability. With bounded nonlinearity, in addition, we show that the adaptive $\lambda$-confident policy achieves a bounded competitive ratio when a black-box policy is near-optimal. Finally, we propose an online learning approach to implement the adaptive $\lambda$-confident policy and verify its efficacy in case studies about the CartPole problem and a real-world electric vehicle (EV) charging problem with data bias due to COVID-19.
Abstract:Recently, deep learning has been an area of intense researching. However, as a kind of computing intensive task, deep learning highly relies on the the scale of the GPU memory, which is usually expensive and scarce. Although there are some extensive works have been proposed for dynamic GPU memory management, they are hard to be applied to systems with multitasking dynamic workloads, such as in-database machine learning system. In this paper, we demonstrated TENSILE, a method of managing GPU memory in tensor granularity to reduce the GPU memory peak, with taking the multitasking dynamic workloads into consideration. As far as we know, TENSILE is the first method which is designed to manage multiple workloads' GPU memory using. We implement TENSILE on our own deep learning framework, and evaluated its performance. The experiment results shows that our method can achieve less time overhead than prior works with more GPU memory saved.
Abstract:Discovering the complete set of causal relations among a group of variables is a challenging unsupervised learning problem. Often, this challenge is compounded by the fact that there are latent or hidden confounders. When only observational data is available, the problem is ill-posed, i.e. the causal relationships are non-identifiable unless strong modeling assumptions are made. When interventions are available, we provide guarantees on identifiability and learnability under mild assumptions. We assume a linear structural equation model (SEM) with independent latent factors and directed acyclic graph (DAG) relationships among the observables. Since the latent variable inference is based on independent component analysis (ICA), we call this model SEM-ICA. We use the method of moments principle to establish model identifiability. We develop efficient algorithms based on coupled tensor decomposition with linear constraints to obtain scalable and guaranteed solutions. Thus, we provide a principled approach to tackling the joint problem of causal discovery and latent variable inference.