Abstract:Most services built on powerful large-scale language models (LLMs) add citations to their output to enhance credibility. Recent research has paid increasing attention to the question of what reference documents to link to outputs. However, how LLMs recognize cite-worthiness and how this process should be controlled remains underexplored. In this study, we focus on what kinds of content LLMs currently tend to cite and how well that behavior aligns with human preferences. We construct a dataset to characterize the relationship between human citation preferences and LLM behavior. Web-derived texts are categorized into eight citation-motivation types, and pairwise citation preferences are exhaustively evaluated across all type combinations to capture fine-grained contrasts. Our results show that humans most frequently seek citations for medical text, and stronger models display a similar tendency. We also find that current models are as much as $27\%$ more likely than humans to add citations to text that is explicitly marked as needing citations on sources such as Wikipedia, and this overemphasis reduces alignment accuracy. Conversely, models systematically underselect numeric sentences (by $-22.6\%$ relative to humans) and sentences containing personal names (by $-20.1\%$), categories for which humans typically demand citations. Furthermore, experiments with Direct Preference Optimization demonstrate that model behavior can be calibrated to better match human citation preferences. We expect this study to provide a foundation for more fine-grained investigations into LLM citation preferences.
Abstract:Astronomical imaging remains noise-limited under practical observing constraints, while standard calibration pipelines mainly remove structured artifacts and leave stochastic noise largely unresolved. Learning-based denoising is promising, yet progress is hindered by scarce paired training data and the need for physically interpretable and reproducible models in scientific workflows. We propose a physics-based noise synthesis framework tailored to CCD noise formation. The pipeline models photon shot noise, photo-response non-uniformity, dark-current noise, readout effects, and localized outliers arising from cosmic-ray hits and hot pixels. To obtain low-noise inputs for synthesis, we average multiple unregistered exposures to produce high-SNR bases. Realistic noisy counterparts synthesized from these bases using our noise model enable the construction of abundant paired datasets for supervised learning. We further introduce a real-world dataset across multi-bands acquired with two twin ground-based telescopes, providing paired raw frames and instrument-pipeline calibrated frames, together with calibration data and stacked high-SNR bases for real-world evaluation.
Abstract:We introduce RealX3D, a real-capture benchmark for multi-view visual restoration and 3D reconstruction under diverse physical degradations. RealX3D groups corruptions into four families, including illumination, scattering, occlusion, and blurring, and captures each at multiple severity levels using a unified acquisition protocol that yields pixel-aligned LQ/GT views. Each scene includes high-resolution capture, RAW images, and dense laser scans, from which we derive world-scale meshes and metric depth. Benchmarking a broad range of optimization-based and feed-forward methods shows substantial degradation in reconstruction quality under physical corruptions, underscoring the fragility of current multi-view pipelines in real-world challenging environments.
Abstract:Recent advances in text-driven 3D scene editing and stylization, which leverage the powerful capabilities of 2D generative models, have demonstrated promising outcomes. However, challenges remain in ensuring high-quality stylization and view consistency simultaneously. Moreover, applying style consistently to different regions or objects in the scene with semantic correspondence is a challenging task. To address these limitations, we introduce techniques that enhance the quality of 3D stylization while maintaining view consistency and providing optional region-controlled style transfer. Our method achieves stylization by re-training an initial 3D representation using stylized multi-view 2D images of the source views. Therefore, ensuring both style consistency and view consistency of stylized multi-view images is crucial. We achieve this by extending the style-aligned depth-conditioned view generation framework, replacing the fully shared attention mechanism with a single reference-based attention-sharing mechanism, which effectively aligns style across different viewpoints. Additionally, inspired by recent 3D inpainting methods, we utilize a grid of multiple depth maps as a single-image reference to further strengthen view consistency among stylized images. Finally, we propose Multi-Region Importance-Weighted Sliced Wasserstein Distance Loss, allowing styles to be applied to distinct image regions using segmentation masks from off-the-shelf models. We demonstrate that this optional feature enhances the faithfulness of style transfer and enables the mixing of different styles across distinct regions of the scene. Experimental evaluations, both qualitative and quantitative, demonstrate that our pipeline effectively improves the results of text-driven 3D stylization.
Abstract:Prior work synthesizes tool-use LLM datasets by first generating a user query, followed by complex tool-use annotations like DFS. This leads to inevitable annotation failures and low efficiency in data generation. We introduce ToolGrad, an agentic framework that inverts this paradigm. ToolGrad first constructs valid tool-use chains through an iterative process guided by textual "gradients", and then synthesizes corresponding user queries. This "answer-first" approach led to ToolGrad-5k, a dataset generated with more complex tool use, lower cost, and 100% pass rate. Experiments show that models trained on ToolGrad-5k outperform those on expensive baseline datasets and proprietary LLMs, even on OOD benchmarks.
Abstract:For continuous action spaces, actor-critic methods are widely used in online reinforcement learning (RL). However, unlike RL algorithms for discrete actions, which generally model the optimal value function using the Bellman optimality operator, RL algorithms for continuous actions typically model Q-values for the current policy using the Bellman operator. These algorithms for continuous actions rely exclusively on policy updates for improvement, which often results in low sample efficiency. This study examines the effectiveness of incorporating the Bellman optimality operator into actor-critic frameworks. Experiments in a simple environment show that modeling optimal values accelerates learning but leads to overestimation bias. To address this, we propose an annealing approach that gradually transitions from the Bellman optimality operator to the Bellman operator, thereby accelerating learning while mitigating bias. Our method, combined with TD3 and SAC, significantly outperforms existing approaches across various locomotion and manipulation tasks, demonstrating improved performance and robustness to hyperparameters related to optimality.




Abstract:We propose an end-to-end trainable, cross-category method for reconstructing multiple man-made articulated objects from a single RGBD image, focusing on part-level shape reconstruction and pose and kinematics estimation. We depart from previous works that rely on learning instance-level latent space, focusing on man-made articulated objects with predefined part counts. Instead, we propose a novel alternative approach that employs part-level representation, representing instances as combinations of detected parts. While our detect-then-group approach effectively handles instances with diverse part structures and various part counts, it faces issues of false positives, varying part sizes and scales, and an increasing model size due to end-to-end training. To address these challenges, we propose 1) test-time kinematics-aware part fusion to improve detection performance while suppressing false positives, 2) anisotropic scale normalization for part shape learning to accommodate various part sizes and scales, and 3) a balancing strategy for cross-refinement between feature space and output space to improve part detection while maintaining model size. Evaluation on both synthetic and real data demonstrates that our method successfully reconstructs variously structured multiple instances that previous works cannot handle, and outperforms prior works in shape reconstruction and kinematics estimation.




Abstract:Capturing high-quality photographs under diverse real-world lighting conditions is challenging, as both natural lighting (e.g., low-light) and camera exposure settings (e.g., exposure time) significantly impact image quality. This challenge becomes more pronounced in multi-view scenarios, where variations in lighting and image signal processor (ISP) settings across viewpoints introduce photometric inconsistencies. Such lighting degradations and view-dependent variations pose substantial challenges to novel view synthesis (NVS) frameworks based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). To address this, we introduce Luminance-GS, a novel approach to achieving high-quality novel view synthesis results under diverse challenging lighting conditions using 3DGS. By adopting per-view color matrix mapping and view-adaptive curve adjustments, Luminance-GS achieves state-of-the-art (SOTA) results across various lighting conditions -- including low-light, overexposure, and varying exposure -- while not altering the original 3DGS explicit representation. Compared to previous NeRF- and 3DGS-based baselines, Luminance-GS provides real-time rendering speed with improved reconstruction quality.




Abstract:Accurately visualizing and editing tumor progression in medical imaging is crucial for diagnosis, treatment planning, and clinical communication. To address the challenges of subjectivity and limited precision in existing methods, we propose SkEditTumor, a sketch-based diffusion model for controllable tumor progression editing. By leveraging sketches as structural priors, our method enables precise modifications of tumor regions while maintaining structural integrity and visual realism. We evaluate SkEditTumor on four public datasets - BraTS, LiTS, KiTS, and MSD-Pancreas - covering diverse organs and imaging modalities. Experimental results demonstrate that our method outperforms state-of-the-art baselines, achieving superior image fidelity and segmentation accuracy. Our contributions include a novel integration of sketches with diffusion models for medical image editing, fine-grained control over tumor progression visualization, and extensive validation across multiple datasets, setting a new benchmark in the field.




Abstract:Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow generation speed limits their application potential. In this paper, we introduce a novel autoregressive model that achieves real-time generation of highly synchronized lip movements and realistic head poses and eye blinks by learning a mapping from speech to a multi-scale motion codebook. Furthermore, our model can adapt to unseen speaking styles using sample motion sequences, enabling the creation of 3D talking avatars with unique personal styles beyond the identities seen during training. Extensive evaluations and user studies demonstrate that our method outperforms existing approaches in lip synchronization accuracy and perceived quality.