Abstract:The fields of 3D reconstruction and text-based 3D editing have advanced significantly with the evolution of text-based diffusion models. While existing 3D editing methods excel at modifying color, texture, and style, they struggle with extensive geometric or appearance changes, thus limiting their applications. We propose Perturb-and-Revise, which makes possible a variety of NeRF editing. First, we perturb the NeRF parameters with random initializations to create a versatile initialization. We automatically determine the perturbation magnitude through analysis of the local loss landscape. Then, we revise the edited NeRF via generative trajectories. Combined with the generative process, we impose identity-preserving gradients to refine the edited NeRF. Extensive experiments demonstrate that Perturb-and-Revise facilitates flexible, effective, and consistent editing of color, appearance, and geometry in 3D. For 360{\deg} results, please visit our project page: https://susunghong.github.io/Perturb-and-Revise.
Abstract:Diffusion models have emerged as a powerful tool for generating high-quality images, videos, and 3D content. While sampling guidance techniques like CFG improve quality, they reduce diversity and motion. Autoguidance mitigates these issues but demands extra weak model training, limiting its practicality for large-scale models. In this work, we introduce Spatiotemporal Skip Guidance (STG), a simple training-free sampling guidance method for enhancing transformer-based video diffusion models. STG employs an implicit weak model via self-perturbation, avoiding the need for external models or additional training. By selectively skipping spatiotemporal layers, STG produces an aligned, degraded version of the original model to boost sample quality without compromising diversity or dynamic degree. Our contributions include: (1) introducing STG as an efficient, high-performing guidance technique for video diffusion models, (2) eliminating the need for auxiliary models by simulating a weak model through layer skipping, and (3) ensuring quality-enhanced guidance without compromising sample diversity or dynamics unlike CFG. For additional results, visit https://junhahyung.github.io/STGuidance.
Abstract:Conditional diffusion models have shown remarkable success in visual content generation, producing high-quality samples across various domains, largely due to classifier-free guidance (CFG). Recent attempts to extend guidance to unconditional models have relied on heuristic techniques, resulting in suboptimal generation quality and unintended effects. In this work, we propose Smoothed Energy Guidance (SEG), a novel training- and condition-free approach that leverages the energy-based perspective of the self-attention mechanism to enhance image generation. By defining the energy of self-attention, we introduce a method to reduce the curvature of the energy landscape of attention and use the output as the unconditional prediction. Practically, we control the curvature of the energy landscape by adjusting the Gaussian kernel parameter while keeping the guidance scale parameter fixed. Additionally, we present a query blurring method that is equivalent to blurring the entire attention weights without incurring quadratic complexity in the number of tokens. In our experiments, SEG achieves a Pareto improvement in both quality and the reduction of side effects. The code is available at \url{https://github.com/SusungHong/SEG-SDXL}.
Abstract:3D reconstruction from multi-view images is one of the fundamental challenges in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising technique capable of real-time rendering with high-quality 3D reconstruction. This method utilizes 3D Gaussian representation and tile-based splatting techniques, bypassing the expensive neural field querying. Despite its potential, 3DGS encounters challenges, including needle-like artifacts, suboptimal geometries, and inaccurate normals, due to the Gaussians converging into anisotropic Gaussians with one dominant variance. We propose using effective rank analysis to examine the shape statistics of 3D Gaussian primitives, and identify the Gaussians indeed converge into needle-like shapes with the effective rank 1. To address this, we introduce effective rank as a regularization, which constrains the structure of the Gaussians. Our new regularization method enhances normal and geometry reconstruction while reducing needle-like artifacts. The approach can be integrated as an add-on module to other 3DGS variants, improving their quality without compromising visual fidelity.
Abstract:Text-to-3D generation has achieved significant success by incorporating powerful 2D diffusion models, but insufficient 3D prior knowledge also leads to the inconsistency of 3D geometry. Recently, since large-scale multi-view datasets have been released, fine-tuning the diffusion model on the multi-view datasets becomes a mainstream to solve the 3D inconsistency problem. However, it has confronted with fundamental difficulties regarding the limited quality and diversity of 3D data, compared with 2D data. To sidestep these trade-offs, we explore a retrieval-augmented approach tailored for score distillation, dubbed RetDream. We postulate that both expressiveness of 2D diffusion models and geometric consistency of 3D assets can be fully leveraged by employing the semantically relevant assets directly within the optimization process. To this end, we introduce novel framework for retrieval-based quality enhancement in text-to-3D generation. We leverage the retrieved asset to incorporate its geometric prior in the variational objective and adapt the diffusion model's 2D prior toward view consistency, achieving drastic improvements in both geometry and fidelity of generated scenes. We conduct extensive experiments to demonstrate that RetDream exhibits superior quality with increased geometric consistency. Project page is available at https://ku-cvlab.github.io/RetDream/.
Abstract:In the paradigm of AI-generated content (AIGC), there has been increasing attention in extending pre-trained text-to-image (T2I) models to text-to-video (T2V) generation. Despite their effectiveness, these frameworks face challenges in maintaining consistent narratives and handling rapid shifts in scene composition or object placement from a single user prompt. This paper introduces a new framework, dubbed DirecT2V, which leverages instruction-tuned large language models (LLMs) to generate frame-by-frame descriptions from a single abstract user prompt. DirecT2V utilizes LLM directors to divide user inputs into separate prompts for each frame, enabling the inclusion of time-varying content and facilitating consistent video generation. To maintain temporal consistency and prevent object collapse, we propose a novel value mapping method and dual-softmax filtering. Extensive experimental results validate the effectiveness of the DirecT2V framework in producing visually coherent and consistent videos from abstract user prompts, addressing the challenges of zero-shot video generation.
Abstract:The view inconsistency problem in score-distilling text-to-3D generation, also known as the Janus problem, arises from the intrinsic bias of 2D diffusion models, which leads to the unrealistic generation of 3D objects. In this work, we explore score-distilling text-to-3D generation and identify the main causes of the Janus problem. Based on these findings, we propose two approaches to debias the score-distillation frameworks for robust text-to-3D generation. Our first approach, called score debiasing, involves gradually increasing the truncation value for the score estimated by 2D diffusion models throughout the optimization process. Our second approach, called prompt debiasing, identifies conflicting words between user prompts and view prompts utilizing a language model and adjusts the discrepancy between view prompts and object-space camera poses. Our experimental results show that our methods improve realism by significantly reducing artifacts and achieve a good trade-off between faithfulness to the 2D diffusion models and 3D consistency with little overhead.
Abstract:In recent years, generative models have undergone significant advancement due to the success of diffusion models. The success of these models is often attributed to their use of guidance techniques, such as classifier and classifier-free methods, which provides effective mechanisms to trade-off between fidelity and diversity. However, these methods are not capable of guiding a generated image to be aware of its geometric configuration, e.g., depth, which hinders the application of diffusion models to areas that require a certain level of depth awareness. To address this limitation, we propose a novel guidance approach for diffusion models that uses estimated depth information derived from the rich intermediate representations of diffusion models. To do this, we first present a label-efficient depth estimation framework using the internal representations of diffusion models. At the sampling phase, we utilize two guidance techniques to self-condition the generated image using the estimated depth map, the first of which uses pseudo-labeling, and the subsequent one uses a depth-domain diffusion prior. Experiments and extensive ablation studies demonstrate the effectiveness of our method in guiding the diffusion models toward geometrically plausible image generation. Project page is available at https://ku-cvlab.github.io/DAG/.
Abstract:Existing pipelines of semantic correspondence commonly include extracting high-level semantic features for the invariance against intra-class variations and background clutters. This architecture, however, inevitably results in a low-resolution matching field that additionally requires an ad-hoc interpolation process as a post-processing for converting it into a high-resolution one, certainly limiting the overall performance of matching results. To overcome this, inspired by recent success of implicit neural representation, we present a novel method for semantic correspondence, called Neural Matching Field (NeMF). However, complicacy and high-dimensionality of a 4D matching field are the major hindrances, which we propose a cost embedding network to process a coarse cost volume to use as a guidance for establishing high-precision matching field through the following fully-connected network. Nevertheless, learning a high-dimensional matching field remains challenging mainly due to computational complexity, since a naive exhaustive inference would require querying from all pixels in the 4D space to infer pixel-wise correspondences. To overcome this, we propose adequate training and inference procedures, which in the training phase, we randomly sample matching candidates and in the inference phase, we iteratively performs PatchMatch-based inference and coordinate optimization at test time. With these combined, competitive results are attained on several standard benchmarks for semantic correspondence. Code and pre-trained weights are available at https://ku-cvlab.github.io/NeMF/.
Abstract:Following generative adversarial networks (GANs), a de facto standard model for image generation, denoising diffusion models (DDMs) have been actively researched and attracted strong attention due to their capability to generate images with high quality and diversity. However, the way the internal self-attention mechanism works inside the UNet of DDMs is under-explored. To unveil them, in this paper, we first investigate the self-attention operations within the black-boxed diffusion models and build hypotheses. Next, we verify the hypotheses about the self-attention map by conducting frequency analysis and testing the relationships with the generated objects. In consequence, we find out that the attention map is closely related to the quality of generated images. On the other hand, diffusion guidance methods based on additional information such as labels are proposed to improve the quality of generated images. Inspired by these methods, we present label-free guidance based on the intermediate self-attention map that can guide existing pretrained diffusion models to generate images with higher fidelity. In addition to the enhanced sample quality when used alone, we show that the results are further improved by combining our method with classifier guidance on ImageNet 128x128.